Bokurano is an easy anime to sell with a premise such as this. A giant machine is the only thing that stands between the monsters and Earth. However, each use of the weapon requires a blood sacrifice. The life of a child. Who wouldn’t want to watch that? Alas, here we have a perfect example in the importance of character over premise.
These 15 children don’t have the qualities to make an audience care for their fates and ultimate demises. The boys – bar one – are evil, one of them even forcing himself on a girl. The first episode has one guy slap the life out of the smallest girl and no one does anything about it. “Stop it,” they say with as much energy as a sloth. He will do this again in future, many times. Are we to feel sorry that these kids will die? The girls are all meek, spineless. It takes attempted rape for one to fight back. These kids don’t make sense as friends. I don’t see the point of having 15 kids, other than to give more sacrifices for more episodes, when they are all so similar. For such a group, the logical direction would be to have a variety of personalities. Go for the sentai archetypes. That might come across as generic, but killing them off one at a time is different.
Fewer characters would also help, as it gives more time for development. The structure of Bokurano is to dedicate a couple of episodes leading up to someone’s sacrifice. We see their entire sob story in this time to make us care for the death. This structure has three problems. This first issue is that it lowers the drama and mystery when you already know who will die. The second is that two episodes isn’t enough to kill off what essentially becomes the protagonist for that short time. Two episodes is what you dedicate to the old lady in the village that helped our adventuring party before the villain kills her for information on their whereabouts. The writing also needs a more subtle hand at characterisation. And lastly, most kids disappear from the story until it nears their time to die.
I have the impression that the author had the wrong approach in thinking about this story. Instead of planning for, “Alright, I need to kill someone every second episode or so, because that’s the premise,” one should think of it free from the premise for a second (and cut down the character count). Let’s say you had a party of seven friends and your story idea was to see what it would be like to kill each off one at a time (no special mechanic to kill them), rather than the usual story of everyone surviving to the end with the power of BFF friendship. How would you plot that? Would you kill them off at equal intervals or keep the audience on their toes about who will die and when? Bokurano uses the former method.
It’s hard to describe the boredom in the face of imminent death when a story tells you everything that is yet to pass. Add in the not-so-subtle yet flat characters and I am on cruise control from start to finish. And what’s with all the rapists?
Bokurano isn’t a bad anime. This is a case where every element except for the music (love the OP song) has an obvious flaw weighing it down. Confining everything within this predictable structure just to fit the initial idea of the premise means Bokurano can never be more than average.
Overall Quality – Medium
Recommendation: For fans of Evangelion-like anime. You have to be in it for the premise, as the execution isn’t up to scratch.
Deca-Dence is an anime original series that hooks readers with an unusual, easy to grasp premise. The last of humanity lives on a mobile fortress called Deca-dence that roams the land in search of monsters to hunt, their blood a valuable resource. Warriors that fight these monsters are the Gears, most of them alien. Humans, for the large part, work as maintenance and hospitality crew referred to as Tankers. Tanker girl Natsume dreams of rising up to become a Gear, but the system seems stacked against her and denies her at every turn.
Little does she know that the system is in fact against her. Against all humans. Deca-dence and its adventures are actually a playground for cyborgs to fight monsters via humanoid avatars like some video game. The monster blood is worth points and extends cyborg life. High rankers receive handsome rewards. Furthermore, the whole “game” and every human within it belong to a giant corporation. This is Mortal Engines meets The Truman Show.
The reveal of the second reality with cyborgs is jarring if going in blind, as I did, for the visual styles of the two worlds are vastly different. The game world looks normal, albeit barren and grimy, whereas the cyborg world is out of a children’s morning cartoon. We don’t see the latter until episode two. I thought I had changed anime.
This is a good hook for the story and offers many questions that the audience wants answered. Who are these cyborgs? What do they really want? How did the world get this way? Is Deca-dence the only fortress? What’s with the mega corporation? Natsume is found to be a bug in the system, unaccounted for in the corporation records – but how? Will her exterminator friend delete this bug? And of course, we have the usual questions surrounding a dystopian world and its society. So many questions. So many possibilities.
It saddens me to report that the setup is the high point of the series and the story only declines in quality by the episode. The ending, most of all, is weak. For this sort of world, this sort of story with these themes you can’t settle on a utopian conclusion. Since I don’t want to spoil any more, I’ll use a parallel. This ending is like making a WW2 film, but once the Nazis are defeated, there is no other conflict to resolve or logistics to deal with (such as assisting all the homeless civilians). I’m not suggesting your story has to deal with them, yet you can’t pretend they don’t exist. Solving one problem doesn’t magically fix everything.
It’s more than that, however. The answers to those aforementioned questions – what questions they do answer – are frankly predictable and too normal. Deca-Dence is a slowly deflating balloon.
The characters are quite good, Natsume being a fun underdog easy to cheer for. Even so, the story doesn’t take them to interesting places as the themes dwindle to embers.
Deca-Dence never reaches a bad point. At no stage do I think, “This is so stupid.” It’s simply…mediocre.
Overall Quality – Medium
Recommendation: Try it, though I am hesitant to suggest even that since the start is the best part of Deca-Dence and doesn’t follow through.
Related: Edge of Tomorrow / Live Die Repeat (live action)
Genre: Action Science Fiction
Length: 2 volumes
Gritty, brutal art
Engaging concept and execution
A little limited
Since having heard several years ago that the Hollywood movie Edge of Tomorrow came from a manga, I’ve wanted to read it. After all, manga to film adaptations don’t have a reputation for quality, yet Edge of Tomorrow is great. It turns out we have quite a lot different between the manga All You Need is Kill and the movie, with each being good in their own rights. Both versions understand their mediums.
All You Need is Kill isn’t a spectacular manga. It’s a simple though interesting concept: human soldier finds himself trapped in a loop in the fight against aliens invading Earth. He goes to battle, dies, wakes up in his bunk again, and repeat. With each loop, he trains harder, studies the enemy further, and lives a few minutes longer. Key among the soldiers is a woman, a war hero known as the “Full Metal Bitch”. No one kills aliens better than she does.
The manga characters are on the younger side, him as a new recruit and her age used to contrast her combat prowess. The movie ages up the characters and employs Tom Cruise as the protagonist and Emily Blunt as the woman that trains him. The protagonist isn’t a new recruit either, in the movie, instead coming from a non-combat division and he runs from duty. This gives him more dimension as a reluctant hero. Conversely, manga protagonist goes down the trauma route harder with each death eating away at him.
The most notable difference between the two is the alien design. Movie version has them as this undulating mass of tentacles/cables on four legs tearing across the battlefield. The manga aliens are floating balls of teeth, a.k.a. Langoliers. If you’ve seen the film adaptation of Stephen King’s The Langoliers, you know they don’t translate well, something I’m sure the Edge of Tomorrow team was are of. I agree with the change. They’re fine in the manga, as you don’t need to animate them and the art illustrates them in gruesome detail.
The increased realism in the movie also extends to the power suit designs. The manga versions are very “anime” in design, akin to Bubblegum Crisis, whereas the movie employs exoskeletons similar to what the military is developing today. Could anime battle suits work in live action? Sure. Greater risk of cocking it up though.
If I have one notable complaint of the manga, it is the limited scope. I wish the story were at least one volume longer to give it more time to develop the relationship and to explore the aliens further. The two volumes we have are solid and work as they are, but I’m left wanting more. That’s where the movie improves upon the source. The couple get together sooner (keep in mind that she forgets everything each reset) and there is more to the aliens with a concrete end to the story. Movie version is a little more satisfying.
Forced to pick one or the other, I think the movie is better though the manga certainly has its merits. As I said at the beginning, they both succeed in their mediums.
Art – High
There is a nice contrast between the “softness” and youth of the characters paired against the gritty art used in the action. It evokes the trauma of these young people on the battlefield.
Story – High
A soldier relives the same battle repeatedly, progressing further each time. All You Need is Kill’s engaging hook and strict script makes for an easy page-turner.
Recommendation: Read All You Need is Kill and watch Edge of Tomorrow (also referred to as Live Die Repeat in some territories). Both are great.
Every great crime mystery has three components to success. The first is an interesting crime that generates plenty of questions and mystery. This doesn’t mean it has to be something crazy like a dead clown hanging from a chandelier with foam sword in one hand and nuclear detonator in the other. It can be something as simple as a shot to head during lunchtime, dead body in the apartment, yet the neighbours heard nothing. The second component is engaging characters, most notably for the detective protagonist and the main suspects. You want to look forward to these characters parrying words. And lastly, to engage the audience fully, the crime must be solvable before the big reveal. You don’t want to make it obvious – keep them guessing, unsure of their theories – but the pieces must be present.
In this third component, ID: Invaded fails.
ID: Invaded is about a detective agency that can investigate cases by diving into the unconscious minds of criminals by using a machine called Mizuhanome. Our main detective, Sakaido, is a murder himself after avenging the death of his family, for only a killer can safely enter into the mind of another killer. While he investigates on the mental plane, rookie detective Hondomachi hits the streets to interview witnesses and suspects.
The look of the virtual world in the target’s unconscious is cool. The opening scene has Sakaido in pieces with digital cube particles instead of blood. After he pulls himself together, he needs to reconstruct the scene physically from the fragmented reality that is the human mind. It recalls games like Ghost Trick and Remember Me. I love this representation. There is no denying the visual engagement. It’s weirdly awesome. However, this very concept is also ID: Invaded’s greatest flaw.
What Sakaido is looking at, these pieces to a murder mystery, are abstract. Even the faces on the people in the unconscious realm aren’t accurate. They are an amalgamation of faces remembered from one’s life, just as it is in your dreams. This means that the clues don’t mean much until we see the answers. It’s like solving a 1000-piece puzzle of pure white that doesn’t reveal the picture until all pieces are in place. The audience doesn’t have the opportunity to solve the case ahead of time – as you would in an Agatha Christie novel – without relying almost exclusively on guesswork, and in a crime story, this drops audience engagement to a level no author wants.
Now, the visuals do make up some of the loss, as mentioned earlier, as do the unusual characters on both the law enforcement and criminal sides. One of the criminals, called “The Perforator”, likes to drill holes in people’s skulls. Always delightful. Sakaido is also an interesting protagonist with his status as both criminal (still in jail) and detective. Sorry, “brilliant detective” as the mind detectives call themselves. Side note: it took me a while to realise that brilliant detective refers to their job title and not a token of praise. Poor choice of name.
I’m not sold on Hondomachi. She feels like a character design first (adult that looks like a teenager) and personality second, though her role in the story is interesting. The Inception-like system of her in the real world on the job while Sakaido is in the brain finding clues works well. It adds a nice dose of tension when everything is parallel in real time. Incorporating the Mizuhanome in the crimes itself is another good choice that heightens the stakes. It isn’t just a tool. One could almost call it evidence in the grander story, similar to the PreCrime unit in Minority Report or the Sibyl System in Psycho Pass. I like it when wild science fiction concepts go all in on the unique selling point.
ID: Invaded is a good anime, all aspects considered, and its unique nature means you aren’t looking at “more of the usual”. So I do recommend it if you liked any of the titles that I referred to throughout the review. It’s a story I would like to see the author take another crack at to elevate it to greatness.
Art – High
ID: Invaded has one of the most distinct art styles for faces, notably in the eyes. Oddly successful. The abstract design of the unconscious is great.
Sound – High
Several solid tracks accompany the series – I’ll be listening to the OP & ED beyond the final episode. The mystery music of ethereal piano notes and sinister violin adds much to the scene. The acting is strong too and you can go with either language to suit your preference.
Story – Medium
A former detective turned criminal investigates cases by diving into the minds of criminals via a machine. This cool concept is a little too abstract for its own good, as it doesn’t give the audience the information needed to solve the case until the big reveal.
Overall Quality – Medium
Recommendation: For sci-fi fans. I recommend ID: Invaded to fans of Psycho Pass and Ghost in the Shell for its unique take on the exploration of the criminal mind to solve mysteries.
Today theme of quick reviews is action anime I liked at one point, yet haven’t seen in a long time and haven’t reviewed. When I did my “Watched but Not Reviewed” list (missing quite a few titles, in hindsight), it brought many anime back to my attention that simmered to the surface until I had the urge to check them out again. Are they as I remember?
We start with GetBackers, my favourite of the three in the past. It even featured an honourable mention in my “Former Favourite Anime” list, so this was important to me. I need to say this right away though: GetBackers does not live up to my memory whatsoever. The art is super budget for this super powered series. The animation is far more of a slideshow than I remember and the characters have little detail, though their designs are unique so clarity isn’t an issue. I swear it looked better in my head.
GetBackers is set in an alternate Earth where some people have superpowers akin to The X-Men (each can do their one thing) and most of these superhumans work as either Retrievers, Transporters, or Bodyguards at odds with one another. It’s like John Wick – you have to accept this is how the world works or we aren’t going anywhere. Main duo Ban and Ginji work as Retrievers, the GetBackers, guaranteeing satisfaction no matter how small or impossible the request. Unfortunately, they are horrendous with money even after a big payday and so live in squalor.
To give a few positives, the main duo is good fun and the humour is successful, for the most part. GetBackers also feature the best – the best – use of chibification in all of anime. If I will forever remember one element of GetBackers for the rest of my life, it will be the chibification perfection. I still laugh whenever Ginji turns into a scared chibi after realising he’s alone with Dr Jackal.
Now for a dose of memory versus reality. I remember GetBackers as an awesome action series with cool powers, varied characters, and a mysterious plot. In reality, we have repetitive action, cool though limited powers, varied but one-note characters, and puddle-deep mystery. It astonishes me how different this is from memory.
GetBackers was in the early years of when I really got into anime and when one is at that early stage, everything is so much more impressive. I believe this was my first super power variety anime (saw Scryed later). I can imagine past me having a conversation with present me, gushing about how cool the powers are and how there are so many, how unique it is, only for present me to pull out 30 anime that do the same and often better. Conversation over.
It’s why I don’t blame newcomers for thinking everything is amazing. Everyone has been there. Every anime is a 10 when you have only seen seven of them. As one’s mental library builds, the flaws start to come out when a superior example is available.
A key detail I never noticed was the repetition. Nowadays, repetition almost guarantees to kill my interest, never mind rewatching the series, as I did several times with GetBackers in its heyday. Ban has the power to make people see illusions for one minute after eye contact. Let me tell you, no word of a lie, that this resolves every case. I love illusion powers and I thought this was the coolest thing ever, but man is it the same resolution every time. A common scene is to have the villain kill the heroes, immediately vocalise his plan/list of compatriots, and then for Ban to say “Just one minute”, revealing it was all an illusion. This is no Sharingan level of cool.
On rewatch now, GetBackers was okay for the first few cases. Once they enter the Infinite Fortress – a labyrinthine slum filled with superpowers – it loses the fun. The anime also didn’t adapt the biggest reveal of the story, which would have explained why people have these powers and why the Infinite Fortress matters. Knowing the twist, however, I’m not sure I entirely disagree with cutting it.
I tried the dub for the first time (none of these anime had a dub at the time) and holy Pokéballs, Shinji, is it not good. It isn’t “they recorded random people on the street” levels of bad. These are clearly actors, just not voice actors. This is a great example of a professional dub that studios thought were fine once upon a time, which thankfully doesn’t fly anymore (at least, I hope not). The lack of energy in the voices, the stiff reads, the monotones, bloody hell, what a disaster. The acting starts bad and only gets worse with each new character introduced. It’s hard to believe the likes of Cowboy Bebop managed a perfect dub when this was normal.
Almost forgot – the OP song may just be the worst I’ve heard in anime. If you want to know my taste in music, then take this and imagine the opposite.
Next we have Kiddy Grade, an anime similar to GetBackers with a variety of super powered pairs facing off, but in a heavy sci-fi setting. Our leading ladies are Éclair and Lumière, agents of the Galactic Organisation of Trade and Tariffs. While the organisation’s name implies involvement only in commerce, it actually has fingers in every space pie (everything comes back to money if you look far enough).
This is a spy thriller with Éclair donning a number of disguises, undercover missions, and gadgets for every conundrum. It explores several “what if” questions from the setting and sci-fi concepts for drama. Even the powers have sci-fi roots. Lumière can talk to computers, for example, and Éclair’s strength comes from body modification. There is effort in the world building.
After the stark difference between memory and reality with GetBackers, Kiddy Grade is about as I recall. I should note that this anime came to me later in the experience track and that I didn’t love it at the time, just enjoyed it enough for a rewatch (when you didn’t have much variety, rewatches were common). My opinion of it has fallen – I lost interest by the end of act one this time – as this is a case where once you’ve seen so many better versions of this story, this setting, this idea, you can’t help but wish for something else. Also, my distaste for lolis has only increased, of which there are too many here.
The similarities between Kiddy Grade and the previous anime are uncanny, right down to espousing the same basic morality lessons – “Being evil is bad.” “Don’t kick puppies.” I never put the two together until this rewatch.
However, Kiddy Grade works better than GetBackers by having more variety, more effort in the narrative through line, and significantly better art. Without looking it up, I want you to guess how far apart these anime released.
Five years? Three years? Three months? Try five days apart. Kiddy Grade is better representative of how standard anime looked in the early 2000s. The production holds up from studio GONZO and the dub is so much better than GetBackers that you’d never guess they came from the same year. It’s fascinating to see.
And finally, we have Witchblade, based on the American comic series of the same name and the anime I had watched last of the three. By the time I got to this, I had seen plenty of anime, so I was under no illusions towards its quality. The question is whether my slightly favourable memories are too kind or too harsh.
This is a more mature series than the other two. A sci-fi action series like the others, except hyper sexualised in the ass kicking. Kiddy Grade has panty shots; Witchblade has death by snu snu. If the shot in the OP of the protagonist wiping streaks of blood across her bare arse, vagina blade in full view, isn’t enough to tell you what this anime is going for, then no one can help. Witchblade is about tall, leggy, busty women in scant armour beating the life out of one another (toned down from the comics, if you can believe it). The Witchblade lusts for battle – literally – as combat turns it on to orgasmic peaks.
And if it were in the hands of a worse team, that’s all Witchblade would be. However, this anime has more to it, for at its heart is the story of Masane doing everything she can to give her daughter Rihoko a better life. Their relationship, not the action, is the spine of Witchblade. In fact, of these three anime, Witchblade has the least action with far more time spent on character and relationships. Furthermore, despite being more sexual than the others by leagues, it is the most mature (and certainly less creepy than Kiddy Grade). It has a surprising romance that doesn’t forget Masane’s status as a single mother. Long before the end of the story, I care for this woman and her daughter. I feel for the struggles they go through as a child welfare agency wants to separate them. And I appreciate how grown up the romance is without changing the tone into a heavy drama.
Should action be your main draw, then Witchblade also delivers. It isn’t repetitive, unlike the other two, nor does it drag beyond its welcome and doesn’t pause to exposit on how the powers work every fight. This isn’t some spectacular anime, of course – more lore, a darker mystery, and more development to the antagonists wouldn’t have gone amiss. It engaged me to the end, however, and that is worth something.
I also like the scientific approach to the Witchblade. If you supposed this device and its power was real, how would scientists approach it? Masane ends up working for a corporation doing such research (they pay her to kill rabid mutants and machines on the streets) and the antagonists come from a rival corporation developing other Witchblades, exploring the genetics of it all. They are trying to make it work with men as well (the device only functions on women).
So much to my surprise after this trio revisit, Witchblade turns out to be the best of the three, no contest. The production quality is also the highest, though it is newest. When considering my opinion of these three at the time I first watched them, Witchblade was the lowest. Now, it’s the best.
Recommendation: I recommend Witchblade – I give it a medium rating, with a low for the other two, which I don’t recommend. GetBackers is too dated, too repetitive, and too long for me to justify, while Kiddy Grade is somewhere in the middle. There is simply so much better these days. If you do want similar from that era, go with Scryed. Witchblade’s focus on a much older protagonist than usual with an older relationship too makes it stand out from the crowd.