Tag Archives: Mecha

Giant robots do battle, often with a pilot inside.

GetBackers / Kiddy Grade / Witchblade – Quick Thoughts

GetBackers

Genre: Supernatural Action Comedy Science Fiction

Length: 49 episodes

Today theme of quick reviews is action anime I liked at one point, yet haven’t seen in a long time and haven’t reviewed. When I did my “Watched but Not Reviewed” list (missing quite a few titles, in hindsight), it brought many anime back to my attention that simmered to the surface until I had the urge to check them out again. Are they as I remember?

We start with GetBackers, my favourite of the three in the past. It even featured an honourable mention in my “Former Favourite Anime” list, so this was important to me. I need to say this right away though: GetBackers does not live up to my memory whatsoever. The art is super budget for this super powered series. The animation is far more of a slideshow than I remember and the characters have little detail, though their designs are unique so clarity isn’t an issue. I swear it looked better in my head.

GetBackers is set in an alternate Earth where some people have superpowers akin to The X-Men (each can do their one thing) and most of these superhumans work as either Retrievers, Transporters, or Bodyguards at odds with one another. It’s like John Wick – you have to accept this is how the world works or we aren’t going anywhere. Main duo Ban and Ginji work as Retrievers, the GetBackers, guaranteeing satisfaction no matter how small or impossible the request. Unfortunately, they are horrendous with money even after a big payday and so live in squalor.

To give a few positives, the main duo is good fun and the humour is successful, for the most part. GetBackers also feature the best – the best – use of chibification in all of anime. If I will forever remember one element of GetBackers for the rest of my life, it will be the chibification perfection. I still laugh whenever Ginji turns into a scared chibi after realising he’s alone with Dr Jackal.

Now for a dose of memory versus reality. I remember GetBackers as an awesome action series with cool powers, varied characters, and a mysterious plot. In reality, we have repetitive action, cool though limited powers, varied but one-note characters, and puddle-deep mystery. It astonishes me how different this is from memory.

GetBackers was in the early years of when I really got into anime and when one is at that early stage, everything is so much more impressive. I believe this was my first super power variety anime (saw Scryed later). I can imagine past me having a conversation with present me, gushing about how cool the powers are and how there are so many, how unique it is, only for present me to pull out 30 anime that do the same and often better. Conversation over.

It’s why I don’t blame newcomers for thinking everything is amazing. Everyone has been there. Every anime is a 10 when you have only seen seven of them. As one’s mental library builds, the flaws start to come out when a superior example is available.

A key detail I never noticed was the repetition. Nowadays, repetition almost guarantees to kill my interest, never mind rewatching the series, as I did several times with GetBackers in its heyday. Ban has the power to make people see illusions for one minute after eye contact. Let me tell you, no word of a lie, that this resolves every case. I love illusion powers and I thought this was the coolest thing ever, but man is it the same resolution every time. A common scene is to have the villain kill the heroes, immediately vocalise his plan/list of compatriots, and then for Ban to say “Just one minute”, revealing it was all an illusion. This is no Sharingan level of cool.

On rewatch now, GetBackers was okay for the first few cases. Once they enter the Infinite Fortress – a labyrinthine slum filled with superpowers – it loses the fun. The anime also didn’t adapt the biggest reveal of the story, which would have explained why people have these powers and why the Infinite Fortress matters. Knowing the twist, however, I’m not sure I entirely disagree with cutting it.

I tried the dub for the first time (none of these anime had a dub at the time) and holy Pokéballs, Shinji, is it not good. It isn’t “they recorded random people on the street” levels of bad. These are clearly actors, just not voice actors. This is a great example of a professional dub that studios thought were fine once upon a time, which thankfully doesn’t fly anymore (at least, I hope not). The lack of energy in the voices, the stiff reads, the monotones, bloody hell, what a disaster. The acting starts bad and only gets worse with each new character introduced. It’s hard to believe the likes of Cowboy Bebop managed a perfect dub when this was normal.

Almost forgot – the OP song may just be the worst I’ve heard in anime. If you want to know my taste in music, then take this and imagine the opposite.

*     *     *     *     *

 

Kiddy Grade

Genre: Ecchi Action Science Fiction

Length: 24 episodes

Next we have Kiddy Grade, an anime similar to GetBackers with a variety of super powered pairs facing off, but in a heavy sci-fi setting. Our leading ladies are Éclair and Lumière, agents of the Galactic Organisation of Trade and Tariffs. While the organisation’s name implies involvement only in commerce, it actually has fingers in every space pie (everything comes back to money if you look far enough).

This is a spy thriller with Éclair donning a number of disguises, undercover missions, and gadgets for every conundrum. It explores several “what if” questions from the setting and sci-fi concepts for drama. Even the powers have sci-fi roots. Lumière can talk to computers, for example, and Éclair’s strength comes from body modification. There is effort in the world building.

After the stark difference between memory and reality with GetBackers, Kiddy Grade is about as I recall. I should note that this anime came to me later in the experience track and that I didn’t love it at the time, just enjoyed it enough for a rewatch (when you didn’t have much variety, rewatches were common). My opinion of it has fallen – I lost interest by the end of act one this time – as this is a case where once you’ve seen so many better versions of this story, this setting, this idea, you can’t help but wish for something else. Also, my distaste for lolis has only increased, of which there are too many here.

The similarities between Kiddy Grade and the previous anime are uncanny, right down to espousing the same basic morality lessons – “Being evil is bad.” “Don’t kick puppies.” I never put the two together until this rewatch.

However, Kiddy Grade works better than GetBackers by having more variety, more effort in the narrative through line, and significantly better art. Without looking it up, I want you to guess how far apart these anime released.

Five years? Three years? Three months? Try five days apart. Kiddy Grade is better representative of how standard anime looked in the early 2000s. The production holds up from studio GONZO and the dub is so much better than GetBackers that you’d never guess they came from the same year. It’s fascinating to see.

*     *     *     *     *

Witchblade

Genre: Action Science Fiction

Length: 24 episodes

And finally, we have Witchblade, based on the American comic series of the same name and the anime I had watched last of the three. By the time I got to this, I had seen plenty of anime, so I was under no illusions towards its quality. The question is whether my slightly favourable memories are too kind or too harsh.

This is a more mature series than the other two. A sci-fi action series like the others, except hyper sexualised in the ass kicking. Kiddy Grade has panty shots; Witchblade has death by snu snu. If the shot in the OP of the protagonist wiping streaks of blood across her bare arse, vagina blade in full view, isn’t enough to tell you what this anime is going for, then no one can help. Witchblade is about tall, leggy, busty women in scant armour beating the life out of one another (toned down from the comics, if you can believe it). The Witchblade lusts for battle – literally – as combat turns it on to orgasmic peaks.

And if it were in the hands of a worse team, that’s all Witchblade would be. However, this anime has more to it, for at its heart is the story of Masane doing everything she can to give her daughter Rihoko a better life. Their relationship, not the action, is the spine of Witchblade. In fact, of these three anime, Witchblade has the least action with far more time spent on character and relationships. Furthermore, despite being more sexual than the others by leagues, it is the most mature (and certainly less creepy than Kiddy Grade). It has a surprising romance that doesn’t forget Masane’s status as a single mother. Long before the end of the story, I care for this woman and her daughter. I feel for the struggles they go through as a child welfare agency wants to separate them. And I appreciate how grown up the romance is without changing the tone into a heavy drama.

Should action be your main draw, then Witchblade also delivers. It isn’t repetitive, unlike the other two, nor does it drag beyond its welcome and doesn’t pause to exposit on how the powers work every fight. This isn’t some spectacular anime, of course – more lore, a darker mystery, and more development to the antagonists wouldn’t have gone amiss. It engaged me to the end, however, and that is worth something.

I also like the scientific approach to the Witchblade. If you supposed this device and its power was real, how would scientists approach it? Masane ends up working for a corporation doing such research (they pay her to kill rabid mutants and machines on the streets) and the antagonists come from a rival corporation developing other Witchblades, exploring the genetics of it all. They are trying to make it work with men as well (the device only functions on women).

So much to my surprise after this trio revisit, Witchblade turns out to be the best of the three, no contest. The production quality is also the highest, though it is newest. When considering my opinion of these three at the time I first watched them, Witchblade was the lowest. Now, it’s the best.

Recommendation: I recommend Witchblade – I give it a medium rating, with a low for the other two, which I don’t recommend. GetBackers is too dated, too repetitive, and too long for me to justify, while Kiddy Grade is somewhere in the middle. There is simply so much better these days. If you do want similar from that era, go with Scryed. Witchblade’s focus on a much older protagonist than usual with an older relationship too makes it stand out from the crowd.

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Code Geass: Re;surrection & Akito the Exiled – Anime Review

Japanese Title: Code Geass: Fukkatsu no Lelouch & Code Geass: Boukoku no Akito

 

Related: Code Geass (original timeline)

Code Geass movies (prequels – alternate timeline)

 

Watched in: Japanese & English

Genre: Mecha Action Science Fiction

Length: Re;surrection: 1 hr. 52 min. movie

Akito the Exiled: 5 episodes

 

Positives:

  • Good acting
  • Animation and visuals in general hold strong
  • Resurrection’s villain has an interesting power
  • Akito the Exiled gives us a different view of the war

Negatives:

  • The alternate timeline is bad fan fiction
  • Far stupider than the main series
  • Lacks weight and consequence
  • Unjustified series revival

(Request an anime for review here.)

Warning: Contains implied spoiler for Code Geass – go watch the series first if you want to avoid any spoilers!

Of all the anime franchises out there, Code Geass is amongst the last I would have picked for a revival. It has, to this day, one of the best endings in the medium. Everything wraps up in a neat, satisfying end that doesn’t need further exploration. It’s done; leave it!

Later they announced the spin-off series Akito the Exiled to mixed reviews and it was largely apart from the series proper. So, whatever. Then they start the Code Geass Movies, which I thought was a simple cash grab that repackages the series into an a set of abridged films (Gundam often does this to maintain interest between new releases). Now we come to Resurrection, the fourth film that promises to continue to story from where the series ended. I look at the poster and see Lelouch featured. If you’ve seen the series but not the movies, you will understand my confusion at his involvement. That’s when I learn the movies changed key events from the original series.

Most notable amongst the changes is the reversal of several character deaths. Pivotal moments that had a significant impact on the story and characters undone without a second thought. One would imagine this wouldn’t go down well amongst fans – surely, the meaningful consequences are one of the key factors that drew them to Code Geass. However, while researching the production of the films and the motivations behind the changes, I would see comments underneath articles of such stupidity that it hurts to be distantly associated with them as fans of the same series. Things like, “Movie so much betta cuz [character] lives and [character] don’t make stpd decicion. Like if agree.” Mastery of language isn’t a strength amongst these commenters.

In discussion with my friend about Resurrection after having watched it together, he tells me of something called “saviour fan fiction”, where fans who don’t like that their favourite character/s died will rewrite the canon to have them survive and often help/save the day. Looking further into the background of these movies, I start seeing this everywhere. Almost everyone who likes the alternate timeline does so because some character doesn’t die. They don’t care that it undermines the story, that the challenges these characters faced is what gave them depth. If not for these complex character arcs, would they have liked the characters to begin with? Whom am I kidding – these saviour dimwits can’t see beyond the superficial.

I haven’t even talked about Resurrection yet.

Resurrection starts shortly after Lelouch brings peace to the world. This time of peace isn’t beneficial to all, however, for the Kingdom of Zilkhstan’s primary trade was in weapons and who needs those anymore? Their ruler, Princess Shamna, kidnaps Nunnally of the United Federations council and uses the girl to amplify her Geass power as tries to elevate her kingdom once more. Many characters from the previous story arrive to get her back.

There are so many problems here – even ignoring the alternate timeline changes – that I don’t know where to begin. Let’s start on the premise. No kingdom, were they as powerful as purported here, would collapse to rubble if they couldn’t sell weapons anymore. One, people would still buy weapons (though not as many) and two, what of their other industries? Did everyone in the kingdom work in weapon factories?

Then we have the characters. The news ones – most of them from the kingdom – are so forgettable. There is this one scene where the crippled prince has Suzaku in chains and starts whipping him with a cat o’ nine tails like it’s some fetish. It’s so random that my friend and I burst into laughter. I couldn’t tell you what the enemy fighters are about. The only new character with a hint of complexity is the princess. As for the returning characters, they are mere silhouettes of their former selves. The greatest issue here is the sheer number of them. It feels as if Resurrection wanted to include the entire cast from the original 50-episode series. Surely, production would be smart enough to know you can’t do this in under two hours. Then you remember this is just fan service to satiate the drooling saviour fan fic writers. Of course, go ahead, cram everyone in and make sure we get plenty of framed arse shots instead of character arcs.

The worst offender is Lelouch himself (to be fair, this is also because he’s the most important). He starts the film as a brain dead simpleton (literally) until CC restores him to health amidst this conflict – nice coincidence to have them hiding in the one village in the world where any conflict is happening. The moment he recovers, he’s back to his old self. No concerns whatsoever for how he got there to begin with after what he did to bring peace. Why do this, why even involve him if you’re going to undo everything? You could have used someone els— Oh, silly me. Of course – fan service!

They don’t even get the strategy right. Code Geass is known for smart characters and smart battles. It pits Lelouch in battles where brains matter more than brawn. Resurrection is nothing like that. Shamna has a cool power, full of potential for interesting battle scenarios. I won’t give it away, as it is the one good element of the story. All I’ll say is that it’s a power which is difficult to figure out. As such, Lelouch has to use deductive reasoning to figure out why she’s always one step ahead. It’s similar to L cracking how people are dying as if by the power of God in Death Note. Unlike that anime, where we see each step of the process, Resurrection rushes through the trial and error stage as Lelouch eliminates the possibilities.

If insistent on going through with this whole alternate timeline story, they should have at least turned this into a series. Everything is so rushed. We don’t get to know any of the new characters, the old characters only have a connection because of what we know from past stories, and the events jump from one to the next too quickly. This feels like a recap movie, not the definitive continuation of Code Geass.

Ahead of Resurrection, I thought I would check out the spin off series Code Geass: Akito the Exiled. This is part of the original timeline, taking place between seasons one and two. It is set in on the frontlines of Europe, where the Britannian Empire is invading the Europia United allied nations. We follow a secret military unit made up of people from all over Europe and Japanese street kids led by an aristocratic girl.

The first thing that jumps out to me is the accents in the dub. Set in Western Europe, they made the effort to give accents to characters from different countries, something I very much appreciate. They work – for the most part. The French accents, sadly, all use the wrong ‘r’ sound. It’s placed too far forward in the mouth (sounds more German) and makes me tick each time I hear it. An absolute minor nit-pick that most won’t matter to most – hell, most won’t even notice! – but I notice it every. damn. time.

Enough of accents. Akito the Exiled is better than I expected for a spin off series (the bar is set to low). Not to say it’s great or that it lives up to the Code Geass name. The action is engaging enough – could do with less CG – and the characters are fine, if a bit too simple. Unlike Resurrection, where the new introductions get 30 seconds of characterisation, Akito’s [almost] entirely new cast has far more depth and actual arcs. I should have mentioned Resurrection has no arcs.

I also like how it centres on a different part of the world. If you make a spin-off, it’s good to have something new. In fact, the worst aspects of the series are the tie-in elements to the original, namely the inclusion of Geass powers and the appearance of Lelouch. The powers feel tacked on and the villain’s power is a worse version of Lelouch’s Geass. He never uses it in an interesting manner. Would have been better without it.

Lelouch’s appearance is worse, as it comes across like a fan service cameo. He gets sent to take over the operation on the European front. The story sees a notable dive when he joins. I’m just asking myself the whole time why he’s there. The answer is obvious, of course – fan service – yet I still wonder.

Do I recommend either of these? Resurrection, definitely not; Akito the Exiled, maybe. The latter is decent for Code Geass fans that want to see more of the world, whereas the former undermines the value of the original. It should be offensive to any fan.

Art – High

The Code Geass continuations still look good – the movies more so than Akito the Exiled, where CG battle scenes are jarring amongst the 2D. Hard to fail here when coming off the back of the original.

Sound – Medium

There is a notable drop in script quality, though the actors still give it their all. The soundtrack, unlike the art, hasn’t maintained some level of quality. Utterly forgettable. Akito the Exiled’s writing is better.

Story – Low

Akito the Exiled shows us the war with Britannia on the European front, while Resurrection continues the series as a new threat rises in the time of peace. Akito the Exiled isn’t an awful supplement to the series, expanding the world and giving us a new set of characters. Resurrection, however, is bad fan fiction.

Overall Quality – Low

Recommendation: Avoid the Code Geass movies, especially Resurrection. Give Akito the Exiled a try if you want more that isn’t garbage.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: 

Disappointing

Mobile Suit Gundam 0080: War in the Pocket – Anime Review

Japanese Title: Kidou Senshi Gundam 0080: Pocket no Naka no Sensou

 

Related: Mobile Suit Gundam (prequel)

 

Watched in: Japanese & English

Genre: Mecha Science Fiction Drama

Length: 6 episodes

 

Positives:

  • Moral greyness.
  • Great self-contained story with a satisfying end.
  • Quality animation without sacrificing visual detail.

Negatives:

  • Doesn’t start strong.

(Request an anime for review here.)

If there are two things you can rely on with this franchise, it’s that a Gundam will be the centre of all attention and there will be an annoying kid. Mobile Suit Gundam 0080: War in the Pocket manages to defy expectations by omitting the latter.

10-year-old Alfred lives on a neutral colony in space, where little much happens with the war between the Earth Federation and the Principality of Zeon rampaging in distant locations. Nevertheless, Alfred has a keen interest in the war, particularly in relation to the mobile suits. Excitement strikes when a skirmish bursts into the colony and a Zaku mobile suit crash lands in the woods nearby. Alfred befriends the pilot Bernie. In exchange for learning all about the war and mobile suits, Alfred provides local knowledge of the land to locate a secret Gundam developed by the Federation in the colony. What starts as a naïve child looking for adventure, will soon turn dire when destruction of the entire colony isn’t beyond reason if it means stopping the Gundam.

The first episode does little to capture your attention. The peaceful start focused on Alfred’s mundane life arguing with friends at school about mobile suits and playing light gun games at home isn’t interesting. It makes you wonder what the aim of the story is. No good stuff mentioned above starts until the final scene of the episode. Setting the scene and ordinary life is worthwhile before upheaval, but it didn’t need to take so long. And it isn’t until episode 3 when we near the mid-point that matters kick into gear and the tension has weight.

Bernie is part of cell embedded in the colony disguised as service workers while they search for the Gundam. It’s interesting how one can’t quite decide on whether they are villains looking to attack the colony, made more difficult by the fact that the Gundam’s pilot is a friend of Alfred’s (unbeknownst to anyone), or heroes acting in preemptive self-defence. This moral greyness is a large contributor to War in the Pocket’s engagement.

Gundam stood out at the time as a shounen anime by, apart from putting effort in the functionality of its mechs, enforcing consequences on its characters. Shounen of the era rarely had death. Whether it was through a dragon ball wish or returning from the dead without explanation, people rarely died. It was too violent for children. Gundam, on the other hand, knew that war had casualties and that a bullet to the head meant death. This realistic approach is well present in War in the Pocket and makes it satisfying. The conflict is meaningful because the consequences matter.

My greatest disappointment with this short series is the lack of screen time for the woman next door, Christina. It’s evident that as the pilot of the Gundam Bernie and Alfred are searching for, she is to generate conflict for the two. A crush/friend is one of the enemy, which will give them pause once unveiled. Because she doesn’t have much screen time, we don’t feel this moment of revelation as strongly as the writer intends. That said, this thread isn’t core to the story, so it doesn’t collapse the house.

The core is Bernie and Alfred. Like the greyness of the infiltration cel, Bernie and Alfred’s friendship also has nuance to it. Is Bernie truly friends with Alfred or just taking advantage of some dumb kid? This thread plays out well.

To top it off, Alfred isn’t annoying like the usual Gundam brats. Yes, he does start annoying, particularly when interacting with some girl at school, but kids are like that. Be around kids for a few hours and they are bound to do something annoying – you know, kids being kids (I used to teach them). What makes Gundam kids so insufferable is that they are never not annoying while also contributing nothing to the story. Alfred becomes endearing over time and proves his purpose in the story. And for that, this anime receives my praise.

War in the Pocket is an unrelated side story of the original Mobile Suit Gundam. Apart from the general war from the original, nothing really carries over to here. This is a short story apart from the main conflict of the Gundam universe, which one can enjoy without prior knowledge of the franchise. As such, I would recommend this series to those who have an interest in Gundam yet feel daunted by its scale (for a modern recommendation with easy access, look to Mobile Suit Gundam: The Origin).

Art – High

War in the Pocket uses a more realistic art style to draw in an older audience. It succeeds in having quality animation throughout the series without sacrificing character and environmental detail.

Sound – Medium

The music is that classic old anime style. As for the acting, stick to the Japanese since the dub is so-so at best.

Story – High

A boy helps a mobile suit pilot uncover the secret of the Gundam project on his space colony. What starts as an unlikely pairing between a rather annoying mobile suit otaku and a pilot ends up as a satisfying Gundam short story.

Overall Quality – High

Recommendation: Try it. For Gundam fans, this is an easy recommendation. For non-Gundam fans, War in the Pocket is ideal if you are looking for a taste of the franchise, as it requires no prior knowledge.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Tenchi Muyo! War on Geminar – Anime Review

Japanese Title: Isekai no Seikishi Monogatari

 

Related: Tenchi Muyo (main series)

Similar: Vision of Escaflowne

Vandread

Familiar of Zero

 

Watched in: Japanese & English

Genre: Action Comedy Ecchi Harem Fantasy

Length: 13 episodes (45 min. each)

 

Positives:

  • Pretty cool world design.

Negatives:

  • The perfect protagonist.
  • So much stupid.
  • Glaring audio and visual hiccups.
  • Really, really

(Request an anime for review here.)

The original, janky, and rather rubbish Tenchi Muyo was an anime I occasionally caught on TV an eon ago. I never made an effort to watch much of it, since it was a harem with awful art. A decade later, I stumbled upon a page regarding Tenchi Muyo! War on Geminar, which had far superior art and positive buzz from fans. How could Tenchi Muyo have produced anything that wasn’t garbage? And so, with many more years passed since then, it’s finally time to end my curiosity and see the fuss.

This story has Kenshi, younger brother of original Tenchi Muyo’s protagonist, teleported to the fantasy world of Geminar with a mission to assassinate Princess Lashara, but he fails and becomes her slave before eventually fighting for her against his summoners.

War on Geminar makes a good first impression with its visual production. While not unusual by today’s standards, it was rare for what is evidently an otaku-only anime to have an animation budget – sliding stills and big boobs were the expectation. The world design also has creativity. The reptilian mech designs look good, animated fluidly in duels, and I love the idea of an airship being a landmass with a palace and forest on top. Sure, the first episode has harem markers and some fan service barf, but my impression is positive. This is nothing like the Tenchi Muyo I remember. What is this grand magi-tech fantasy kingdom?

However, once the story settles in and starts churning through daily life in Geminar, everything turns to crap. We meet all the girls of his harem, covering every harem archetype to draw in the maximum otaku audience (see cover image of this review up top for the full selection). Whatever one’s preference, War on Geminar has the girl for you. Of course, none of them has an iota of depth, their sole purpose in the anime being to fulfil the obligations of their archetype. It’s stupid interaction after moronic interaction with Kenshi. They almost have depth, right up until the harem tropes undermine their arc to keep them in the pit of trash.

Where it becomes truly atrocious though, is with Kenshi. Allow me to introduce you to the most Mary Sue character in anime. You think you know, but you don’t.

Lashara puts Kenshi to work in the high-class girls’ school as handyman, a Jack-of-All-Trades; except, the writer forgot the “master of none” part of the Jack-of-All-Trades. Kenshi is perfect at everything on his first day. Housekeeping, brick laying, shoemaking, construction work, five-star cooking, delivery, climbing, running, sword fighting – you name it, Kenshi is the best at it first try. Every girl in school is after him, but because he’s so fast and never tires, they all drop of exhaustion. His massage skills are so great that a single grope from him will leave any girl in a permanent state of crippling arousal, for some reason. Then every girl wants him to wash her back during bath time.

Wait, wasn’t this some fantasy anime with mechs? Yep, that’s what it claims.

War on Geminar has an identity problem. It can’t decide if it wants to be a fantasy war series or a high school harem. Once you strip away all art (which has weakened after a few episodes) and all the flash, this is just another bad harem. The highest budget harem you should perhaps watch for its terribleness, certainly, but still a bad harem like any other at its core.

Art – Medium

War on Geminar appears to have great art at first glance. From characters to world design, this looks far better than the original Tenchi Muyo. I like the mech designs and flying palace. There is good animation during duels, but has so much awful outside that – static shots, repeating animations that linger, and some horrible shots. One instance has smoke billowing out of a building, and when the building tips over, so does the smoke pillar. Yes, the smoke in the air “tips” over.

Sound – Very Low

The writing turns you into an idiot. The princess who speaks in third person is especially dumb. Full of kewl quips and one-liners. Even the sound design is poor, which is rare – I mean rare. For example, the guy running on grass makes the sound of heels on tiles. Why?

Story – Very Low

A boy mysteriously teleported to another world joins a cast of girls to defend the empire. This is the highest budget harem garbage ever made, Mary Sue protagonist included.

Overall Quality – Very Low

Recommendation: Avoid it or a must watch for garbage. Tenchi Muyo! War on Geminar’s production values make it easier to watch that other “so bad it’s good” titles, so if you want some absolute trash, then have fun with this one.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Awful DialogueInduces StupidityMary SueRubbish Major Characters

Full Metal Panic! Invisible Victory – Anime Review

Japanese Title: Full Metal Panic! Invisible Victory

 

Related: Full Metal Panic! The Second Raid (prequel)

 

Watched in: Japanese

Genre: Mecha Action

Length: 12 episodes

 

Positives:

  • Fight choreography.
  • Sagara’s emotional arc.

Negatives:

  • Main villain still hasn’t done anything.
  • Dull second act.
  • CG scenes are noticeable.

(Request an anime for review here.)

The original Full Metal Panic concluded without need for a sequel, followed by the pure comedy spin-off Fumoffu, until Full Metal Panic: The Second Raid reopened the story a few years later with the introduction of new villain Leonard, brother to Tessa, young captain of the anti-terrorist Mithril organisation. TSR took a darker tone as it pushed Sargent Sagara of Mithril to the edge in a satisfying conflict. However, Leonard evaded capture and it seemed the franchise would stop there, leaving us in limbo for 13 years.

Full Metal Panic is a franchise I never expected to see more of (please, Twelve Kingdoms, please come back). After a few years of silence, the finality of the situation sets in and there’s no point wasting hope anymore.

So, it’s back! And what a letdown it is.

Full Metal Panic: Invisible Victory isn’t bad – in fact, it’s rather decent, when seen from a distance. Sadly, we return to that old enemy of art, disappointment, the worst enemy, perhaps only second to that other evil called boring. As a continuation of the series, Invisible Victory brings so little to the table.

It picks up shortly after TSR, with Mithril in conflict against Amalgam, Leonard’s organisation, as it launches an attack on Mithril HQ. The start is strong with a series of high stakes conflicts and added tension by being much closer to home than usual. Sagara’s work has caught up with his personal life.

Leonard points out that Sagara has killed over 100 people so far, yet pretends to live life as though he isn’t a killer. Sagara’s reaction to this fact reflected against him is perfect. I love this wrinkle to his arc. It is ripe with conflict opportunities and consequences that could cost him everything. For instance, while dragging Chidori out of harm’s way from Amalgam, he uses a grenade to destroy a pursuing robot, but injures a passing student in the process. Sagara coldly abandons the kid against Chidori’s protests.

The problem with the story is what happens next.

A few episodes in after a devastating attack, we find Sagara on his own in a foreign land partaking in mech pit fights. For two episodes, we have no idea what he’s doing and it takes too long to get to the point, unengaging all the while. Furthermore, it introduces us to an entirely new cast of characters, none of which are memorable and at the expense of the core cast, who don’t do much this series. FMP did this before in season one with the four-part arc in Helmajistan, Sagara’s home country, to stop the sale of a nuke. The difference there was three fold. One: it didn’t waste our time wondering why he was there, away from the regular team. Two: the new characters were interesting for their short stay. Three: it was four episodes and not the focus of the season. To see that scenario imitated in Invisible Victory and done without excitement is disappointing. Some may argue that I shouldn’t compare it so much to the old, that this should be judged on its own. That’s not how direct sequels work, especially if one were to watch all seasons in succession now without the 13-year gap.

The most irritating fact of IV is how little it matters by the end. Leonard, who was the only incomplete thread from TSR, is still at large after having done little to nothing yet again. We are on the hook yet again to wait for another season, of which we have no confirmation.

One final aspect I must touch on is the use of CG for mechs and vehicles. It is undeniably rushed. FMP has used CG on occasion successfully – one of the few series to manage it. So to see Invisible Victory look worse than The Second Raid from thirteen years ago is baffling. It’s particularly noticeable when switching from a 2D close-up, detailed with battle wear, dents, and minor plays on light and shadow, to a CG long shot where the mechs no longer have detail. The models are too smooth, too clean. I understand why they resorted to CG. IV has a lot of mecha action, which would take time and effort to animate, and these fights have excellent choreography. The action is fast, fluid, and to the point. Sagara executes his opponents with the efficiency befitting his reputation. One skirmish in the suburbs between Sagara and several enemy mechs is particularly good.

I understand why. Yet, other series have managed to deliver a better product in similar situations – Studio Trigger regularly puts out great animation and Production I.G. often nails the CG used for vehicles in its titles. Full Metal Panic isn’t some small, untested franchise that can’t risk a larger budget. Why did this go to Xebec, a quick-and-cheap studio? It feels as though whoever was in charge didn’t care enough about the series, as if he had this forced upon him and just wanted it done, out of the way.

Full Metal Panic: Invisible Victory is a wasted opportunity above all else. The good elements of Sagara’s emotional arc, the fight choreography, and moments of surprising grit pale under the weight of disappointment.

Art – Medium

Looks fine, outside of the CG during action scenes.

Sound – High

The voice acting and music is still strong. Go with the original Japanese like in past seasons.

Story – Medium

Sagara’s story continues as the enemy attacks and takes Chidori. With little progress made in the plot and a dull second act, Invisible Victory doesn’t carry the momentum of its predecessor.

Overall Quality – Medium

Recommendation: For Full Metal Panic fans only. You will feel lost if you haven’t seen the other series, though I highly recommend starting this franchise. Invisible Victory wasn’t worth the wait, however.

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