The East Asian game of Go has made many appearances throughout the medium of anime, yet I never had any idea what it was about. Unlike chess or shogi, where you get a sense of how the game works just by looking at the board, Go looks like a mess of black and white dots to the untrained eye. My greatest concern going into Hikaru no Go was the game itself. Being a shounen sports anime (the focus is on the sport), would I lose interest because I knew nothing about Go?
The story begins when Hikaru, a young boy, stumbles upon a Go board with a bloodstain in his grandfather’s attic. Weirdly, his friend can’t see the blood. Touching the board awakens the spirit of Sai, an ancient Go master wronged in his time by a cheater during a show match before the emperor. He only has one goal – to play Go! Unfortunately, Hikaru has no interest in the game. Fortunately, Sai is a ghost that only Hikaru sees and can pester him all day to play. Sai plays his first game in this era – by telling Hikaru what moves to make – against the Go prodigy Akira Touya of Hikaru’s age. Sai wins. From the outside, this looks as if a total novice beat the best junior player in his first game. Touya grows obsessed with this kid and the secret to his talent. Meanwhile, an interest in the game begins to blossom within Hikaru.
The first thing to draw attention with Hikaru no Go (apart from Hikaru’s ridiculous hair) if watching it today is the poor art. This is a budget kids’ anime, so you know what to expect. It’s almost enough to make non-Go enthusiasts turn off the series. Then you meet Sai. What a delightful character. As you would anticipate from a tagalong ghost sidekick, the writers played much of his character for laughs. He’d be pestering Hikaru about something only for Hikaru to shout at him, appearing to yell at the wind from a spectator’s point of view. His enthusiasm for the modern is great. His love of Go is even better. Since he can’t interact with anything, he relies on Hikaru to make the moves for him and is like a nagging child when Hikaru won’t play for him. He’s not annoying though.
Sai also plays the role of mentor, providing Hikaru – and the audience – a commentary on the game, like an analytical shoutcaster, while also teaching rules and strategies. It’s a natural way to convey such information without seeming like a stilted info dump. Other mentors enter the story to teach more about the game when Hikaru attends classes or seeks tutoring later on. All of this makes it easy for the unaware (like me) to understand the complexities of the game and follow the action. After each episode is a live action segment with a real Go teacher explaining the finer details of the sport to kids. Hikaru no Go take the game seriously.
I am a major strategy player across video and board games (one of the things I’m known for). However, I have never had much interest in chess and I assumed that Go was in the same vein. It couldn’t be more different. To give you a basic idea of Go, think of it as territory control meets 2-player Snake (the mobile game). Players each take turns placing pieces (called “stones”) with the objective of surrounding the opposing stones. Once you’ve “fenced off” a section of the board, any stones within that section are yours. The game seems so interesting to play.
It was a smart move to make the first game between Hikaru (a.k.a. Sai) and Touya, giving the audience a taste of high-level play and the depth inherent in Go. This match engages you from the start. Then the story has time to rewind Hikaru back to the basics as he learns to play without Sai’s help. That reminds me of my major concern following the Sai-Touya match. I was worried that we would have a Yu-Gi-Oh situation, where the protagonist relies on an ancient spirit to win for him. In other words, cheat. I am happy to report that Hikaru no Go does no such thing. When Sai plays, it’s clearly a Sai game against other high-level players. Hikaru, on the other hand, pairs up with players around his level. He does have the advantage of an excellent private tutor, but he wins matches on his own merit. The only times Hikaru “cheats” are against nasty opponents, such as scammers.
The story spans a few years and goes in depth with the world of Go – tournaments, ranking, practice, etiquette, and so on. Should you watch a few episodes and not find Go engaging, I recommend dropping the anime. It’s not worth it otherwise. If you stick around, you should know that Hikaru no Go is incomplete, the anime ending shortly after a significant turn and from what I hear, the manga is incomplete and shelved. It’s a shame. Regardless, I enjoyed most of my time with Hikaru no Go.
Overall Quality – Medium
Recommendation: Try it. Even if you’ve never heard of go, give Hikaru no Go a shot. It is beginner friendly and the strategy makes for great duels.
Today theme of quick reviews is action anime I liked at one point, yet haven’t seen in a long time and haven’t reviewed. When I did my “Watched but Not Reviewed” list (missing quite a few titles, in hindsight), it brought many anime back to my attention that simmered to the surface until I had the urge to check them out again. Are they as I remember?
We start with GetBackers, my favourite of the three in the past. It even featured an honourable mention in my “Former Favourite Anime” list, so this was important to me. I need to say this right away though: GetBackers does not live up to my memory whatsoever. The art is super budget for this super powered series. The animation is far more of a slideshow than I remember and the characters have little detail, though their designs are unique so clarity isn’t an issue. I swear it looked better in my head.
GetBackers is set in an alternate Earth where some people have superpowers akin to The X-Men (each can do their one thing) and most of these superhumans work as either Retrievers, Transporters, or Bodyguards at odds with one another. It’s like John Wick – you have to accept this is how the world works or we aren’t going anywhere. Main duo Ban and Ginji work as Retrievers, the GetBackers, guaranteeing satisfaction no matter how small or impossible the request. Unfortunately, they are horrendous with money even after a big payday and so live in squalor.
To give a few positives, the main duo is good fun and the humour is successful, for the most part. GetBackers also feature the best – the best – use of chibification in all of anime. If I will forever remember one element of GetBackers for the rest of my life, it will be the chibification perfection. I still laugh whenever Ginji turns into a scared chibi after realising he’s alone with Dr Jackal.
Now for a dose of memory versus reality. I remember GetBackers as an awesome action series with cool powers, varied characters, and a mysterious plot. In reality, we have repetitive action, cool though limited powers, varied but one-note characters, and puddle-deep mystery. It astonishes me how different this is from memory.
GetBackers was in the early years of when I really got into anime and when one is at that early stage, everything is so much more impressive. I believe this was my first super power variety anime (saw Scryed later). I can imagine past me having a conversation with present me, gushing about how cool the powers are and how there are so many, how unique it is, only for present me to pull out 30 anime that do the same and often better. Conversation over.
It’s why I don’t blame newcomers for thinking everything is amazing. Everyone has been there. Every anime is a 10 when you have only seen seven of them. As one’s mental library builds, the flaws start to come out when a superior example is available.
A key detail I never noticed was the repetition. Nowadays, repetition almost guarantees to kill my interest, never mind rewatching the series, as I did several times with GetBackers in its heyday. Ban has the power to make people see illusions for one minute after eye contact. Let me tell you, no word of a lie, that this resolves every case. I love illusion powers and I thought this was the coolest thing ever, but man is it the same resolution every time. A common scene is to have the villain kill the heroes, immediately vocalise his plan/list of compatriots, and then for Ban to say “Just one minute”, revealing it was all an illusion. This is no Sharingan level of cool.
On rewatch now, GetBackers was okay for the first few cases. Once they enter the Infinite Fortress – a labyrinthine slum filled with superpowers – it loses the fun. The anime also didn’t adapt the biggest reveal of the story, which would have explained why people have these powers and why the Infinite Fortress matters. Knowing the twist, however, I’m not sure I entirely disagree with cutting it.
I tried the dub for the first time (none of these anime had a dub at the time) and holy Pokéballs, Shinji, is it not good. It isn’t “they recorded random people on the street” levels of bad. These are clearly actors, just not voice actors. This is a great example of a professional dub that studios thought were fine once upon a time, which thankfully doesn’t fly anymore (at least, I hope not). The lack of energy in the voices, the stiff reads, the monotones, bloody hell, what a disaster. The acting starts bad and only gets worse with each new character introduced. It’s hard to believe the likes of Cowboy Bebop managed a perfect dub when this was normal.
Almost forgot – the OP song may just be the worst I’ve heard in anime. If you want to know my taste in music, then take this and imagine the opposite.
Next we have Kiddy Grade, an anime similar to GetBackers with a variety of super powered pairs facing off, but in a heavy sci-fi setting. Our leading ladies are Éclair and Lumière, agents of the Galactic Organisation of Trade and Tariffs. While the organisation’s name implies involvement only in commerce, it actually has fingers in every space pie (everything comes back to money if you look far enough).
This is a spy thriller with Éclair donning a number of disguises, undercover missions, and gadgets for every conundrum. It explores several “what if” questions from the setting and sci-fi concepts for drama. Even the powers have sci-fi roots. Lumière can talk to computers, for example, and Éclair’s strength comes from body modification. There is effort in the world building.
After the stark difference between memory and reality with GetBackers, Kiddy Grade is about as I recall. I should note that this anime came to me later in the experience track and that I didn’t love it at the time, just enjoyed it enough for a rewatch (when you didn’t have much variety, rewatches were common). My opinion of it has fallen – I lost interest by the end of act one this time – as this is a case where once you’ve seen so many better versions of this story, this setting, this idea, you can’t help but wish for something else. Also, my distaste for lolis has only increased, of which there are too many here.
The similarities between Kiddy Grade and the previous anime are uncanny, right down to espousing the same basic morality lessons – “Being evil is bad.” “Don’t kick puppies.” I never put the two together until this rewatch.
However, Kiddy Grade works better than GetBackers by having more variety, more effort in the narrative through line, and significantly better art. Without looking it up, I want you to guess how far apart these anime released.
Five years? Three years? Three months? Try five days apart. Kiddy Grade is better representative of how standard anime looked in the early 2000s. The production holds up from studio GONZO and the dub is so much better than GetBackers that you’d never guess they came from the same year. It’s fascinating to see.
And finally, we have Witchblade, based on the American comic series of the same name and the anime I had watched last of the three. By the time I got to this, I had seen plenty of anime, so I was under no illusions towards its quality. The question is whether my slightly favourable memories are too kind or too harsh.
This is a more mature series than the other two. A sci-fi action series like the others, except hyper sexualised in the ass kicking. Kiddy Grade has panty shots; Witchblade has death by snu snu. If the shot in the OP of the protagonist wiping streaks of blood across her bare arse, vagina blade in full view, isn’t enough to tell you what this anime is going for, then no one can help. Witchblade is about tall, leggy, busty women in scant armour beating the life out of one another (toned down from the comics, if you can believe it). The Witchblade lusts for battle – literally – as combat turns it on to orgasmic peaks.
And if it were in the hands of a worse team, that’s all Witchblade would be. However, this anime has more to it, for at its heart is the story of Masane doing everything she can to give her daughter Rihoko a better life. Their relationship, not the action, is the spine of Witchblade. In fact, of these three anime, Witchblade has the least action with far more time spent on character and relationships. Furthermore, despite being more sexual than the others by leagues, it is the most mature (and certainly less creepy than Kiddy Grade). It has a surprising romance that doesn’t forget Masane’s status as a single mother. Long before the end of the story, I care for this woman and her daughter. I feel for the struggles they go through as a child welfare agency wants to separate them. And I appreciate how grown up the romance is without changing the tone into a heavy drama.
Should action be your main draw, then Witchblade also delivers. It isn’t repetitive, unlike the other two, nor does it drag beyond its welcome and doesn’t pause to exposit on how the powers work every fight. This isn’t some spectacular anime, of course – more lore, a darker mystery, and more development to the antagonists wouldn’t have gone amiss. It engaged me to the end, however, and that is worth something.
I also like the scientific approach to the Witchblade. If you supposed this device and its power was real, how would scientists approach it? Masane ends up working for a corporation doing such research (they pay her to kill rabid mutants and machines on the streets) and the antagonists come from a rival corporation developing other Witchblades, exploring the genetics of it all. They are trying to make it work with men as well (the device only functions on women).
So much to my surprise after this trio revisit, Witchblade turns out to be the best of the three, no contest. The production quality is also the highest, though it is newest. When considering my opinion of these three at the time I first watched them, Witchblade was the lowest. Now, it’s the best.
Recommendation: I recommend Witchblade – I give it a medium rating, with a low for the other two, which I don’t recommend. GetBackers is too dated, too repetitive, and too long for me to justify, while Kiddy Grade is somewhere in the middle. There is simply so much better these days. If you do want similar from that era, go with Scryed. Witchblade’s focus on a much older protagonist than usual with an older relationship too makes it stand out from the crowd.
There are many classic battle anime from the hand drawn age, few of them any good. I thought I would look at one – just one – in full to get a feel for the classic era outside of Dragon Ball Z. Yu Yu Hakusho: Ghost Files comes the highest recommended so let’s go with that. And at a mere 112 episodes, it can’t be that hard to suffer through if the worst comes to the worst.
However, to my delight, one of Yu Yu Hakusho’s strengths is a good pace. You don’t feel its length across the four arcs as no fight drags beyond a few episodes. But I’m getting ahead of myself.
Yu Yu Hakusho is about a 14-year-old delinquent who dies one day saving a boy from being hit by a car, which goes against his nature. The kid baby in charge of spirit realm admin gives Yusuke a chance at revival if he can complete several tasks to prove himself as a Spirit Detective. Under the guidance of Shinigami Botan, he races against the clock to keep his spirit alive and his dead body intact. The story starts off, as most shounen do, with a series of smaller stories before it dives into longer arcs with bigger action.
Something I immediately like about Yu Yu Hakusho are these smaller stories. It avoids the tedious “monster of the week” structure found in the likes of Bleach, instead foregoing action in favour of a character focus. Early episodes are about Yusuke’s soon-to-be friendship with Kuwabara, another delinquent always hungering for a fight, who can’t handle that his rival is dead. He’s my favourite character, voiced brilliantly in the dub by Christopher Sabat (you wouldn’t know he voices Vegeta when you hear him here). Great dub, by the way. Kuwabara is such a meathead but you love him more for it.
These early episodes are the best of the show, for me. Perhaps I have seen too much shounen action – this action is good, mind you, and we’ll get there – but I like the character and humour focus of the first season, where Yusuke goes on mini capers taking care of incidents around town. The demon world is also a rather unimaginative setting (think a wasteland like any other). As such, later seasons aren’t as engaging. I suspect, however, I am in the minority for this opinion.
Yusuke also enlists the help of, begrudgingly at first, two demons when it comes to fighting the stronger denizens of the other realm. Kurama the fox spirit and manipulator of plants acts as the brains of the operation, while Hiei the fire demon born to a tribe of ice demons brings pint sized firepower. Get used to the idea of enemies becoming friends, for this writer loves the trope. As a set, the team make for a good balance of characters that don’t feel like usual archetype slots of a shounen cast.
Now to the action. Yu Yu Hakusho defies expectations of shounen action. Fights don’t last a dozen episodes – most are over in one. It knows when a fight is insignificant in the grand scheme and doesn’t drag it out. If this were Bleach or DBZ, every minor squabble would take 10 episodes at least. Here, the fight lasts long enough to have meaning and for the combatants to entertain, but then it moves on. It also mixes things up in who wins or loses. Only major fights take a few episodes, usually as the big finale for the season, and there aren’t many of these. Yes, one could tighten a few encounters, though not a major issue.
Villain designs, while dated, are entertaining at times. This anime has the most hilarious muscled villains. Muscles on top of muscles. It’s like a parody – “Oh yeah, you reckon going Super Saiyan was ridiculous? Check this out!” Straight out of botched surgeries.
Furthermore, Yu Yu Hakusho skips over training arcs. It shows a little to give the audience an idea of what Yusuke’s up to before the narrator says, “In this way, two months of training passed.” More anime should do this. The one notable training arc it doesn’t skip over in a later season has other threads woven through to avoid hitting a dead stop (rasengan training in Naruto still haunts me).
There has been a fair amount of praise from me so far, so let me temper this with criticisms, all of which revolve around the action. I despise the trope of enemies explaining how their ability work to the hero for the sake of the audience. This makes them stupid and I hate stupid. One opponent even tells of his technique before the fight. You can perhaps get away with a single enemy cocky enough to do this, not the majority, as seen here. Then we have the constant commentary from the sidelines that the hero can’t possibly win…right before they win. Lastly, it also overuses the trope of:
“You may have beaten my teammate, but he was weaker than me.”
“You may have beaten those two, but I am stronger.”
“I may be the last of my team, but the other guys were nothing compared to me.”
This happens with just about every enemy team, particularly in season 2, which is a tournament arc. These tropes are fine in moderation. Yu Yu Hakusho likes to wolf them down like a kid at the desert buffet going back for fifths. This repetition hurts the series the most and contributes to times when the pace feels off. And once you notice the pattern emerge, what’s to stop you from skipping a few episodes when you’ve seen this already?
Even so, Yu Yu Hakusho is an overall success. This isn’t the battle shounen to change your mind on the genre. It’s still for that core demographic. However, if you are part of that core and are tired of modern series going on forever, look no further than Yu Yu Hakusho with its complete story at a mere 112 episodes.
Art – Medium
The art is a mixed bag. We have moments of great animation (usually the battles) and some quality backgrounds. We also have sliding animation, bland backgrounds, and streaks. Done by hand with texture is a plus.
Sound – High
With a surprisingly good dub for such an old anime, you can go with either track here. The opening song, which stays throughout the series, doesn’t seem to fit a battle anime, but it grows on you.
Story – High
A delinquent and his unlikely allies have to deal with all manner of supernatural entities on the streets and in the arena. Fun characters, good pacing, and solid action make Yu Yu Hakusho a ride to the finish.
Overall Quality – High
Recommendation: For classic shounen fans. Yu Yu Hakusho won’t convince those averse to battle anime to change their minds, but it is a good classic of the genre and doesn’t drag for 100s of episodes.
Warning: Contains implied spoiler for Code Geass – go watch the series first if you want to avoid any spoilers!
Of all the anime franchises out there, Code Geass is amongst the last I would have picked for a revival. It has, to this day, one of the best endings in the medium. Everything wraps up in a neat, satisfying end that doesn’t need further exploration. It’s done; leave it!
Later they announced the spin-off series Akito the Exiled to mixed reviews and it was largely apart from the series proper. So, whatever. Then they start the Code Geass Movies, which I thought was a simple cash grab that repackages the series into an a set of abridged films (Gundam often does this to maintain interest between new releases). Now we come to Resurrection, the fourth film that promises to continue to story from where the series ended. I look at the poster and see Lelouch featured. If you’ve seen the series but not the movies, you will understand my confusion at his involvement. That’s when I learn the movies changed key events from the original series.
Most notable amongst the changes is the reversal of several character deaths. Pivotal moments that had a significant impact on the story and characters undone without a second thought. One would imagine this wouldn’t go down well amongst fans – surely, the meaningful consequences are one of the key factors that drew them to Code Geass. However, while researching the production of the films and the motivations behind the changes, I would see comments underneath articles of such stupidity that it hurts to be distantly associated with them as fans of the same series. Things like, “Movie so much betta cuz [character] lives and [character] don’t make stpd decicion. Like if agree.” Mastery of language isn’t a strength amongst these commenters.
In discussion with my friend about Resurrection after having watched it together, he tells me of something called “saviour fan fiction”, where fans who don’t like that their favourite character/s died will rewrite the canon to have them survive and often help/save the day. Looking further into the background of these movies, I start seeing this everywhere. Almost everyone who likes the alternate timeline does so because some character doesn’t die. They don’t care that it undermines the story, that the challenges these characters faced is what gave them depth. If not for these complex character arcs, would they have liked the characters to begin with? Whom am I kidding – these saviour dimwits can’t see beyond the superficial.
I haven’t even talked about Resurrection yet.
Resurrection starts shortly after Lelouch brings peace to the world. This time of peace isn’t beneficial to all, however, for the Kingdom of Zilkhstan’s primary trade was in weapons and who needs those anymore? Their ruler, Princess Shamna, kidnaps Nunnally of the United Federations council and uses the girl to amplify her Geass power as tries to elevate her kingdom once more. Many characters from the previous story arrive to get her back.
There are so many problems here – even ignoring the alternate timeline changes – that I don’t know where to begin. Let’s start on the premise. No kingdom, were they as powerful as purported here, would collapse to rubble if they couldn’t sell weapons anymore. One, people would still buy weapons (though not as many) and two, what of their other industries? Did everyone in the kingdom work in weapon factories?
Then we have the characters. The news ones – most of them from the kingdom – are so forgettable. There is this one scene where the crippled prince has Suzaku in chains and starts whipping him with a cat o’ nine tails like it’s some fetish. It’s so random that my friend and I burst into laughter. I couldn’t tell you what the enemy fighters are about. The only new character with a hint of complexity is the princess. As for the returning characters, they are mere silhouettes of their former selves. The greatest issue here is the sheer number of them. It feels as if Resurrection wanted to include the entire cast from the original 50-episode series. Surely, production would be smart enough to know you can’t do this in under two hours. Then you remember this is just fan service to satiate the drooling saviour fan fic writers. Of course, go ahead, cram everyone in and make sure we get plenty of framed arse shots instead of character arcs.
The worst offender is Lelouch himself (to be fair, this is also because he’s the most important). He starts the film as a brain dead simpleton (literally) until CC restores him to health amidst this conflict – nice coincidence to have them hiding in the one village in the world where any conflict is happening. The moment he recovers, he’s back to his old self. No concerns whatsoever for how he got there to begin with after what he did to bring peace. Why do this, why even involve him if you’re going to undo everything? You could have used someone els— Oh, silly me. Of course – fan service!
They don’t even get the strategy right. Code Geass is known for smart characters and smart battles. It pits Lelouch in battles where brains matter more than brawn. Resurrection is nothing like that. Shamna has a cool power, full of potential for interesting battle scenarios. I won’t give it away, as it is the one good element of the story. All I’ll say is that it’s a power which is difficult to figure out. As such, Lelouch has to use deductive reasoning to figure out why she’s always one step ahead. It’s similar to L cracking how people are dying as if by the power of God in Death Note. Unlike that anime, where we see each step of the process, Resurrection rushes through the trial and error stage as Lelouch eliminates the possibilities.
If insistent on going through with this whole alternate timeline story, they should have at least turned this into a series. Everything is so rushed. We don’t get to know any of the new characters, the old characters only have a connection because of what we know from past stories, and the events jump from one to the next too quickly. This feels like a recap movie, not the definitive continuation of Code Geass.
Ahead of Resurrection, I thought I would check out the spin off series Code Geass: Akito the Exiled. This is part of the original timeline, taking place between seasons one and two. It is set in on the frontlines of Europe, where the Britannian Empire is invading the Europia United allied nations. We follow a secret military unit made up of people from all over Europe and Japanese street kids led by an aristocratic girl.
The first thing that jumps out to me is the accents in the dub. Set in Western Europe, they made the effort to give accents to characters from different countries, something I very much appreciate. They work – for the most part. The French accents, sadly, all use the wrong ‘r’ sound. It’s placed too far forward in the mouth (sounds more German) and makes me tick each time I hear it. An absolute minor nit-pick that most won’t matter to most – hell, most won’t even notice! – but I notice it every. damn. time.
Enough of accents. Akito the Exiled is better than I expected for a spin off series (the bar is set to low). Not to say it’s great or that it lives up to the Code Geass name. The action is engaging enough – could do with less CG – and the characters are fine, if a bit too simple. Unlike Resurrection, where the new introductions get 30 seconds of characterisation, Akito’s [almost] entirely new cast has far more depth and actual arcs. I should have mentioned Resurrection has no arcs.
I also like how it centres on a different part of the world. If you make a spin-off, it’s good to have something new. In fact, the worst aspects of the series are the tie-in elements to the original, namely the inclusion of Geass powers and the appearance of Lelouch. The powers feel tacked on and the villain’s power is a worse version of Lelouch’s Geass. He never uses it in an interesting manner. Would have been better without it.
Lelouch’s appearance is worse, as it comes across like a fan service cameo. He gets sent to take over the operation on the European front. The story sees a notable dive when he joins. I’m just asking myself the whole time why he’s there. The answer is obvious, of course – fan service – yet I still wonder.
Do I recommend either of these? Resurrection, definitely not; Akito the Exiled, maybe. The latter is decent for Code Geass fans that want to see more of the world, whereas the former undermines the value of the original. It should be offensive to any fan.
Art – High
The Code Geass continuations still look good – the movies more so than Akito the Exiled, where CG battle scenes are jarring amongst the 2D. Hard to fail here when coming off the back of the original.
Sound – Medium
There is a notable drop in script quality, though the actors still give it their all. The soundtrack, unlike the art, hasn’t maintained some level of quality. Utterly forgettable. Akito the Exiled’s writing is better.
Story – Low
Akito the Exiled shows us the war with Britannia on the European front, while Resurrection continues the series as a new threat rises in the time of peace. Akito the Exiled isn’t an awful supplement to the series, expanding the world and giving us a new set of characters. Resurrection, however, is bad fan fiction.
Overall Quality – Low
Recommendation: Avoid the Code Geass movies, especially Resurrection. Give Akito the Exiled a try if you want more that isn’t garbage.
I thought I would try Fairy Tail, watch it casually while doing work to see if I was missing out on anything. This is a battle anime of a bygone era. In today’s market, after Naruto and One Piece raised the bar, audiences want an ongoing story as a framework around the fights. It also makes them care more for the characters even if on a subconscious level and gives more longevity to a series beyond the final episode. Not to say it will be a commercial failure without it – Fairy Tail lasted 175 episodes – but unless it’s Dragon Ball, it won’t be remembered in the long run. That era has sailed.
Fairy Tail’s overall goal is for protagonist Natsu to find his dragon father. However, each arc has the barest of hints at following this story. The gang will hear of some clue or someone who may know something, they follow the trail, and it leads to a completely unrelated adventure. I say adventure. This isn’t like One Piece – Natsu and company didn’t go far in the 75 episodes I watched. The arcs are the basic “enemy declares war against the Fairy Tail guild for a reason, they fight, half the villains are redeemed, and repeat” structure.
What irks me most about this fantasy is the magic system. There are no rules. Every character has a new type of magic that in most fantasy would fall under a different “school”, coupled with an extensive explanation of how their magic works mid-fight. (Why would you reveal the inner workings of your magic to an enemy?) This comes to a particularly stupid peak when a former ally has to explain his magic to a main character that already knows it, all for the sake of the audience. Tension dries up when characters can pull whatever they wish out of thin air. These wizards have exactly as many spells up their sleeves as the author needs for the fight.
Look, Fairy Tail is an easy watch. There is value in simplicity, where you don’t have to invest yourself and pay attention to all the details, tracking the subplots of 50 characters. On the flip side of the same coin, however, I don’t care once I stop watching. (By the way, for years I thought was from the same author as One Piece for how similar the art looks, right down to the main girls having the same breast size. Even the tone is similar.)
I wasn’t going to talk of Bleach until this new format gave me opportunity for a few brief words on this train wreck.
Bleach sucks. Plain and simple. Of all the mainstream battle anime I’ve watched over the years, this is easily the worst. It started well. Actually, the second season was good – the first is a mediocre monster-of-the-week affair.
The story follows 15-year-old Ichigo who gains the power and responsibilities of a Soul Reaper. In short, he has a magic sword and must use it to kill corrupt spirits called Hollows. The second season – and only good arc of the show – kicks off when the top Soul Reapers arrest the girl (now friend as well) that gave him power. He gathers a few other magical friends and they bust into Soul Society (heaven), ready to fight their way to her jail cell. There are several great fights along the way with some cool powers all themed around swords. It’s a great ride that ends on a strong twist cliffhanger (especially if you haven’t seen the like before). This is episode 63.
What follows is a decent into anime hell.
You think inserting the worst filler every second season is bad? Wait until you see how bad the non-filler stories are!
Bleach leans on a battle anime trope I loathe – the power reset. After each major arc, Ichigo reverts to a total scrub for some contrived reason and must endure a training arc, which I swear lasts a season each time. I stopped watching weekly during one such torture session populated by obnoxious characters.
I returned a few years ago out of intellectual curiosity once I heard the series was done for good. I had made the correct decision to quit.
That cliffhanger I mentioned at the end of the Soul Society arc doesn’t return to the forefront until the mid-200s episode count. Even if you ignore all filler as I did with the Naruto reviews, Bleach is a chore to get through. The author keeps throwing a new line of enemies for Ichigo and friends to beat in the same formulaic manner. They’ve finally beaten them all; we can finally see the big bad again? Nope! Here’s another set of bland enemies. There’s always more a powerful villain around the corner (what were they doing before this?). This isn’t a story. It’s a grind.
All the good ideas ended in Soul Society. While the ultimate twist that ends this main thread is good, in no way is it worth having your brain liquefy on the way. And the series doesn’t end there either. Bleach, taken as a whole, is a terrible waste of potential.
When I chose to watch Bleach alongside Naruto back in the day, I made a grave mistake. If only I had picked One Piece…923 episodes and counting.
Overall Quality – Very Low
Recommendation: Avoid it. When canon is indistinguishable from filler, you know drinking bleach is preferable.