Tag Archives: Nudity

Contains partial or prominent nudity. Not explicitly graphic.

Fate/stay night – Visual Novel Review

Related: Fate/stay night (arc 1 anime)

Fate/stay night: Unlimited Blade Works (arc 2 anime)

Fate/stay night: Heaven’s Feel (arc 3 anime)

Fate/Zero (prequel anime)

 

Genre: Contemporary Fantasy Action Romance

Length: 45-60 hours (15-20 hours per arc, depending on reading speed)

 

Positives:

  • Good concept.
  • Starts well.

Negatives:

  • 50% word count in excess.
  • More telling than showing.
  • Idiot protagonist.
  • Useless ‘gamey’ elements.
  • Poor lore and mechanic explanations.
  • Circular dialogue.
  • World feels empty.
  • No basis to the romance.
  • Worst sex scene ever put to fiction.

Fate is a massive franchise, having mutated from a visual novel of three arcs into a tentacled monster of anime, games, and spinoffs. Due to its size and popularity, I followed a ‘watch order’ guide and started with the Fate/stay night visual novel since the anime Fate/stay night mashes all three arcs into one mess.

The story opens strong in the prologue with the red girl, Rin, a few character/world building scenes, and Rin summoning her servant Archer. We meet much of the human cast in efficient time and the stakes are clear. Seven mages will summon legendary figures from history or mythology to fight for the Holy Grail, granting a single wish. We also learn that a servant’s identity is of utmost importance, for knowing the hero is to know their weakness and ultimate weapon. Instead of names, they go by their class – Saber, Archer, Berserker, Rider, Assassin, Caster, and Lancer. (This cleared much confusion about why I had seen characters with the same names across the Fate franchise.) Typically, only the servant and master know the true name. Archer, however, can’t remember his identity.

So, we have the characters, the world, the stakes, interesting lore, a good concept, and a decent pace in a short period. The writing could use work, but it’s not bad.

Then the story resets once you start the first arc proper, titled Fate, where we now follow the actual protagonist, Shirou (introduced in the prologue), only to repeat the same story save a change or two, and dump a ton of exposition. The writing nosedives and the pacing stalls, which coupled with the bad art, makes Fate/stay night a difficult journey to complete.

First, Shirou is a rubbish character, only marginally better than your usual idiot harem protagonist. Fate/stay night is a harem of sorts, with each arc defined by which of the three girls Shirou pursues. And by pursues, I mean makes no effort to attract. He also gains free power when convenient for the plot.

Arc one centres on Shirou paired with his servant, the blonde knight Saber, who is one of the few good features of the story thanks to her backstory. The second arc, Unlimited Blade Works, has Rin as the love interest with Saber shifted to a minor character, which feels clumsy because she’s still crucial, yet forgotten most of the time in favour of Archer. Heaven’s Feel switches the romance to childhood friend Sakura. Each arc builds on the previous, so it’s important to play them in order if you want the full story, though expect a lot of repetition for the mechanics, rules explanations, and introductions. Characters also have inconsistencies across arcs.

Back to Shiro, much of the first act is girls fawning over him, when not expositing. An early scene has Shirou and three girls yammering on about him and food. I set the novel to auto, left for dinner, and returned to find then still at it. Almost all 15 days per arc has one of these ‘eating’ scenes that drones on for hours. These conversations don’t advance the plot or develop character either, often going in circles to repeat the same garbage until you want to choose one of the bad endings, just to end it all. They are filler, proven no more effectively than by their marked absence in the Unlimited Blade Works anime. There’s more food related scenes than action in this “action” series.

The exposition may be worse. Repeated exposition from the prologue aside, the way Rin explains the lore (exposition parrot is her main job) and mechanics is like a poorly written dictionary. Furthermore, the Fate series has these pointless game elements such as grades for character attributes and magic levels. What a lazy and binary technique of representing character power. Worse yet, they don’t matter. If the plot needs an A+ servant injured by a weak attack, then it will happen. Remove these statistics and nothing is lost. Instead, why not build the world. Fate/stay night gives the impression of having 20 people in existence. So many words, yet such an empty world.

Any editor can remove half the text with a cursory glance from all the filler. Even plot text is over written, full of stating the obvious and explaining an action just before doing it.

‘I should go to the kitchen.’

‘I go to the kitchen.’

‘I should eat something.’

‘I eat something.’

Imagine that, but with five times the words.

Arriving at the plot, matters improve little. After spending so much time establishing the rules, insisting upon the importance of character statistics and each servant’s power, Fate/stay night throws all the rules out the window and does whatever. I don’t imagine the writer bothered to edit for consistency. I don’t imagine he edited at all.

For a plot that’s about everyone fighting to the death, few characters actually fight to the death. I can’t remember how many times a good guy lives because a villain just lets them go. Hell, the loli girl, master of Berserker, captures Shirou and instead of killing him, takes him home to become her slave (of sex?). Of course he gets away, rendering the event pointless. The alliance between Rin and Shirou also makes little sense, stretching the limits of plausibility for why a girl, whose life training prepared her to crush mages and servants, would forget all that faster than a sneeze.

But, none of the above makes Fate/stay night a terrible visual novel. Amateurish, sure. Requiring an editor? Certainly. Only once you find the true purpose for this game’s creation can you witness its soul. Much like the Holy Grail isn’t what it seems, Fate/stay night isn’t an action series, nor is it a fantasy – well, yes, it is a fantasy, though not the sort one normally thinks of. All of this – the legendary heroes, the magic, the violence, the lore – serves as a self-insert fantasy for the author to get it on with the ladies.

If you are of innocent mind, then avert thine eyes and skip the next paragraph, for I have to describe the first “session of love” if I am to truly impress upon you the horrendousness of this text. The excuse to have sex is retardedly hilarious. Prepare yourselves (or your anus, in Rin’s case), we are about to enter the worst erotic fiction ever conceived.

After a lost battle, Shirou, Saber, and Rin flee to an abandoned house in enemy territory. Saber has little energy left and with Berserker on the hunt, they need to recharge her before the next fight. What’s the one surefire way to recharge a servant? You guessed it: have sex. Feeding her energy had never been a problem until now, but hey, we have to ram sex scenes in somehow. Saber is hesitant, so Rin must take charge and ready her for the ritual by lubricating the knight. Rin becomes an instant bisexual, Saber – the all-powerful Saber – a weak, quivering girl, whose lips say no but her body says yes. Then Shirou mans up to do his duty, despite being so totally against it all, and the self-insert fantasy enters full swing in an orgy of awkward prose, bad anatomy, and most importantly, cringe. The way actions and sensations are described gives the impression that the author had never had sex before.

These characters change into new people for the scene (except Shirou – he’s always a loser) to justify sex. I should mention that this forms the basis of Shirou and Saber’s romantic thread… This scene is so bad that I considered the idea someone had pranked me by modding my game with fan fiction. I didn’t know this was an eroge beforehand.

The second sex scene with Saber is vanilla, but full of, “No, you mustn’t…” “There’s no need to suck that…” “No, don’t touch me there…” The other arcs also have their share of ridiculous erotica, though none as hilarious as the Shirou-Saber-Rin bender. Like the exposition and food scenes, the erotica contributes nothing. The author has no sense of focus.

What does Fate/stay night look like when it isn’t about the sex? We’ll find out in the next review, Fate/stay night: Unlimited Blade Works. Or better yet, when the author isn’t involved? See the Fate/Zero review after that.

Art – Very Low

The character art looks like amateur work you find on DeviantArt, as if the artist copied someone else. With no animation to contend with, the art has no excuse looking this cheap. A later port added some improved art shots.

Sound – Low

The music is bland, the voice work stiff.

Story – Low

Mages summon heroes of mythology and history to fight to the death for the Holy Grail. Fate/stay night’s good concept receives no help from the writer, who can’t do exposition, or romance, or pacing.

Overall Quality – Very Low

Recommendation: Avoid it…then again, you may want to play the first arc to see what horrific writing looks like. Fate/stay night is worse than the sum of its parts thanks to its atrocious technical writing, filler, and most particularly, the sex scenes. Watch Fate/Zero first, since this game spoils parts of that superior series.

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Prison School – Anime Review

Japanese Title: Kangoku Gakuen

 

Similar: Rainbow

Highschool of the Dead

Shimoneta

 

Watched in: Japanese & English

Genre: Ecchi Comedy

Length: 12 episodes, 1 OVA

 

Positives:

  • Some hilarious jokes.

Negatives:

  • Becomes safe after a few episodes.
  • Not as crazy as it should be.
  • Over-smooth Flash shading.
  • Characters are one-note.

(Request an anime for review here.)

In a once girls-only school, five boys find themselves imprisoned after a late night escapade to spy on the girls’ bath. A trio of sadistic girls from the student council are their guards. These girls will leave no deed unpunished, no member unwhipped, and no depravity unexplored.

Prison School is all about lewd humour. We have seemingly every fetish imaginable here. Sadomasochism (S & M), foot fetish, urination, bondage, femdom, voyeurism, CBT, spanking, whipping, bimbofication – whatever tickles your pickle, Prison School will serve you. And while some of the jokes are bloody funny, they don’t evolve after a few episode. Prison School blows its load early.

For example, the big guy with the tiny face has a fetish for being beaten by the Underground Student Council Vice President (she’s the one with the huge personalities and whip). So when the boys are before the whole school and living a scene out of Auschwitz, the big guy loves it and begs for more punishment, ruining her plan of making them suffer. This had me laughing. However, they repeat the same joke every few episodes and that becomes his ‘thing.’ When he’s involved, you can safely predict the joke. This applies to all characters. That girl’s thing, when not dominating the boys, is a lust to be dominated by the Underground Council President – good sense of irony, but it’s the one joke every time these two girls share screen time.

The school chairman’s thing is Latina derrières, which his daughter (council president) finds abhorrent. Again, the first time it’s hilarious, the second it’s mildly humorous, and the third is predictable. Prison School doesn’t freshen up its jokes or try to surprise you by using them at unexpected moments, which is how good repetition makes you laugh harder each time at the same joke. When a character enters the scene here, you can guarantee their joke will happen soon.

As I said earlier, some of the jokes are hilarious and last a few episodes, at least, but only if you can handle dirty humour. Prison School isn’t anime dirty (i.e. tame); it’s genuinely filthy and as uncensored as you can get before moving to the ‘H’ category. The greatest challenge in writing this review was finding screenshots that wouldn’t require an ID check to see.

Regarding the plot, Prison School plays it too safe. With such a lewd premise, I expected something crazier, something on the level of crazy found in Kill la Kill, but the extreme ecchi version. Yeah, one of the filthiest anime is too tame. This plot is a series of schemes to escape prison as the girls try to have them expelled. Unbelievably, this is an improvement over the manga, which has so much filler. I gave up the manga after eight volumes because it went nowhere.

Prison School is fun if you just want to laugh at some filth. Don’t expect anything beyond that.

Art – Medium

The overly smooth shading looks straight out of Flash animation. I am not fond of this timesaving technique. The animation is rather good – much better than it has a right to be for an ecchi anime. I like the intentional ugly expressions to heighten the grotesque (reminds me of AoT’s small Titans).

Sound – Medium

The voice acting is fine in either language, but stick with the Japanese for one character’s humorous English swearing. Definite room for a wittier script.

Story – Low

A gang of perverts try to outsmart the student council of dominatrices that threw them in prison. The lewd humour doesn’t mix things up enough to keep Prison School’s safe plot interesting in the long term.

Overall Quality – Low

Recommendation: One for the internet researchers. You might want to put on a set of clothes you don’t mind getting dirty before you start Prison School.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Fighting Spirit – Anime Review

Japanese Title: Hajime no Ippo: The Fighting!

 

Related: Fighting Spirit: Champion Road (sequel)

Similar: KenIchi: The Mightiest Disciple

Eyeshield 21

Baby Steps

Initial D

 

Watched in: Japanese & English

Genre: Boxing Sports Drama Comedy

Length: 75 Episodes

 

Positives:

  • Easy hero to cheer for.
  • Surprising victory conditions.
  • A nice balance of drama, sport, and humour.
  • Emotional highs.

Negatives:

  • Romance element is wasted.

(Request an anime for review here.)

Even if you haven’t watched Fighting Spirit, you have seen it before. It’s the underdog story of a normal guy who enters boxing as a way to find himself, using drive and determination to close the gap between himself and his opponents. Rocky, Warrior – pick any fighting film and you will know 90% of Fighting Spirit. But there is a reason this story sees itself adapted every few years. Boxing gives the protagonist a direct target to overcome, a target that is near to his equal though just that little bit stronger. And it is in finding the strength to overcome that little bit where he sees what he’s made of and who he is as a person.

Our hero for this boxing journey is Ippo, a short friendless kid often bullied at school. During a routine bullying session, boxing pro Takamura happens to be passing by and helps Ippo out, later taking him to the gym for a patch up. He also suggests that Ippo release his frustration by punching a bag with the lead bully’s face on it. Much to everyone’s surprise, Ippo packs quite a punch, owed in no small part to doing the heavy lifting for his mother’s fishing business every morning and night. This awakens a drive inside him that never existed before. He finally has a goal. With the help of Takamura and others at the gym, he will take each step up the ladder to becoming boxing champion.

Ippo differs a little from other boxing protagonists by already starting strong. He isn’t Steve Rogers with no muscle before growing into Captain America. Ippo’s greatest challenge lies in mental frailty, which ties well with his theme of needing to find a path of his own. He says that he helps his mother because it’s his responsibility, but we see it’s also an excuse not to have to put himself out there and face rejection from peers.

He is an easy protagonist to cheer for. By golly, his innocent outlook and eagerness to improve just makes you want the best for the little guy. The gym owner believes he has no chance as a boxer because he’s too polite. Good humour like this keeps Fighting Spirit from growing too heavy. The best is the running joke of his big package – he packs more than a mighty punch, if ya know what I mean. He’s the Podrick of boxing.

Not forgetting the physical side, Fighting Spirit has Ippo progress through various training exercises to master new techniques, as you would expect. Thankfully, the training segments don’t drag on – this is no Naruto Shippuden – and they make sense, teaching a thing or two to the audience. He never improves just because the author said so. We see his systematic process in how he comes to grips with a new technique.

An advantage Fighting Spirit has over its inspirators like Rocky is in its ability to string a series of fights together over numerous episodes. A movie has to reach the peak quickly. It doesn’t have the luxury of twelve smaller fights before the finale. That’s not to suggest Fighting Spirit is slow or that it takes the extra space for granted. It develops just as fast as any boxing movie with the luxury of showing every stage of development. The training montage doesn’t need to cover months of training here and every important fight is shown in full. If you are a boxing fan, you will love this.

The fights are interesting too. Each opponent is a character full of complexity and with engaging backstory that they bring into the ring. I often find the inner thoughts of battle anime characters to be a waste of time, as they aren’t interesting characters, but Fighting Spirit justifies diving deep into a character’s mind.

While the victor of any given fight won’t come as much of a surprise, the manner in which they win is unpredictable. Will it be the knockout? How many rounds will it take? Will he overcome the Wall? It’s exciting!

All my praise above in mind, do note that this is an anime for boxing enthusiasts. If you dislike boxing or are indifferent to it, Fighting Spirit won’t change your mind.

Art – High

Fighting Spirit has a surprising amount of animation for a cel anime of this length. I expected the rigidity of Rose of Versailles and Legend of the Galactic Heroes. The more realistic art style suits the tone.

Sound – Medium

The dub is average – Ippo’s actor needs work – so go with the Japanese. It may sound old, but it has charm.

Story – High

This is a classic underdog story of fighting through the world of boxing. Though Fighting Spirit uses a formula you have seen elsewhere many times, it executes with such heart and passion that you will want to watch this formula again.

Overall Quality – High

Recommendation: Highly recommended for sports fans – a must for boxing fans. Fighting Spirit won’t convince you if boxing isn’t your sport, but if you have any inclination, this anime won’t disappoint.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Extensive Character DevelopmentRiveting ActionStrong Lead Characters

Negative: None

Moonlight Mile – Anime Review

Japanese Title: Moonlight Mile: Lift Off

 

Similar: Space Brothers

Planetes

Armageddon (Hollywood movie)

 

Watched in: Japanese & English

Genre: Science Fiction Adventure Drama

Length: 26 episodes (2 seasons)

 

Positives:

  • Science and engineering detail.
  • Some tense dilemmas.

Negatives:

  • Disjointed storytelling.
  • Characters don’t have time to develop amidst the dilemmas.
  • Junk animation and CG.

(Request an anime for review here.)

What made me curious to watch this anime? Was it a) space, b) the engineering, c) premise, or d) sex? The answer is a), of course – I love space! Alright, I admit, it was the sex, okay. Happy? But no, in all seriousness, when I was at the Kyoto International Manga Museum, they had an exhibition spotlighting civil engineering in manga – infrastructure, architecture, development, etc. – as the Japanese take great pride in their civil engineers (when you watch them build a house in a day, you can see why [turn on captions for subtitles]). I picked up Moonlight Mile because it had an astronaut on the cover (I am serious about the loving space part), but was struck by how sexually graphic the opening scene was. If I hadn’t seen the cover first, I would have assumed this belonged in the section you wouldn’t mention to your parents. This scene is so graphic that I was curious if they got away with it in the anime adaptation. Spoiler: they don’t.

But first, the story. Two climbing buddies, Gorou from Japan and Jack “Lostman” Woodbridge from the US, make a pact atop Mount Everest to see each other in space as they look to the sky above. They soon part and set about achieving this goal in their own manner. Gorou takes the path of an engineer, while Lostman goes the air force route (two-thirds of US astronauts come from the military). Becoming an astronaut is no easy journey and each will face trials and setbacks, even more so than real astronauts, for Moonlight Mile loves to throw one disaster after another at the protagonists.

Now, you know me, I love conflict – it’s the engine of fiction – but there comes a point where you need to allow characters to grow. In fiction, scenes follow the rough pattern of action and reaction. Something happens in a scene (action) and the characters react/reflect on this action in the next scene (reaction). Moonlight Mile rarely stops for the reaction. All space movies have those disasters – oxygen leak, broken thruster, power failure, etc. – for the astronauts to solve. These moments are exciting edge-of-your-seat tense, yet if you have nothing but this, as Moonlight Mile does, the tension wanes. The characters, while decent, feel like mere nuts and bolts to this story, rather than driving agents.

The first episode is nothing but a disastrous climb up Everest to establish the characters. This should have taken a few minutes. Well, there is Gorou’s butt as well.

As for my initial curiosity, while most episodes have a sex scene, it isn’t graphic. Still certainly not for kids, though is a far cry from the manga. It also doesn’t add to character, for Gorou falls in love with a new girl faster than a shooting star. This wouldn’t be an issue if he grew from each relationship. Alas, a new girl means a clean slate of development, so what’s the point?

In regards to the engineering, Moonlight Mile succeeds in taking care to do the math and science in a disaster. I’m not a rocket scientist, so someone more qualified may find great flaws here, but Moonlight Mile doesn’t try to convince us that training oil drillers to become astronauts is easier than training astronauts to operate a drill.

Art – Low

The 2D animation is junk, whereas the 3D sees overuse for vehicles and sweeping shots. Even the ground is CG in these scenes – so distracting.

Sound – Medium

The Japanese script is a bit dry, so go with the English, which added more banter and a natural flow to the dialogue.

Story – Medium

Two friends and rivals vow to meet each other as astronauts in space. This is their journeys to meet that goal. Moonlight Mile suffocates its characters in disaster after disaster for them to resolve, giving little room to develop. At least the disasters are tense.

Overall Quality – Medium

Recommendation: For space fans. Did you like Armageddon? If yes, then Moonlight Mile is the anime version. If you thought that movie needed better science, Moonlight Mile will also satisfy in that regard.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Ugly Artistic Design

Revolutionary Girl Utena – Anime Review

Japanese Title: Shoujo Kakumei Utena

 

Related: Revolutionary Girl Utena: The Adolescence of Utena (alternate version)

Similar: Penguindrum

Kill la Kill

Rose of Versailles

 

Watched in: Japanese & English

Genre: Psychological Fantasy Drama

Length: 39 episodes

 

Positives:

  • Good imagery and world design.
  • Silhouette sisters.
  • The comedy episodes.

Negatives:

  • Overused sequences.
  • Black Rose arc.
  • The villains and their metaphors.
  • The Rose Bride is boring.
  • Too much recap.

(Request an anime for review here.)

I am hesitant to include Rose of Versailles in the ‘Similar’ section above, for it gives false expectations of Revolutionary Girl Utena. I expected Versailles in high school, but really, they share little beyond having tomboy protagonists. I am opposed to you having the same initial expectations that I had.

Revolutionary Girl Utena is a difficult anime to summarise. Not because the blurb is difficult – a tomboy called Utena fights off challengers in duels to protect the Rose Bride – rather, the blurb doesn’t convey what this anime is truly about. The story is a psychological exploration of characters through metaphors – the duels are irrelevant, for the most part, as is the Rose Bride and her ultimate purpose. This is about adolescence and the exploration of the many changes it brings to the young self.

Utena’s initial conflict revolves around her boyish dress sense (not that it should matter when the boys are more feminine than the girls) before she wins a duel against the current “owner” of the Rose Bride, a girl that gives the power to “revolutionise the world” and is unimaginably boring. After this, every day seems to bring a new challenger intent on owning the bride and her power. Here, we see one of Revolutionary Girl’s biggest problems – repetition.

Most episodes in the first two arcs go like the following: episode’s focus character has a desire taken by someone else, gets envious, the dark side seduces, convinces that getting the Rose Bride will fulfil the desire, the focus character challenges Utena, who climbs the duel tower for several minutes, they fight, and Utena wins. The stair climb looks and sounds epic and is better than any transformation sequence, but grows old after its second use out of thirty. The Black Rose Arc (two of four) is particularly egregious.

Furthermore, the duels have bad camerawork and worse choreography. None of the storyboard directors on staff knew how to do action, as evidenced by their credits. On top of using the cliché ‘two swordsmasters dash past each other, pause, one falls’ to end most duels, we never see any real fencing skill. The duels’ one strength is the setting and atmosphere, though sometimes it gets goofy. The goofiest fight has the challenger’s number one fangirl skiing (driving on two side wheels) around the arena in a convertible as more convertibles litter the area like trees. Does it mean anything? Not really – still amusing.

Episodes focused on the school diva break up this repetition with hilarious comedy, which is refreshing. She has a serious brother complex and can’t stand the idea of anyone getting his attention (little does she know…). One episode has this narcissist slowly transform into cow after wearing a cowbell she mistakes for designer jewellery. Another involves fighting a literal boxing kangaroo. I didn’t see that coming.

After the initial setup, the story doesn’t have much progression until the second half when the villains start doing something. Before then, every side character must have all of their angst laid bare, regardless of whether it’s relevant to the plot or not.

Hmm, these villains… Revolutionary Girl Utena leans on metaphor like Florida Man leans on his crutches after having his feet eaten by alligators when streaking. While half the symbolism works, the other half is symbolism for the sake of symbolism that makes no sense, which seems to be the corny villains’ primary purpose. The two main villains talk metaphorically at length while posing for a fan service softcore shoot together. At the opposite end, three women I refer to as the ‘silhouette sisters’ have a scene most episodes that twists moments from famous plays and tales to fit the narrative. Their metaphors are short, tight, and work even if you don’t get the reference.

Much of the symbolism tries to make you think deep thoughts (it’s sex), trying to be clever (it’s sex) at the expense of continuity and character consistency (hint: it means sex). The more obscure the sex symbolism, the worse the result unless it hits the spot. The silhouette sister work with their metaphors because they establish themselves as being a quirky Greek chorus of metaphors, consistent throughout the series. Others, like the villains, enter as one thing and exit as something unrelated for the sake of being artsy. And it doesn’t help that their metaphors are nonsensical, included to be artificially profound. If the writer weren’t possessed by allegory, he could have let the silhouette sisters carry the metaphors alone. They are superior in every way, from presentation to delivery.

Revolutionary Girl Utena has great depth half the time and total nonsense for the other half. Thankfully, the good outweighs the bad and is worth your time. I love the world design (wish we explored more of it), the silhouette sisters are a delight, and Utena is a great character.

A quick note on the movie, The Adolescence of Utena – it’s terrible. The spectacular environments and a personality for the Rose Bride cannot make up for the loss of all subtlety and a finale where Utena morphs into a racecar, participating in a race out of Redline. This ludicrous display must be seen to be believed.

Art – High

Utena has a good amount of motion for cel-drawn anime and an imaginative world. Everything is grand, designed to inspire awe and give the feel of Olympus.

Sound – Medium

The Japanese audio sounds dated and several actors need more training, while the English is weak in weight and delivery for all save a couple of characters – perfectly watchable though. The speed of speech is notably slow at times to match animation. I imagine the voice director often asked for slower retakes. The choral rock gets you pumped (shame it’s for lame duels).

Story – Medium

Tomboy Utena fights off challengers in duels to defend the Rose Bride from those who would use her power for unsavoury goals. Half great and half terrible, the metaphor-laden Revolutionary Girl Utena offers an intriguing anime in an unusual world.

Overall Quality – High

Recommendation: For fans of heavy metaphor and allegory. Revolutionary Girl Utena is better than the sum of its parts, but requires your patience to hit its stride and reveal its strengths.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Repetitive