The premise of The Devil is a Part-Timer is straightforward. Satan, ruler of darkness, snuffer of light, finds himself torn from his world of magic and thrust into modern Tokyo, where he must get a part-time job at “MgRonald’s” to pay for life in the big city.
This premise also has almost nothing to do with The Devil is a Part-Timer.
One would imagine that the master of evil, as depicted in the prologue, would be, well, you know, evil. Instead, we have a generic good guy protagonist with no defining traits. Satan starts out good!
There is no point to him being the devil. I am not exaggerating when I say that he does nothing evil whatsoever. He starts as a good guy; he ends as a good guy. No arc, no development, no point. This wouldn’t necessarily be a problem, as plenty of stories invert the roles – angels and nuns are evil, while devils and gangsters are good. Nothing new there. But the problem by doing this in The Devil is a Part-Timer, beyond going against the setup, is that the series leads nowhere. When a protagonist starts at the end of his arc, he has nowhere to go. His story is already over, so why is he protagonist? I expected some “twist” to reveal that the prologue was a lie, that Satan had been trying to save the world and the angels were evil from the start, at least. The actual plot events, which have a little action, feel so irrelevant because there is no lasting effect.
Furthermore, this leads to stale humour. Satan runs into Emi in the first episode, one of the angels that followed through the portal hunt him down. She works in a call centre now. Predictably, she uses the good ol’ “I must stay close by to kill you when I can” excuse to hang around the guy she’s secretly falling for. It’s funny, at first. However, since he doesn’t change and she’s already friendly with him in that tsundere sort of way, the scenario doesn’t evolve to generate new humour.
Change in this series arrives in the form of more characters – Satan’s generals and the other angels. Much like Emi, these join the good guys under one low-rent roof almost immediately. The Devil is a Part-Timer becomes borderline harem. Only two girls throw themselves at Satan – Emi and his little co-worker – but the vibe and social dynamics are reminiscent of a tame harem. They don’t shift the status quo.
It is funny for a few episodes – I laughed at these fish out of water figuring out how to open a bank account and managing a budget – and it isn’t awful like most harem anime, but the lack of relevance to the setup and absence of direction wears thin before long. If you go in knowing the title matters little and want an easy comedy, requiring no effort, there might be enough for you here. And the 13-episode length isn’t demanding. It just needed more effort to be anything beyond that.
Art – Medium
The opening scenes of backstory that paint a dark fantasy picture are far better than the rest of the series, which is average.
Sound – Medium
The acting is fine. However, the fictional language akin to a mix of English and Latin makes it tough to watch in Japanese, where the actors aren’t even in the ballpark of pronunciation. I suppose, as a fictional language, you technically can’t get it wrong. It’s mostly in the first episode, so once past that, go with whichever language you prefer.
Story – Low
Ripped through a portal into modern Tokyo, Satan must find part-time work to earn a living with his general as angels and other demons seek him out. It starts funny, but the choice to make Satan a good guy immediately and to have several girls around him, turns The Devil Is a Part-Timer into a rather bland comedy.
Overall Quality – Low
Recommendation: For anime comedy fans only. The Devil Is a Part-Timer is for fans of the “anime version” of a common premise. Its execution isn’t good enough for most.
We last left Trevor Belmont and his companions in the search for the means to find Dracula’s castle and slay the master of the keep. I left Castlevania with a positive impression though uncertain of whether it could hold up beyond what was, essentially, the opening to a series. Much to my surprise, yet again, Castlevania is superior to what I had anticipated by way of an interesting narrative focus.
Season 2 opens in the past with the arrest of Lisa (Dracula’s wife) by the Church for the “witchcraft” of medicine. While this is a retread, it gives us more detail and makes for a chilling first scene when you know what happens to everyone for ignoring her warning.
After this, we jump to Dracula’s war room, where his strongest vampires from across the kingdom have gathered to plot humanity’s annihilation. However – and this is where the brilliance started – he selects two humans as his generals to lead the scourge, much to the disgust of some vampires, especially one of the Vikings. Beyond their deep-seated loathing for humanity and their tactical ability, these two have the only clear heads in the army not driven by bloodthirst.
Now, at this point, it’s just a good idea (and I’ve harped on often enough about the importance of execution over ideas in past reviews). The brilliance comes in the backstory of these characters, contrasted against the vampires, and their actions going forward. They are simultaneously committing some of the most heinous atrocities against humanity while conveying sympathy. One of the two, Isaac, is Dracula’s Forgemaster. He doesn’t forge weapons, however. His speciality is bringing the dead to life, often forged into demons of great power, though he has equal inclination to revive a fallen puppy as a companion. Makes for an interesting ability.
The appointment of these two as generals leads to much unease among the vampires, many playing politics to gain power or favour with Dracula. There are whispers among the ranks about Dracula’s soundness of mind after the loss of his wife. How will vampires feed if he wipes out all humans? Carmilla the vampire queen of many legends is particularly sly and sharp of tongue. I relish the political drama she brings to the court. I did not expect politics, of all things, to be such a significant portion of the narrative and so well executed.
I haven’t talked much of Trevor and his two companions so far because they aren’t the focus this season. They have enough to do for the eight episodes as they return to Trevor’s home for blessed weapons and a means to access the castle, but the focus is truly in Dracula’s camp. It’s a bold risk to shift from the protagonist. It works. Sure, we could have more of the trio in addition to all screen time with the opposition, but that would go into overtime.
Castlevania Season 2 isn’t all blood, politics, and goodness, unfortunately. The end feels too quick. For seven episodes, we have methodical build up packed with social and political dynamics, feeding us juicy backstory and character motivations until we reach the final episode where, suddenly, so much of it wraps up with too many questions and possibilities remaining unexplored. It needs more. It gives the impression that they didn’t know episode 8 would be the last until they started work on it, realising they needed to close several threads.
I want more – more vampire society, more politics, and more lore (and bring the Church back! Tap that potential). I am grateful to know a third season is on the way. Even so, they could have gone deeper with Dracula’s arc in particular.
Still, I am far from disappointed with CastlevaniaSeason 2. The action is as gory as before (you see someone decapitated by hanging from a bladed noose), the orchestral soundtrack is a perfect match to the atmosphere, and the acting is still quality, now with more accents from the corners of Dracula’s kingdom.
I love that this outdid the first season.
Overall Quality – High
Recommendation: Watch it. Castlevania Season 2 improves upon the first season in almost every way and now goes far enough into the story to warrant investment. If season 3 is any better, I’ll have to consider a Very High rating.
I had watched Pokémon: The Movie 2000 so many times as a child, even more than the Pokémon: The First Movie, that I lost count. It is perhaps third behind Disney’s The Aristocats and 101 Dalmatians for my most watched kids’ movies. It was a perfect storm of factors to make me love it. It was a Pokémon movie released at the height of my Pokémon mania, it featured Pokémon from Gold & Silver games, which are still my favourites, while also incorporating the legendary birds of the three elements at the centre, and gave it epic an scope to threaten the world. It’s as if Nintendo had asked little me what kind of Pokémon movie I wanted. It goes without saying, but I bloody loved this movie.
I hadn’t seen it in over a decade until I rewatched it for this review. So many memories came back to me, recalling a simpler time when I didn’t even know this was called anime, when I had no responsibilities and could waste time as though it wasn’t a limited resource. Fond memories.
Unfortunately, I doesn’t hold up as well as The First Movie. But before I get into why, let me cover the scenario in brief.
Lawrence, a man with more money than sense, likes to collect the rarest Pokémon in his gigantic flying fortress. On his crosshairs are the three legendary birds of ice, lightning, and fire – Articuno, Zapdos, and Moltres – which, when disturbed according to the prophecy, will summon the ultimate prize: Lugia. Disturbance of these legendary birds results in climate change that Al Gore can only dream of and is the reason for Lugia’s awakening. Ash Ketchum and company find themselves washed into this conflict when a storm carries their boat off course. Only Lugia and “the chosen one” (spoiler: it’s Ash) can restore balance to the elements and save the world.
I’ll go over a few positives first. I like that no one takes the prophecy seriously at first, that it’s just a story for the tourists to add character to this holiday island they end up on. By the end, it isn’t even clear if the “chosen one” aspect of the prophecy was true or if Ash just happened to be in the right place at the right time to help. As mentioned before, I love the legendary birds and their world-ending conflict feels appropriate to hype they receive in Pokémon lore. Later legendaries would power creep them to the point where one Pokémon is the God and still not feel as cool. The tension is also high from the moment the first storm hits.
Where The Movie 2000 falls flat is in the villain. Think about how many times I have seen this movie and know that I still can’t remember any of Lawrence’s character (even forgot his name). He is utterly forgettable. You compare him to Mewtwo from the previous movie and it’s night and day. Mewtwo has a clear motivation, with reasoning, a complete arc, and memorable lines. Lawrence has nothing to recommend himself as the star villain of your movie. The only positive I can give is that he’s not from Team Rocket, which is something different.
When you have a villain who isn’t a personal threat to the protagonist, it weakens the villain-hero conflict, which you need to make up for in other areas. For instance, you can have more conflict between allies to heighten the emotional drama. Looking at the previous movie once more, Mewtwo threatened Ash’s Pokémon and made them fight to the death. Now that’s heavy conflict. This apocalyptic scenario, while a tense rollercoaster, requires no emotional investment from the heroes.
As a kid, you’re first priority in a movie is the cool factor and the fun factor. Who cares about baby stuff like emotions and drama? Pokémon: The Movie 2000 is certainly cool and fun, but as an adult, it no longer contains the factors I desire most.
Before I go, I want to touch on something I didn’t properly notice when I was but a wee lad. Did they try to push a romance between Ash and Misty? The story introduces a new girl who tells them the prophecy and teases Misty about her feelings for Ash. I never got that sense from the series. Perhaps this was a test ground. Either way, it isn’t particularly relevant nor affect enjoyment. It’s just odd.
Art – Medium
The art is a little better than The First Movie, except in the case of the CG fortress, though that isn’t a serious issue. I like the texture of the environments.
Sound – Medium
I have no comment on the Japanese. No matter what I do, I can’t get used to it. Meowth, as always, is the best. There is another cover song of the main theme like before.
Story – Medium
A storm will destroy the world unless Ash can restore balance between ice, lightning and fire with the aid of an ancient Pokémon. This is a fun Pokémon side adventure, albeit one that needs a better villain.
Overall Quality – Medium
Recommendation: For Pokémon fans only. Not only is this tailored to Pokémon fans, most references won’t make sense without prior knowledge.
“Is Darling in the FranXX better than Evangelion?” someone asked me. “Studio Trigger is Gainax 2.0, so have they finally surpassed their past?” Better than Eva? Darling in the FranXX isn’t even better than Guilty Crown – forget Evangelion.
Darling in the FranXX feels like Trigger’s attempt at stepping out of Gainax’s shadow. That’s not how you distinguish yourself from your predecessors. You do so by forging your own path, your own identity, which they were well in the process of doing with the likes of Kill la Kill and the great Little Witch Academia. Now, people will start thinking that Trigger is possibly stuck in the past.
This story, like all others of its kind, is about humanity on the brink of extinction and the only thing saving them from the evil Klaxosaur is a bunch of inexperienced teenagers piloting mechs – or FranXX, as they are known here. Each FranXX requires one boy and one girl in harmony to function. Hiro is part of the latest batch to become pilots, when he fails in his tests and looks set to return to the lab, that is, until the half-human half-Klaxosaur Zero Two invites him to join her on the battlefield in humanity’s last stand. Though she is the best pilot, she also has a reputation for killing her partners after a mere three fights. How long will Hiro last?
Before I dissect the story and characters, let’s address the fan service. I make no secret of my dislike for fan service, as it often comes at the expense of other, better elements. However, most fan service in good anime doesn’t much matter. It’s generally reserved for the low end of the scale.
FranXX was made for fan service first, everything else second. Seemingly every scene has an eye for titillation. When characters get dressed, which is before each fight, they have to wear special underwear (why?) and the camera has to give a close up every time. The “ass shot” camera angle is the director’s favourite. Girls fondle each other despite having no knowledge of anything sex-related (even kissing is alien to them). Zero Two is fan service cancer. Her introduction has her get naked for a swim in front of Hiro, catch a fish with her mouth, and then leap out of the water like a dolphin, boobs almost slapping him in the chin. Does this serve any purpose? No.
The beach episode makes an appearance, of course. One would imagine that a beach episode in a series about sheltered and repressed children would be different, but it isn’t.
Worst of all is the piloting. The boys control the FranXX by steering the girls arse (right after she orgasms from the connection “going in”). I don’t know why Trigger stopped there. Why not just be honest and have them naked in doggy-style for fights? The boys already come equipped with a gear stick.
A key point to remember throughout this is that unlike Kill la Kill where the titillation served some satirical and comedic purposes, Darling in the FranXX wants you to take all of this seriously. And to make it even worse, if you can imagine, it thinks itself clever.
Zero Two is wish fulfilment for sad otaku when she falls in love and drapes herself over a guy of no talent or interesting quality. Every line out of her is “Darling” this and “Darling” that. Far from endearing, this quickly grows irritating. It’s akin to “onii-chan” and all that guff from harem anime.
Relationships and romance are a core theme of FranXX. However, these are the shallowest elements of the series. Society forces these kids to couple up, which makes the relationships inorganic though not a problem just yet, if as a mere starting point. But the organic relationship growth never blooms. When one couple swears undying love, all I hear is the order from above to be “in love”. There is an attempt at relationship drama with the inclusion of another girl that likes Hiro (don’t ask me what she sees in him), but her involvement is irrelevant.
It tries by having love mechanics in the cockpit, whereby a couple’s combat prowess turns flaccid if they don’t trust and “love” each other. This just doesn’t succeed.
The cast consists on an equally bland assortment of characters. The tsundere, the bro, the one fat guy (in a dying world), the shy girl, the reserved chick, the childhood friendzone girl – you know them all already. I keep waiting for a reason to care about any of these people (see the relationship problems above for why). I never get the sense that thought went into developing them. It’s almost as if they knew viewers would draw parallels between them and their counterparts in Evangelion and Gurren Lagann, doing the work for the writers. The closest I got to caring for these characters was when the boys and girls declared war on each other in their dormitory, reminiscent and accurate to boarding school life shenanigans. Wish there was more elsewhere.
The world building is similar – zero effort. Humanity lives in mobile fortresses called Plantations, hinting at a full society, yet we barely glimpse it. The most we have is a quick pass through a city and the grand council sitting around expositing. SEELE was dull in Evangelion and is duller here. The world doesn’t justify itself for being this way because we never explore it. You want the audience to be asking questions, to know more as you unveil the world and characters piece by piece until the big finish (don’t answer every little thing, mind you – leave them pondering small mysteries). FranXX never made me ask the right questions because it never cared enough to show me something worth investigating.
Even the Klaxosaurs aren’t compelling. Yes, there is a little story behind them, but as enemies, they have no character.
Lastly, we come to the story. Well, take Eva but give it Gurren Lagann’s third act, ending included, and you have FranXX’s full story. Oh, and remove anything engaging you may find in those other anime, of course.
For much of the series, the action goes like this: Klaxosaur spotted, send out the FranXX except for Zero Two because she’s a loose cannon and dangerous to her partner, scrub pilots get stomped, forced to send Zero Two and darling Hiro, they annihilate the enemy with ease, Hiro comes back wounded though without lasting damage, other kids hate Zero Two, and repeat. Why even bother with a team of pilots?
Zero Two monopolises the action. Her weakness is supposed to be that she will consume a trained pilot after every three fights, and these pilots don’t just grow on trees, yet once Hiro enters the picture, that weakness become irrelevant. When he reaches the point of death, he magically gets better and that’s that, problem solved. With such little effort I am astonished, astonished I tell you, they even bothered to include the weakness at all.
Also, she can’t go anywhere without an armed guard due to her rogue nature, yet they give her an all access key to go where the other kids can’t? It bites them an episode later. Shocker.
What cracks me up are the commanders. Despite humanity’s existence hanging in the balance, the command crew consists of two or three people. That’s it? I thought we were all about to die.
By now, I am asking myself if there is anything good about Darling in the FranXX. The art is good, as usual from Trigger. It’s likely what’s stopping me from dumping this anime straight into the bottom tier. I don’t want to rely on impulse with this viewing so fresh in my mind, so I will err on the side of caution for now and ruminate on it. And it all could be worse, even in the face of so many faults. Some of the small character moments and interactions are fun, as seen in the dormitory war, for example. The mobile fortresses as humanity’s last homes is also an interesting idea – if only they had explored them!
If only they had explored anything.
Art – High
You can rely on Studio Trigger to do a good job with the art and animation, though this isn’t on the level of Kill la Kill or Little Witch Academia. FranXX designs are so damn silly.
Sound – Medium
The voice acting is fine, as is the music. The protagonist in English sounds like a middle-aged man.
Story – Low
Boys and girls paired as couples fight in mechs to protect humanity from Dinobots. The boy pilots by manoeuvring the girl’s arse – that is the least of this anime’s problems.
Overall Quality – Low
Recommendation: Skip it. The memes are better than Darling in the FranXX.
Persona may be the best Japanese role-playing game series, known for great stories, tough gameplay, and complex character arcs. It is also known for its several anime adaptations, none of which have a good reputation. With Person 3 going to movies rather than a series and released after Persona 4 the Animation, I had hopes for a better adaptation with lessons learned from its predecessors. I should have thought better.
A 25th hour exists after the stroke of midnight, the Dark Hour, which none but a select few are aware of. The Dark Hour is the time of Shadows, monsters that feed on the human mind and spread apathy in society. New kid Yuuki finds himself dragged into the conflict by the SEES organisation, a group of Persona summoners that fight Shadows in Tartarus, the giant tower visible during the 25th hour. Yuuki’s unique ability to summon multiple Persona will prove invaluable.
This is a great setup for a story. It has everything a young adult audience could want – unique individuals, supernatural powers, a secret society, double lives with school, and a dash of edge (they summon Persona by shooting themselves in the head with magic guns). It’s part of why the game is so beloved. However, going from game to anime, you have to remove the key element of gameplay, which is easier said than done. This does give opportunity to touch up any story issues caused by gameplay interruptions, as the game has to put gameplay above all else. In the case of Person 3 the game, it suffers from pacing issues between key plot points while you climb the levels of Tartarus. The anime doesn’t need to show the several hundred battles it takes to reach the top.
Flipside, the anime does have to make difficult decisions about the protagonist and his potential relationships. In the game, you choose his name (or hers if you play the PSP edition), his dialogue, and whom to date. What is the anime to do? Should it pick one girl and make that the official pairing, igniting a waifu war for the decade? A harem, on the other end, won’t fit the tone. Person 3 the anime went with no relationships, abstaining from any difficult decisions. The protagonist has no personality and the relationships are surface deep.
I don’t understand why they made Yuuki this way. They could have easily given him a personality that didn’t contradict the dialogue choices from the game. Even if there were a contradiction, it would be better than this soggy toilet paper of a protagonist. If you’re going to be so limp with the adaptation, why bother at all?
The relationships are a similar case. Alright, you can’t make the game relationships work without the multiple choices, so what do you have in its place? Nothing? Perfect… With a blank protagonist, what character development opportunities did they expect to find? If Person 3 the game were a favourite of mine, I would be disgusted.
These movies don’t work even when seen with uninitiated eyes. For one, the opening scene with Yuuki entering the Dark Hour and signing the contract with Igor is nonsense without context from the game. The story doesn’t establish his life or set the scene for even a moment first. This scene should have come after his first day of school, at the earliest. The action is good, yet even this grows dull without characters to care about to the end.
The dark tone and grim style are the best features of these movies, which is a pleasure to see translated from old PS2/PSP graphics. Outside of that, everything is either mediocre or worse. These Person 3 movies do not deserve your attention.
Art – High
These movies look great, matching the game’s style, but they aren’t “movie” quality. Instead, it’s a good-looking series stitched together into movies.
Sound – Medium
The soundtrack comes from the game, which is neat. The acting is average – no surprise when most character-building dialogue isn’t present.
Story – Low
Teenagers hunt Shadow creatures using summons during a hidden 25th hour of the day. The Person 3 movies made no tough decision and ended with an anime that has the style of the game, but none of the character.
Overall Quality – Low
Recommendation: Skip it. This limp adaptation of Person 3 isn’t worth your time.