When a reader requested Giant Robo for review, I made a joke about how on the nose the title was. Easy to guess what that anime is about! Well guess what? It ain’t about a giant robot! What…?
Yeah, the robot is barely in it and even when on screen, usually does nothing. Oh sure, the robot can cry, but need it to fight more than a few times in six hours of film? No robot for you!
Not only is the robot barely in Giant Robo, the robot isn’t even needed! (Don’t even mention the other robots teased in the introduction.)
An evil organisation called Big Fire (…) wants to destroy the source of Earth’s renewable energy, Shizuma Drives, and return humanity to the dark ages. The International Police Force fights back with special warriors from around the globe, capable of immense feats and super powers, alongside Daisaku, the 12-year-old kid in control of Giant Robo.
The warriors are the reason for Giant Robo’s superfluous nature. They are so powerful – super strength, teleportation, god weapons, immortality, and more – that I have to question why there are giant robots at all. Characters often describe Giant Robo as a trump card against Big Fire, but these warriors don’t need the help and certainly not from a kid. Daisaku is more useless than his robot. Each episode opens to an introduction of the story, pressing us with the importance of Giant Robo and its amazing young pilot, Daisuke! He has no combat abilities, though conveniently for his purpose in the plot has the watch that controls Robo.
Normally I would chalk Daisuke up to the need for a kid protagonist in a story for kids. However, my understanding is that Giant Robo is a loose adaptation of the source material that tries bringing pieces from every corner of the mangaka’s work, so I assume Daisuke feels more a protagonist in his manga.
The production team had two options to make this work. They either cut Daisuke (or make him a side character if they have to keep him) or give him something to do and lower the strength of the warriors. Currently, his job is to ask whiny questions while waiting for his cue on the next Robo appearance.
As for the warriors, the stars of the show, they aren’t memorable owing to their lack of distinction. They don’t have personalities as much as they have a thing. One’s thing is to be cool and brooding. Another’s is be a joker. You remember these people by power, not by character. Most of Giant Robo is action. When it isn’t action, it’s talking about the previous plot point and getting to the next plot point. Little time passes on character development. We don’t see character moments. Because this is for kids, characters spend too much time telling about their motivations, about the lessons they learned, and making sure that the kids get it.
Seen in the context of an old anime, there is enjoyment to find in Giant Robo. It looks great, even today, and the orchestral soundtrack is beautiful. The classic feel and maniacal villains that remind of Tin Tin’s foes are fun, but you cannot divorce Giant Robo from the modern day and the advancements in anime that come with it. This story hasn’t aged well. If you don’t have the nostalgia bug, these story problems will get in the way.
Art – High
The visuals are a mix of Metropolis and Lupin the Third and still hold up today. I like the style and the attention to detail with the parallax scrolling backgrounds.
Sound – Medium
Giant Robo has two dubs – one by Manga Entertainment and the other by Media Blasters. The latter is better, though Daisaku’s voice sounds too much like a girl, so the Japanese might be a better choice. The orchestral soundtrack is suitably world ending.
Story – Low
An international group of super powered warriors fight against an evil that wants to return humanity to the dark ages. A show called Giant Robo that isn’t about a giant robot, which has an extraneous protagonist, and an ending revelation that beggars belief doesn’t make for great story.
Overall Quality – Medium
Recommendation: For old anime fans only. I can only see enjoyment for those going into Giant Robo as a nostalgia trip. For the love of anime, don’t believe the title!
Guilty Crown’s visuals don’t match the audience reception. When I look at a poster or trailer for this anime, I expect higher ratings from your general viewer. Guilty Crown has all the marks of anime destined for popularity – it looks good, has the popular art style of the age, and a young protagonist with a big sword and a girl hanging onto him. Yet, people don’t like it. This discrepancy is the sole reason I watched Guilty Crown.
After a virus crippled Japan, reliance on foreign aid allowed an independent military company called GHQ to control the nation. The guerrilla group Funeral Parlour has fought back for years, finding new hope for victory with the acquisition of a super power – the ability to draw weapons out of people’s souls. However, a failed operation forces the power’s carrier, singer Inori, to bestow it on high schooler Shuu instead of Gai the leader of Funeral Parlour. Shuu becomes an unwilling participant in the fight to reclaim Japan’s freedom.
This setup should sound familiar to any who have seen Code Geass. In fact, most of Guilty Crown feels inspired by that much-loved series – oppressed Japan, rebel force, unique power with dire consequences later on, and given by a girl. The problem with taking such obvious elements from a great story is that it increases expectations and thus the pressure to succeed. “You took a leg up from that giant and yet you still failed?”
Sadly, this feels closer to Aldnoah.Zero in quality. The protagonist even has “anti-social” as his defining trait, though is not as brain-dead as Aldnoah’s counterpart (and they share a villain whose personality is being disgusted at the dirty lower class). Just like that guy, Shuu isn’t actually anti-social – he’s boring, which the lazy writer shoved under the anti-social blanket as a defence.
Shuu’s introduction presents him as a kid with no power, no spine, and no purpose in life, allowing for plenty of growth, as is typical for a character of this story type. Minutes later, a girl with more cleavage than anything else says to this horny kid, “Take me, Shuu. You can use me!” and all of the character setup evaporates. Giving him instant power with little learning curve and no real competition undermines the position he started in. It shortcuts him out of his personal conflict. Look at Code Geassinstead, where Lelouch has to experiment with the limitations of his power and find clever strategies to maximise his ability within its limitations. Shuu simply draws a giant sword from Inori’s chest and destroys everything.
Oh, I almost forgot, they do try having a learning curve, but that’s just an excuse to have the most forced boob grab in anime history as Shuu tries to draw a weapon from his classmate. Silly me for forgetting this crucial story point!
Remember how annoying Anakin is in the prequels, always whining about how Obi-Wan didn’t let him do whatever he wanted? That best describes Shuu. Most of his dialogue is whining. With no likeable quality, no girl would be after this guy, let alone three. Speaking of girls, Inori has no personality. Her job is arm candy, submissive to every guy around her. Pathetic character.
Why didn’t these writers put more effort into creating layered characters? When the plot shifts the landscape dramatically for the third act, Shuu has to make difficult decisions (just like Lelouch), but because he’s such a flat character, you don’t root for him to succeed. When supporting characters hate him, you agree with them. A better writer would have you feel sorry for him or understand his perspective even if you don’t agree with him. In Guilty Crown, I didn’t care who the hero was or who’s in charge as long as they got this series over with.
Guilty Crown has the elements for a great story – see Code Geass for it done correctly – but it just happens to have executed every one of those elements incorrectly. Production I.G.’s quality art was wasted on this anime.
Art – High
Production I.G. of Psycho Pass fame always puts effort in the visuals, regardless of story quality. Good animation, beautiful lighting, and vibrant effects made me want to watch Guilty Crown in spite of the negative buzz.
Sound – Low
I love that the girl, whose profession is singer, can and does sing. I wish they had used similar music for the theme songs. The script needs a top-to-bottom rework including character edits to succeed.
Story – Low
A teen gains the power to draw weapons from people’s souls and must fight to reclaim his country from external forces. Guilty Crown feels like any light novel anime, despite coming from a manga. Less clichés and more effort at originality would have gone a long way.
Overall Quality – Low
Recommendation: Skip it. Guilty Crown tempts you with its visuals, but don’t fall for it. There is nothing for you here.
Samurai Jack is a unique show. I wager you won’t find its likeness just anywhere. From its striking visual style to its storytelling through sound and silence with little dialogue, this cartoon is a once every few generations type of art piece.
We follow Jack, a samurai thrown from his time into the future by the shape-shifting master of darkness, Aku. Jack must find a way back to the past to finish the job he started and stop Aku. His journey will take him to the far corners of the world, where Aku’s evil weighs heavily on all. This isn’t Jack’s world anymore. Robots, aliens, and all manner of beasts roam the world now.
Samurai Jack’s brilliance is in the cohesion of its every facet, each unique in style, yet brought together to perfection. The animation fluidity is low, for instance, but it’s sharp execution combined with precise editing gives it weight and impact, so much so that to improve the fluidity to the level of, say, a Ghibli film wouldn’t look right anymore. In fact, increasing the quality as they did for the final season could have been a disaster. Not the case, thankfully.
Genndy Tartakovsky has a style to his cartoons that extracts every grain of quality from a limited budget. It wouldn’t work without all elements uniting as one. Had the editing been off, the limited animation would stand out. It would have felt cluttered had there been more dialogue and sound. Genndy likes to give his scenes breathing time with subtle visual and auditory humour. When Jack meets a trio of talking dogs, everything stops for a long time to allow Jack’s awkwardness in this new world to sink in. It’s nothing but Jack looking left and right as club music pounds outside the booth. Less is more seems to be Genndy’s life motto.
Then when the action starts, the gear shifts into overdrive. Quick cuts, multi-panel shots, and single sound actions take over to give us the most tightly edited action scenes in animation. Samurai Jack never ever wastes your time. Watch the following video of a fight between Jack and a ninja to see what I mean.
It draws inspiration from many styles cinema and world culture. You will find influence from Kurosawa films, anime (Jack fights in a mecha samurai one episode), noir, cyberpunk, Ghibli, silent film, Star Wars, comic books, aboriginal art, and the list goes on. It would take several viewings to find them all. More importantly, this show succeeds in making them work together.
The future Earth in Samurai Jack is a post-apocalyptic melting pot that allows the series to bring you something new each episode. One episode could be in a city out of Blade Runner and the next could have Jack meeting a caveman. The overarching story is to defeat Aku, while the episodic plot is about Jack helping the many peoples and societies affect by Aku’s tyranny. This episodic structure allowed you to watch any episode back in the days when we were slaves to the TV schedule. Only the final season weaves ongoing narrative each episode, required in the build up to the finale.
This plethora of locations and characters to choose from also gives us great variety in the types of episodes. One has Jack polymorphed into a chicken, where he is kidnapped and forced into cock fighting. Sounds weird? It works. I imagine the production team kept thinking of crazier and weirder ideas for the series just to see if they could make it work. How about an episode that breaks the mould of minimal dialogue? Jack encounters a Scotsman that has the longest insults you’ve ever had the fortune to hear. He’s loud, brusque, and aggressive – Jack’s opposite. Hey, it works. Can we get Jack to join the mafia? Sure, let’s do it.
One of my favourite episodes has to be the season one finale, where Aku recites fairy tales to children with him featured as the hero or Jack as the evil villain. “Once upon a time there was a little girl with an adorable red cape, and great flaaaming eyebrows!”
Aku is a brilliant villain. He may be the all-powerful evil of the universe, but he is so much fun! Every scene with the guy is a riot. He is a villain that loves being evil, but he has his share of problems too. His inability to catch Jack has him depressed at times, so he sees a therapist. It’s a clone of himself… Perfect.
Think about this: they managed to have a villain that kills indiscriminately in a kid’s cartoon. It should traumatise kids, but due to the careful balance with humour, it succeeds. Samurai Jack is full of humour, and yet full of emotion. It reminds me of Fullmetal Alchemist in how it balanced both ends.
And here we arrive at Jack himself. He could have easily been a standard protagonist surrounded by a brilliant series, someone we would remember for the series not for the character. Genndy could have gotten away with the cultural encounters and odd scenarios to keep us engaged. Most cartoon protagonists for kids don’t have much depth to them. It’s about the whole package of the cartoon rather than the character. However, Jack has the qualities of a character worthy of any drama series. He breaks, he falls, he thinks it all too much, especially when he arrives so close to success and it slips through his fingers. It is in his effort to stand back up that we see a complete character.
Samurai Jack adapts Bushido culture better than most anime. The final season in particular draws on the earthly and the mystical aspects of the samurai legend. His culture is at the core of his character, yet he is a character out of his time where such a culture no longer exists. The internal conflict that arises is fantastic. As I said – could have gotten away without it, but that extra effort elevates this show into the hall of excellence and makes it one worth remembering.
I have no notable complaints with Samurai Jack. At most, I could say some episodes aren’t as good as others, though that’s an occasional drop to 95% quality. Not a real complaint, is it? There was a time when I could bemoan its incomplete state, but after a 13-year wait, Genndy gave us the conclusion to the samurai’s journey. It was everything I had hoped for.
Art – Very High
Samurai Jack needs to be seen to appreciate the quality of its visuals, thanks in no small part to the sharp animation, pinpoint editing, and cinematic flair. I love the character designs – identifiable, distinct silhouettes, and it all fits together, from the caveman to the robot assassin.
Sound – Very High
Phil LaMarr as Jack and the late Mako as Aku – a perfect match. The stellar sound mixing matches the editing style. Minimalist, restrained, and flawless.
Story – Very High
A samurai searches for a way back to the past to save the ruined future from a master of darkness. You could watch any episode of Samurai Jack and have a great time. Why do that though, when you can watch all of them?
Overall Quality – Very High
Recommendation: A must watch. There is nothing else like Samurai Jack.
I used to hate Neon Genesis Evangelion – hate with a burning passion, which I alluded to in my ‘Former Favourites’ list. The hatred was so strong that it was part of my core as an anime fan. When I brought up Evangelion to my friend the other day, the first thing he mentioned was my hatred of the series all those years ago.
Why the hatred? Well, it was my teenage mindset. I used to have a problem whereby one significant fault in a series I otherwise enjoyed could ruin the whole thing. My reaction was disproportionate to the fault itself. Evangelion’s fault was with the ending, and nothing has more negative impact on a viewer than a bad ending because it’s the last impression you leave with, the bad aftertaste of a banquet. It takes effort to override the feeling of a bad ending to remember your enjoyment before that moment. That was my weakness, to the point of venom.
To understand the significance of this ending, let’s go back to the start.
The world is nearing its end as Angels are descending from above to wipe out humanity. It has suffered two cataclysms already; it cannot withstand a third. The last hope lies with Nerv, a military agency in Tokyo 3 with only one weapon: the Evangelions, giant robots that can match the Angels. To unlock their full potential, they need pilots, 14-year-olds to be precise, capable of maximum synchronisation between human and machine. Shinji Ikari has been chosen to pilot EVA Unit-01, tearing him from his ordinary life to the frontlines where is father, who hasn’t cared for him in years, leads Nerv. He joins Rei, pilot of Unit-00, and Asuka of Unit-02 later.
Neon Genesis Evangelion has a perfect first episode, showcasing ‘in medias res’ (in the middle of things) with Shinji’s arrival in Tokyo 3. Misato, his guardian, is late as an Angel attacks, almost killing him, then a mine intended for the Angel detonates and rolls Misato’s car with him inside, ending the episode in him having to pilot the EVA. Rough first day. When you watch it, note how you understand the world and the situation without feeling lost, despite having zero lines of exposition. This episode and the three that follow are so strong that I watched the first DVD several times within a week as I waited to borrow the remainder from a friend at school. It sucked me into the world and I had to see more.
The first element that grabs me is the visual design. Evangelion wouldn’t have been so iconic without the unique look and feel to its world and mech designs. Everything was Gundam or a pale Gundam imitation at the time, so to see something so human and monstrous infused with mecha was revolutionary. The designs alone aren’t the reason for success. The use of the Evangelions cements them into memory. How often do you see a mech or vehicle so flashy, so overdesigned never justified by the anime? (“Why does that mech have giant spikes everywhere if it never uses them?”) Evangelions look the way they do for a reason and when that full potential blooms, it makes for the anime’s most memorable moments. That is to say, copying a Gundam design but keeping every Evangelion event the same wouldn’t have had half the impact than what we have here.
The second element of notice is the action and Angels. The action doesn’t simply look great; it’s creative. Hideaki Anno could have made the Angels straightforward Godzilla monsters that rampage about and take many shots to kill without effect on the grand plot. Instead, each Angel is creative in both design and threat. One Angel splits in two upon death only to regenerate a moment later, requiring both halves to die at the same moment, while another Angel is a nanoscopic virus that hacks Nerv’s central brains. Each encounter brings something new for the viewer and the characters. When Angels go after the mind or allies, Evangelion is at its best.
The human conflict adds a dozen layers of depth to humanity’s end. Shinji is a kid who just wants to feel needed, particularly by his arsehole of a father, though he is saving humanity, to be fair. His father has the weight of the world in his decisions. Not making him straight evil was a good choice.
Misato is another great character. She’s a total slob, drinks more beer than water and is a little pervy, but she has a good heart and cares for the kids – one of the few who does – making her the most human element of the series. Each supporting character receives enough attention for depth without breaking the hierarchy of importance to the plot.
I had it in memory that each DVD was worse than the previous until the final one nosedived. Rewatching Evangelion now though, I loved every episode until the 24th (rushed despite an amazing finale) because I can appreciate the points of view and purposes of characters I once didn’t like. For instance, I used to find Asuka annoying. She still is annoying, but I can see that she is a well-designed annoying. Perhaps it was Anno’s intent for teenage boys to find her annoying, much as Shinji does.
What turned me around on the majority of episodes was the craft that went into the mysteries that make the reader want to know more. As a teenager, I couldn’t perceive how the story metered out bits and pieces of information, foreshadowing greater reveals in the final act. Where did the technology for EVAs come from? What happened to Shinji’s mother? Who is Rei? So many questions. Study Evangelion if you want to learn the importance of mystery in narrative.
Neon Genesis Evangelion is well known for its psychological brutality and insane imagery, but there is a good amount of levity to stop the audience from wanting to completely blow their brains out quitting. Much of the humour revolves around Misato or takes place at school. She has this penguin living with her, not as a pet – maybe? More like a roommate. Who is this penguin? The strategic censorship is also funny and when Asuka moves in with Misato and Shinji, we get one of the greatest lines. Asuka wants to make-out with Shinji, you know, for fun, ‘cause that’s what girls do (?), but he hesitates and she mocks him. “I’m not afraid – pucker up!” he yells in retaliation.
Humour is important even to the darkest narratives, as it keeps the audience sustained and gives the dark moments more impact through contrast.
Evangelion reaches its darkest point in the two-episode finale, both in real life and in fiction. The original episodes 25 & 26 I still find terrible, if not worse because I can see more writing problems than before. The budget and time ran out, leaving almost no animation. Without going into spoilers, these episodes are mostly still shots of text, real life photos, and characters vomiting expository dialogue. Most attribute the poor quality to the visuals. Had the team had the budget, the episodes would have been great, they say. This isn’t true. Everything about these episodes is trash. The dialogue, the writing, the ideas, the imagery, the characterisation – all trash.
I hunted and bought The End of Evangelion after my school friends had mentioned a remake, though they hadn’t seen it. I eagerly booted it up and all seemed fixed. The visuals were back better than ever with spectacular action. The bad dialogue was gone. Each episode was double length. This was the ending Evangelion deserved. Then the climax began and threw all that the series had worked for, which to teenage me was a deal breaker, a ruiner of all good things. I hated the series since.
The climax is 20-minutes of imagery with a minute’s worth of plot. The visuals are nice and certainly better than the original version, but it’s too much when you don’t have the story to accompany it. The issue is build-up. It escalates and escalates, creating expectations that all will end in spectacular fashion. Instead…nothing. Now, a negative ending is fine but after such build-up, this just wastes the audience’s time. Five minutes of the best shots would have sufficed.
What do I think of the ending now? I don’t mind it as much. It’s still no good for the last 20 minutes, yet it no longer affects my opinion of the series prior. Simple compression would fix most problems.
And that’s where I stand today, at the end of a long journey of hate and love with a mere anime. I have debated at length with myself about where to score Neon Genesis Evangelion (one of the reasons for the review’s delay). I am still unsure. Who knows; perhaps I will change my thoughts again in fifteen years.
Art – Very High
It is incredible to think that we had such good-looking anime series in the 90s, drawn by hand. Evangelion doesn’t have the consistent animation of Cowboy Bebop, but its creative design drips with grit and atmosphere. Of course, this quality took a toll on the final two episodes. This rating assumes End of Evangelion replaces the original ending.
Sound – High
I didn’t notice until this viewing – because you often skip the ED after a few times – that the ending song changes each DVD to a different cover of Bart Howard’s ‘Fly Me to the Moon’ (popularised by Frank Sinatra). Some of these covers don’t work though I like the variety. Everyone knows the theme song ‘Cruel Angel Thesis’, which has become famous beyond its original use. Still a classic. The acting is where quality doesn’t quite hold up, in either language. A few examples: Asuka’s German in Japanese is…what Unit-01 does to the 13th Angel; several supporting English characters are a regular earsore; Japanese Shinji needed a male actor to pull off some scenes.
Story – Very High
Humanity faces the End Times and must place its hopes on three psychologically damaged teenagers and their mechs. Neon Genesis Evangelion never relents in punishing its characters, evoking a sense of hopeless that grips you until the finale disappoints. This rating assumes End of Evangelion replaces the original ending.
Overall Quality – Very High
Recommendation: A must watch. Regardless of how you feel in the end, Neon Genesis Evangelion is a must for any anime fan due to its importance and impact on the medium. Watch the original series with the director’s cut of episodes 21 to 24 (I insist) followed by The End of Evangelion. Return to the original ending for intellectual curiosity afterwards, if you wish (the remake reversed several decisions). Death & Rebirth can be ignored as a recap movie and the new scenes went into the director’s cut of the aforementioned episodes.
Iron Man was the first of the Marvel anime and like the other titles, this takes place in Japan with billionaire inventor Tony Stark arriving in the land of the rising sun to unveil his Arc Station, which would supply clean energy to the country free of charge. He intends to announce his retirement as Iron Man at the ceremony and have a new generation of armour pilots take over. It all goes wrong, however, when his new armours turn on the people.
The ‘Iron Man in Japan’ conceit may sound forced for the local market, but it has precedence in the comics. Tony had a significant arc in Japan as he dated a Japanese woman (same one as in this anime? I can’t recall), which made this adaptation smoother than the likes of Blade.
Iron Man is decent if you want a straightforward plot with action, life-threating dilemmas, and comic book craziness. The plot later incorporates a virus, mind control, and mechs.
This anime has two huge problems: the Marvel movies and the variety of Western Iron Man/Avengers cartoons available. Why bother with this anime when you can watch those instead? This applies to all Marvel anime productions. They are decent at best, which isn’t good enough to warrant your attention unless you really want to see Marvel characters in anime.
It may be harsh to have much of the criticism relate to other adaptations, but every viewer will make the comparisons regardless. Even standalone, what you have here in Iron Man is your average action series.
Art – Medium
The art is good, but Iron Man’s CG, while not the worst, does standout at times. A hell of a lot better than Blade (effort ran out by the fourth series?)
Sound – Medium
Neither audio track has enough charisma for Tony Stark – decent otherwise.
Story – Low
Tony Stark goes to Japan to unveil his Arc Station and a new line of power armour with hopes of retiring, but a criminal organisation puts those plans on hold. The story get silly in the end, but it’s okay overall.
Overall Quality – Low
Recommendation: Eh… Watch the movies or Western cartoons instead unless you want an anime that requires no concentration to enjoy.