Tag Archives: Comedy

Good for laughs. This tag only applies to shows that have consistent attempts at humour or are particularly funny.

Oh! My Goddess – Manga Review

Japanese Title: Aa! Megami Sama!

 

Related: Oh! My Goddess (anime)

 

Genre: Comedy Fantasy Romance

Length: 308 chapters (48 volumes)

 

Positives:

  • Gorgeous character art and designs (after a few volumes)
  • Good fun
  • Starts and ends well

Negatives:

  • Art begins in an ugly state
  • Main thread goes nowhere for ~30 volumes in the middle

Oh! My Goddess (sometimes called Ah! My Goddess) was one of the first anime I loved after having seen the 5-episode OVA and movie. It would later receive another adaptation with the first season retelling the OVA and several other volumes to be more manga accurate. It was enjoyable, but still the same section of story, more or less. The second season came about and was just comedy slice of life, much to my annoyance. Season 2 felt like a waste of time. The lack of closure has bothered me ever since.

My dive into the world of manga had me thinking of incomplete anime I could conclude in the source material. Oh! My Goddess was my first candidate. It has taken a while – 308 chapters over 48 volumes – but I did it. Does it have everything I’d hoped for?

The first shock came to me with the art of chapter one. To me, Oh! My Goddess has always had characters designs in a beautiful style I cherish. However, I find the manga starts ugly. How did they get the anime designs from this? I considered the possibility of a redraw of the manga that I hadn’t heard of, but the covers for later volumes showed what I was used to. And I must say, it is impressive to see how quickly the art improves from chapter to chapter. The art is years better within a few volumes. Thank the goddess, for I wouldn’t have been able to tolerate that Belldandy with the melting face for long. Oh! My Goddess ends up with elegant characters, expressive features, and detailed backgrounds where needed. The chibis are adorable too.

The premise in brief, for anyone not familiar with the franchise: University student Keiichi accidentally calls the Goddess Helpline and the goddess Belldandy answers his call with one wish. Thinking it’s all a joke and as a “manlet” (his words) with no chance of getting a girlfriend, he wishes for someone as beautiful as Belldandy to stay by his side forever. Wish granted! Since his dorm doesn’t allow girls, he finds himself homeless with his…girlfriend? They settle in a temple and begin to go about daily life in this unexpected relationship. No one at uni can believe someone like him got a woman like her. Her two sisters, Skuld and Urd, soon join them on Earth and the pandemonium only increases.

The anime’s second season that annoyed me so much turns out to be canon. It’s not exactly the same, but content is in line with the manga. See, Oh! My Goddess the manga stops main story progression – the Keiichi-Belldandy relationship – around volume 5 and doesn’t restart until the volume 38-ish mark. That is over 30 volumes of no progress and I could it feel more acutely with each passing chapter. The issue isn’t that the “filler” is bad (I’ll get to that in a moment), but rather that we don’t seem to go anywhere. Doesn’t even have the decency to focus on the main thread for one in four volumes – would still be a bad ratio, by the way, though it would be something. It recalls when classic Naruto was in filler mode while waiting for Shippuden. A filler arc would finally end and you’d start the next episode thinking, “Are we finally done?” only to have more filler molest you.

This middle section of arcs across 30 plus volumes focuses on side characters and most are decently fun. Urd arcs will often play on her demon half with visits from other demons, included her powerful demon mother (different mother to the other two sisters). Hers are quite good. Skuld arcs, on the other hand, are more child-like and about growing up as she crushes on a human boy or relies on her gadgets to solve all problems. I didn’t find these good or bad either way. Keiichi arcs are very much university centric, especially involving the motor club, where he has to build or repair some vehicle and partake in a race. These are among the better sub-arcs as author Kosuke Fujishima’s gearhead nature spills across the pages (he has a couple of other racing-focused manga). The background art also shines in these segments.

As for Belldandy arcs, they generally involve a challenge from a heavenly visitor. Someone either wants to bring her back or just wants to toy with Keiichi. These are among the weakest arcs. For one, they are all similar. What is it with the adult male gods/demons appearing as a child to mess with her? I don’t recall a single adult male god throughout the series (turns out the one featured in the movie is non-canon). These arcs could have been the focal points for progression, but they don’t amount to more than weird magical trials. Belldandy shines in other people’s arcs (she’s my favourite character).

My favourite of the sub-arcs has the interdimensional whale. Keiichi’s motor club seniors are going away for a time and need him to look after a couple of boxes of expensive parts. A couple of boxes ends up being a garage full. Since temples don’t have garages, they store it all in lounge room, but now they can’t use the lounge! Skuld has the idea to build a device that can create a TARDIS effect – “It’s bigger on the inside.” The intention is to expand the interior of the lounge room without affecting its exterior volume. However, the device doesn’t operate as planned and expands the room to infinity. They have no idea where their things are in this space. A creature called Schrodinger’s Whale soon appears before them, and it can navigate the space with ease as a being of negative dimensions. It’s an interesting concept clearly inspired by Star Trek (they are watching The Next Generation on TV before meeting it). I like those arcs that explore a mysterious concept. But no matter how much I like these, the total absence of main plot is nothing but infuriating.

Why didn’t they make more use of Heaven as a location? There is so much one could do on another world of immortal beings that blends Norse mythology with technology. The movie had more of Heaven than the manga series did before the final arc. So much untapped potential lay wasted.

So, after all these volumes, I reached the final arc that sends Keiichi and the three goddesses into Heaven for a series of trials that will put Keiichi and Belldandy’s relationship to the ultimate test. It is a good arc, ending in a lovely conclusion, except for one moronic detail. There is a canonical explanation for the lack of relationship progression. I kid you not, magic prevented development. That has to be the worst defence put forth by any author in the history of literature. Other than that, it’s a fine end.

I got my closure. I simply wish the journey there had been better.

Art – High

Story – Medium

Recommendation: I can only recommend the Oh! My Goddess manga in full to fans of the anime that want closure. For the uninitiated to the franchise, the first season of the anime followed by the movie is the best experience, ending with volumes 39 to 48 of the manga should you want that final tie of the ribbon.

(Find out more about the manga recommendation system here.)

Miss Kobayashi’s Dragon Maid / Blend S / Ranma ½ – Quick Review

Miss Kobayashi’s Dragon Maid

Japanese Title: Kobayashi-san Chi no Maid Dragon

Genre: Comedy Slice of Life

Length: 13 episodes

Miss Kobayashi’s Dragon Maid is about a drunk office lady who accidentally invites a dragon to live with her. It isn’t long before other dragons crash in as well.

There are five dragons: main dragon, little dragon, male dragon, rival dragon, and pedo dragon. Main dragon is the titular maid to Miss Kobayashi. Comedy largely comes from her incompetent but earnest attempts at being a useful maid to Kobayashi – and a strange obsession with serving her own dragon tail meat for dinner. This is typical fish out of water humour from a slice of life anime. Little dragon is just there for the cute factor.

Most characters have no point to this story. I know this is slice of life, a genre thin on purpose, yet even so, most of these characters serve little purpose. The worst character in both purpose and personality is pedo dragon. The old dragon whose job is carrying two massive jugs around answers the summons of a little magician boy. Her purpose becomes to molest him at every possible opportunity. They even called him Shouta… So obsessed is Dragon Maid with this “joke” that it will cut away from unrelated scenes to show her sleeping with this child and using him as a grinding pillow. Furthermore, she is completely pointless.

The other surprisingly pointless aspect is the whole dragon bit. Having these characters be dragons doesn’t play much of a factor outside of a shoehorned bit of plot involving the dragon emperor in the final episode. I think of Hinamatsuri with its alien girls. Sure, Hina’s character designs were uninspired but being aliens made a difference. The dragon aspect is just a gimmick.

Not pulling a “she’s actually a thousand years old” on little dragon was Miss Kobayashi’s Dragon Maid’s greatest surprise.

The two main characters are decent fun and I like the colours and animation. Other than that, it’s a run of the mill moe slice of life comedy and those are never great.

Overall Quality – Low

Recommendation: For moe slice of life fans only.

*     *     *     *     *

Blend S

Japanese Title: Blend S

Genre: Comedy Slice of Life

Length: 12 episodes

If you’ve heard of Blend S it’s because of the meme opening (“Smile! Sweet! Sadistic!”). It’s also the only entertaining part. This isn’t a good anime.

Blend S is a workplace slice of life series – of which there are many – filled with a cast of generic characters. The main girl struggles to find a job because despite being small and cute, her smile looks menacing. Anime, seriously, there are only so many times you can use this trope. Please, something else.

The scenarios are typical and crammed to the brim with gags, which gives the feeling that the writers don’t want you to stop and think about how nothing is happening. I don’t find it funny, so this doesn’t work for me. And the sexualisation is creepy, though not that prevalent.

You ever discover an older anime and wonder how it faded into obscurity, forgotten by everyone after the season ended? Watching Blend S reminds me of that. This anime is so dull in the face of such high energy.

Overall Quality – Very Low

Recommendation: Skip it. A new anime of its kind will be out every season anyway.

*     *     *     *     *

Ranma ½

Japanese Title: Ranma ½

Genre: Comedy Slice of Life

Length: 161 episodes

Today we end on a classic of slice of life comedy, an anime from a time when broadcasters wanted 161 episodes from a story that goes nowhere.

Ranma ½ is about a guy called Ranma who turns into a girl when splashed with cold water. Hot water turns him back again. His father arranges for him to marry the daughter from a long running dojo family. Akane plays the main love interest and foil to Ranma.

Episodes of Ranma ½ follow a rather repetitive theme of Ranma fighting someone with martial arts over some misunderstanding or jealousy, a lover spat with Akane, and some gender swapping hijinks. It doesn’t go much of anywhere. The core premise is alright – I have no particular objections there – but episode after episode of mid-level comedy, repetition, and a story that makes one step of progress per twenty episodes is dull. As mentioned earlier, Ranma ½ comes from a time when stations wanted longer anime. They try out a few, find the ones that stick, and play them forever. If you could get the audience interested, you expect their return to your station every week. This anime isn’t meant for the binge viewer. That is true of many older anime. However, many still have reason to watch them today amongst the modern series. Ranma ½ doesn’t hold up.

One final note – avoid the dub. It’s not from a time of quality dubs, but worst of all is the fact that one actress didn’t record using the same equipment. Background noise accompanies her every time she speaks. It’s like teeth against a chalkboard.

Overall Quality – Low

Recommendation: For classic slice of life fans only. At 161 episodes long, Ranma ½ is only for the diehard.

(Request reviews here. Find out more about the rating system here.)

Space Brothers – Anime Review

Japanese Title: Uchuu Kyoudai

 

Similar: Moonlight Mile

A Place Farther than the Universe

 

Watched in: Japanese

Genre: Comedy Slice of Life

Length: 99 episodes

 

Positives:

  • Knowledgeable about the space programs

Negatives:

  • Atrocious directing
  • Flatline pace from start to finish
  • Moving manga

(Request an anime for review here.)

I have wanted to watch Space Brothers since I started writing reviews. Who hasn’t dreamt of being an astronaut or travelling the stars to expand humanity’s horizon? I kept it on the backlog as one to look forward to amongst the long series, something to pick me up – an old reliable – after clearing through a stack of lesser anime. Several readers also requested this for review. Imagine my disappointment to be met with this.

Space Brothers is about the process to becoming an astronaut. It follows Mutta, a recently furloughed automobile engineer in search of a new purpose. Meanwhile, his younger brother Hibito is on top of the world, or rather, out of this world as a leading astronaut set for the moon. When Mutta’s parents sign him up for the space program behind his back, he now has opportunity to fulfil the promise made by the siblings as children. They could both go to space together.

When I say Space Brothers is about the astronaut process, I mean it. This anime does deliver on that promise. We see every step of the rigorous journey from the application to the interviews to the many training programs before one even has a hope of final selection for the rocket crew. Yep, you could spend years preparing, practicing, and training only to end up on the bench as everyone else watches Earth shrink to a marble from the window. Space Brothers does a good job of detailing the process while injecting a personal touch from the characters.

It sounds as if Space Brothers has succeeded in its mission, so how could I possibly be disappointed?

The execution of this project has resulted in the most boring anime experience of my life.

A long series that takes its time isn’t an issue for me – Legend of the Galactic Heroes is my favourite anime after all. However, it needs to justify the extra time taken. Space Brothers does not do that by any measure when this extra time goes to filler. Every shot is slow. The shot should cut, but will instead hang for a half or full second or even two (a long time in editing). How many times do I have to watch someone wake up, brush their teeth, and eat breakfast? I have lost count at the number of slow pans across a character with no animation.

Speaking of. Screenshots of Space Brothers look fine. Animation of Space Brothers looks the same. There is no animation. The mouths flap at least. When someone walks, the camera will switch to a medium shot to cut off the legs (no animation needed there) and bob a still image of the character up and down. This is moving manga. And filler.

Here’s what you do: get a camera and a copy of the manga. Now slowly pan the camera as you read panels through the viewfinder. Oh, you finished reading the panel already? Tsk, tsk, don’t be so hasty. You must finish panning the camera first or you will break the “immersion” of this man’s career. That’s the Space Brothers experience.

Speaking of again. Read the great manga instead (no camera). You will clear the full series (the anime covers half of the volumes) in a third of the time it would take to finish the anime. The anime also manages to make every character boring and none of the foreigners, of which there are many, seem very foreign.

Space Brothers has to have the worst anime direction I’ve ever seen. There is no craft, no effort whatsoever in this directing.

The acting is good, but the script lacks soul. It’s flat, likely a symptom of the bad directing. The soundtrack seems to have maybe three songs, each overused to death and made more noticeable when that damned camera is still slowly panning after the dialogue ends! I swear the sound editor turns up the volume on that one “idle’ song just to drive you mad during these moments.

I can’t even recommend it for the good parts in between the filler. There are no good parts. This awful directing is everywhere. Across the 99 episodes, I recall no tension, not even during the one tense moment.

Do not watch Space Brothers. You could become an astronaut with the willpower required to make it through this series.

Overall Quality – Medium

Recommendation: Read the manga. I cannot recommend the Space Brothers anime with how much it disrespects your time.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

DisappointingPoor Pacing

Dr Stone – Anime Review

Japanese Title: Dr Stone

Related: Dr Stone: Stone Wars (season 2 – included in review)

Dr Stone Season 3 (TBR)

Similar: Log Horizon

Cells at Work

Full Metal Alchemist: Brotherhood

Ascendance of a Bookworm

Watched in: Japanese & English

Genre: Adventure Comedy Science Fiction

Length: 35 episodes (2 seasons)

Positives:

  • The science focus is fun and different
  • Commits to the premise
  • Protagonist and antagonist

Negatives:

  • Female character designs are weak alongside the males
  • Drags at times

(Request an anime for review here.)

Are you tired of battles in your shounen anime? Has Mr Young Hero pulled out a few too many new super techniques in the middle of a fight for your liking? Has your shounen been too shounened? Then science is your answer! Dr Stone takes the typical shounen style and substitutes battles for science.

After a mysterious green light leaves humanity petrified in stone, teen whiz kid Senku awakens millennia later as an unknown fluid de-petrifies him. The world he once knew has long vanished under the unrelenting might of nature. If he revived, then everyone could come back. He makes it his mission to bring all seven billion people on Earth back to life with the power of science!

Unfortunately, he’s a weakling and can’t lift a pebble to save himself. So, he first revives his friend from the old times, Taiju, a guy perfectly suited to grunt work. Sturdy back, simple brain. All seems to go well until the wildlife sniffs manflesh and attacks the pair. Senku revives the one guy he knows able to fight lions with his bare fists – Tsukasa, “The Strongest High School Primate.” This “teenager” is equally strong in muscle and conviction. While he does save them, he disagrees with Senku’s notion that all of humanity is worth saving. His philosophy is that adults had screwed up the world before and this was a chance to fix it without them. A rift forms, and as Senku tries to revive adults, Tsukasa is shattering them to pieces.

The pressure is on in a battle of science versus muscle. And what of these other people already alive in the world? Did some resist the light?

(Fun fact: There has never been a moment when all of humanity was on Earth together since 31st October 2000, after the first set of astronauts set off for the International Space Station. The ISS has had a crew aboard ever since.)

The “what if” presented pulls you in immediately. I love the progression from one invention to the next, as if following a tech tree in an RTS. Dr Stone is over the top. But it’s over the top in the right way, as it commits all marbles to the bet. If it had been more serious, then the silly shounen side would have been farcical by comparison. Everything commits.

You do have to not think about the petrification part too much. There are holes even by the show’s logic. It glosses over the rather convenient solution to broken statues, for instance. Similarly, the science is simplified to varying degrees. The principals, formulas, and ideas are sound, but the process is like those drawing guides that go from two ovals with sticks in one step to a fully detailed horse in the next image. The author paid more attention to accuracy in chemistry than he did to biology and physics (shounen physics still prevail here). Once you roll with it, Dr Stone is a fun anime! And it’s different from other Shounen Jump offerings. I never felt like I was watching the same thing, yet again, from adaptations out of that magazine.

Dr Stone is still very much a shounen in spirit though. Grandstanding, ridiculous proclamations, reality-breaking abilities, shouting for dialogue, and that hyper shounen aura abound in this adventure. This isn’t a science documentary.

The main turn off I could see for viewers once latched onto the initial premise would be the science/experimentation segments. They are the equivalent to shounen training episodes, though learning about chemistry is far more interesting than seeing a ninja repeat the same action a thousand times. I had watched the first season when it was current in 2019; however, the season was mostly an incomplete building up towards the grand conflict with Tsukasa. See, if the first big battle was just another shounen battle, then Dr Stone would have been a waste of time. The 11-episode second season caps the arc to a satisfying point. Looking back over the total 35 episodes, I think this arc could fit in a single season were it not for the aforementioned drag during the science sections. An alternative is to extend the runtime a little, cut back on some of the experimentation, and break it up with more character work. The science over punching approach is fun – I love it – but everything needs the right pace. Being able to binge the series now does alleviate the problem a little. The cast also outgrows the character development available. At least three-quarters of the cast is comedic relief with singular personality quirks, many of them blending into a forgettable blur.

On the other hand, Senku and Tsukasa receive plenty of development and make for good leads. That said, even they could have done with more interaction to explore their ideologies in greater depth (we see plenty of their ideologies in isolation, but not enough in opposition on screen together). The more important support characters are also quite good. Once you hit tier three importance, then we meet the blur.

We see this degradation in character designs as well, where the tier one and tier two (most of them) characters have fantastic unique designs that lean into the hyper energy, while everyone else – particularly the girls – are bland, even off-putting.

My headcanon on the character design meeting:

“Artist, you know that You-Gee-Oh kid? Give me his vegetable cousin. He will make for a mighty protagonist!”

“Oh venerable author, what of the girls?”

“Eh, don’t care. Just make sure their eyes are too far apart half of the time.”

I still enjoy Dr Stone and will be watching the next season, so I do recommend it to just about anyone who doesn’t hate shounen energy. It does help to go in knowing the contents and setting expectations accordingly.

Overall Quality – High

Recommendation: Try it. Dr Stone may be shounen anime to the core, but the focus on science over action has it stand out from peers and deliver something fun.

(Request reviews here. Find out more about the rating system here.)

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Hikaru no Go – Anime Review

Japanese Title: Hikaru no Go

 

Similar: Yu-Gi-Oh!

March Comes in Like a Lion

 

Watched in: Japanese & English

Genre: Supernatural Comedy Sports

Length: 75 episodes & 1 movie

 

Positives:

  • Go is interesting and portrayed well
  • Sai is a fun character

Negatives:

  • Low production values
  • Loses steam in the finale and remains incomplete

(Request an anime for review here.)

The East Asian game of Go has made many appearances throughout the medium of anime, yet I never had any idea what it was about. Unlike chess or shogi, where you get a sense of how the game works just by looking at the board, Go looks like a mess of black and white dots to the untrained eye. My greatest concern going into Hikaru no Go was the game itself. Being a shounen sports anime (the focus is on the sport), would I lose interest because I knew nothing about Go?

The story begins when Hikaru, a young boy, stumbles upon a Go board with a bloodstain in his grandfather’s attic. Weirdly, his friend can’t see the blood. Touching the board awakens the spirit of Sai, an ancient Go master wronged in his time by a cheater during a show match before the emperor. He only has one goal – to play Go! Unfortunately, Hikaru has no interest in the game. Fortunately, Sai is a ghost that only Hikaru sees and can pester him all day to play. Sai plays his first game in this era – by telling Hikaru what moves to make – against the Go prodigy Akira Touya of Hikaru’s age. Sai wins. From the outside, this looks as if a total novice beat the best junior player in his first game. Touya grows obsessed with this kid and the secret to his talent. Meanwhile, an interest in the game begins to blossom within Hikaru.

The first thing to draw attention with Hikaru no Go (apart from Hikaru’s ridiculous hair) if watching it today is the poor art. This is a budget kids’ anime, so you know what to expect. It’s almost enough to make non-Go enthusiasts turn off the series. Then you meet Sai. What a delightful character. As you would anticipate from a tagalong ghost sidekick, the writers played much of his character for laughs. He’d be pestering Hikaru about something only for Hikaru to shout at him, appearing to yell at the wind from a spectator’s point of view. His enthusiasm for the modern is great. His love of Go is even better. Since he can’t interact with anything, he relies on Hikaru to make the moves for him and is like a nagging child when Hikaru won’t play for him. He’s not annoying though.

Sai also plays the role of mentor, providing Hikaru – and the audience – a commentary on the game, like an analytical shoutcaster, while also teaching rules and strategies. It’s a natural way to convey such information without seeming like a stilted info dump. Other mentors enter the story to teach more about the game when Hikaru attends classes or seeks tutoring later on. All of this makes it easy for the unaware (like me) to understand the complexities of the game and follow the action. After each episode is a live action segment with a real Go teacher explaining the finer details of the sport to kids. Hikaru no Go take the game seriously.

I am a major strategy player across video and board games (one of the things I’m known for). However, I have never had much interest in chess and I assumed that Go was in the same vein. It couldn’t be more different. To give you a basic idea of Go, think of it as territory control meets 2-player Snake (the mobile game). Players each take turns placing pieces (called “stones”) with the objective of surrounding the opposing stones. Once you’ve “fenced off” a section of the board, any stones within that section are yours. The game seems so interesting to play.

It was a smart move to make the first game between Hikaru (a.k.a. Sai) and Touya, giving the audience a taste of high-level play and the depth inherent in Go. This match engages you from the start. Then the story has time to rewind Hikaru back to the basics as he learns to play without Sai’s help. That reminds me of my major concern following the Sai-Touya match. I was worried that we would have a Yu-Gi-Oh situation, where the protagonist relies on an ancient spirit to win for him. In other words, cheat. I am happy to report that Hikaru no Go does no such thing. When Sai plays, it’s clearly a Sai game against other high-level players. Hikaru, on the other hand, pairs up with players around his level. He does have the advantage of an excellent private tutor, but he wins matches on his own merit. The only times Hikaru “cheats” are against nasty opponents, such as scammers.

The story spans a few years and goes in depth with the world of Go – tournaments, ranking, practice, etiquette, and so on. Should you watch a few episodes and not find Go engaging, I recommend dropping the anime. It’s not worth it otherwise. If you stick around, you should know that Hikaru no Go is incomplete, the anime ending shortly after a significant turn and from what I hear, the manga is incomplete and shelved. It’s a shame. Regardless, I enjoyed most of my time with Hikaru no Go.

Overall Quality – Medium

Recommendation: Try it. Even if you’ve never heard of go, give Hikaru no Go a shot. It is beginner friendly and the strategy makes for great duels.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: 

Incomplete