I had watched Pokémon: The Movie 2000 so many times as a child, even more than the Pokémon: The First Movie, that I lost count. It is perhaps third behind Disney’s The Aristocats and 101 Dalmatians for my most watched kids’ movies. It was a perfect storm of factors to make me love it. It was a Pokémon movie released at the height of my Pokémon mania, it featured Pokémon from Gold & Silver games, which are still my favourites, while also incorporating the legendary birds of the three elements at the centre, and gave it epic an scope to threaten the world. It’s as if Nintendo had asked little me what kind of Pokémon movie I wanted. It goes without saying, but I bloody loved this movie.
I hadn’t seen it in over a decade until I rewatched it for this review. So many memories came back to me, recalling a simpler time when I didn’t even know this was called anime, when I had no responsibilities and could waste time as though it wasn’t a limited resource. Fond memories.
Unfortunately, I doesn’t hold up as well as The First Movie. But before I get into why, let me cover the scenario in brief.
Lawrence, a man with more money than sense, likes to collect the rarest Pokémon in his gigantic flying fortress. On his crosshairs are the three legendary birds of ice, lightning, and fire – Articuno, Zapdos, and Moltres – which, when disturbed according to the prophecy, will summon the ultimate prize: Lugia. Disturbance of these legendary birds results in climate change that Al Gore can only dream of and is the reason for Lugia’s awakening. Ash Ketchum and company find themselves washed into this conflict when a storm carries their boat off course. Only Lugia and “the chosen one” (spoiler: it’s Ash) can restore balance to the elements and save the world.
I’ll go over a few positives first. I like that no one takes the prophecy seriously at first, that it’s just a story for the tourists to add character to this holiday island they end up on. By the end, it isn’t even clear if the “chosen one” aspect of the prophecy was true or if Ash just happened to be in the right place at the right time to help. As mentioned before, I love the legendary birds and their world-ending conflict feels appropriate to hype they receive in Pokémon lore. Later legendaries would power creep them to the point where one Pokémon is the God and still not feel as cool. The tension is also high from the moment the first storm hits.
Where The Movie 2000 falls flat is in the villain. Think about how many times I have seen this movie and know that I still can’t remember any of Lawrence’s character (even forgot his name). He is utterly forgettable. You compare him to Mewtwo from the previous movie and it’s night and day. Mewtwo has a clear motivation, with reasoning, a complete arc, and memorable lines. Lawrence has nothing to recommend himself as the star villain of your movie. The only positive I can give is that he’s not from Team Rocket, which is something different.
When you have a villain who isn’t a personal threat to the protagonist, it weakens the villain-hero conflict, which you need to make up for in other areas. For instance, you can have more conflict between allies to heighten the emotional drama. Looking at the previous movie once more, Mewtwo threatened Ash’s Pokémon and made them fight to the death. Now that’s heavy conflict. This apocalyptic scenario, while a tense rollercoaster, requires no emotional investment from the heroes.
As a kid, you’re first priority in a movie is the cool factor and the fun factor. Who cares about baby stuff like emotions and drama? Pokémon: The Movie 2000 is certainly cool and fun, but as an adult, it no longer contains the factors I desire most.
Before I go, I want to touch on something I didn’t properly notice when I was but a wee lad. Did they try to push a romance between Ash and Misty? The story introduces a new girl who tells them the prophecy and teases Misty about her feelings for Ash. I never got that sense from the series. Perhaps this was a test ground. Either way, it isn’t particularly relevant nor affect enjoyment. It’s just odd.
Art – Medium
The art is a little better than The First Movie, except in the case of the CG fortress, though that isn’t a serious issue. I like the texture of the environments.
Sound – Medium
I have no comment on the Japanese. No matter what I do, I can’t get used to it. Meowth, as always, is the best. There is another cover song of the main theme like before.
Story – Medium
A storm will destroy the world unless Ash can restore balance between ice, lightning and fire with the aid of an ancient Pokémon. This is a fun Pokémon side adventure, albeit one that needs a better villain.
Overall Quality – Medium
Recommendation: For Pokémon fans only. Not only is this tailored to Pokémon fans, most references won’t make sense without prior knowledge.
Princess Elizabeth collapses into a pub during her quest to find the Seven Deadly Sins, legendary warriors said to have betrayed the king. The perverted child that owns the pub saves her and turns out to be the Sin of Wrath, Meliodas. He soon agrees to aid her plight and, accompanied by his talking pig, they search for the other Sins.
The Seven Deadly Sins came recommended, so I watched it in anticipation of seeing something worthwhile. I waited, and I waited… And I waited. Something worthwhile never came. I like the talking pig – he’s good for a few laughs – and the pacing never drags. That’s about it.
The first warning sign beyond the blobby character designs (though never judge an anime by its cover, and all that wisdom) is the protagonist. Meliodas looks like a kid despite being thousands of years old. (If you’re wondering why from a marketing perspective, it’s to match the age of the target demographic.) His defining trait is groping women. This anime isn’t subtle about his “rapiness” and I’m sure they would have him do far worse if it didn’t affect the age rating. It isn’t funny like what you find in Golden Boy and Great Teacher Onizuka. The gag is that he gropes women – usually the princess. And that’s the whole gag. These jokes only work when there is some form of repercussion or counterplay. It is so encouraged that a point of conflict between him and another character is about how he doesn’t grab her arse as he does to other women.
This “humour” alongside the alcohol jokes had me questioning the target market at first. I had gone into The Seven Deadly Sins without research, so perhaps my age group assumption was off. However, everything else is in line with a typical battle anime for a middle school audience. The baby-faced art and dumbed down story don’t mesh with the sexual and alcoholic humour. It’s not that it’s inappropriate for kids – this is for the individual to decide – but rather, I don’t think they’ll get it. And it’s not the same as adult jokes hidden in Pixar and DreamWorks movies, which slip by children for adults to find hilarious. Thankfully, the series seems to grow tired of this joke and barely uses it after a while.
I don’t know what to make of the other characters. Most don’t do much. Elizabeth is a nuisance who cries at everything, including in the middle of a deadly battle because Meliodas is nice to her. It’s as lame as it sounds. Ban, the immortal Sin of Greed, has the most screen time after Meliodas and the only real character arc. I liked his backstory with the Fountain of Youth and his theme, naturally, of greed. I thought this to be a turning point in the series, but alas, it goes back to Meliodas the Boring. The other Sins are filler characters preceded by much hype and no payoff. I assume they will have their time to shine in later arcs, in which case they should have come into the story later on.
One thing Hunter x Hunter does well is not keeping side characters around when they aren’t story relevant. Naruto is similar with the team system, where it can logically bring along only story relevant characters for the current mission. In The Seven Deadly Sins, once a character joins the group, you know they will hang around doing nothing most of the time.
A final point I want to make on the characters relates to the seven deadly sins theme. This was most famous in Fullmetal Alchemist with the villains, where you get why they have the model the seven sins. Each of those villains is a perfect match to their sin while not being one-note either. They are fantastic characters. The seven deadly sins in this anime don’t seem to have any point of relevance to the theme. Why are they titled after the sins? They each committed some sin as part of their backstories, yet it doesn’t relate much to the sin with the slight exception of greed. Meliodas, for example, failed to protect someone. What does that have to do with wrath? Most of these characters have similar sins, so they could equally fit the Wrath title. Furthermore, unlike FMA, these personalities have nothing to do with the sin, weakening the theme even more. I’m willing to bet a considerable amount of anime bucks that the author read FMA, thought the villains cool, and decided to use the theme in his manga, but made them the good guys to differentiate himself without understanding what made the others so great.
These aren’t terrible characters – apart from Meliodas, perhaps – and have enough dimension to avoid being flat. They simply don’t have anything to elevate them, which is where the theme could have played a significant part.
I haven’t even talked of the action yet. The action is as stereotypically battle anime as you can get. It has impossibly fast moves (no need to animate), delayed damage, invincibility to attacks when standing still, crying ability names, and a secret move for each fighter. The Seven Deadly Sins greatest action crime is the “just kidding” fake-out. Once every fight, a character will take massive damage or an instant kill attack, pretend to take the hit or be out of the fight, but then, “Just kidding!” they’re actually fine. (If they would all die, then we could get out of here.)
It also has the laziest battle progression. With the use of lightning fast attacks almost exclusively, we don’t see how someone survives an attack – they stand there and take it – and the defender has to tell the attacker how his ability worked for the audience’s sake. Every. Single. Fight. If that’s not lazy, I don’t know what is.
When someone breaths fire and the opponent creates a shield to block said fire, we don’t need an explanation. In The Seven Deadly Sins however, someone breaths fire, the opponent takes the fire to no consequence, and then has to tell us how invisible fire-eating thetans cover his skin or some nonsense like that. This is what I imagine a boxing anime would look like if the creator knew nothing about boxing. Did he get through the opponent’s guard by feinting left to land a right hook? “What does feinting mean? His punches just go through because of abracadabra. But don’t worry, the opponent takes no damage because of mumbo jumbo.”
No effort went into figuring out how the abilities work and how characters would attack/defend with them in battle. I’m sure you, dear readers, could all point out instances of impossibly fast or fake out actions in other battle anime and wonder why I criticise them so much here and not there. These action techniques are valued in rarity. When Rock Lee drops the weights and goes lightning fast (note how we can still see the action and slow motion adds impact), it matters because it’s a change from the norm. Sticking with Naruto, you see Gaara survive all manner of attacks without a scratch and you’re thinking, “How the hell does he survive?” He’s the exception, which makes him more interesting. When the series does reveal the secret behind his sand armour, it only has to explain once before we can see it in action, in detail, from that point forward. Deadly Sins’ problem is that these techniques constitute 90% of the action. Add on to this the “everyone has a trump card” ability mechanic, and it becomes boring real fast.
If you are new to battle anime, The Seven Deadly Sins will likely seem decent. It has competent production values – it’s no Beet the Vandal Buster – and fights don’t have padding to last several episodes. The tournament takes a few episodes, not an entire season, which is refreshing. However, in all other respects, I would recommend the established series like Naruto, My Hero Academia, or Hunter x Hunter. The battle genre is one of anime’s most competitive and it certainly isn’t lacking in content to keep you busy for the next century, so to turn to The Seven Deadly Sins, you must be desperate.
Art – Medium
I detest the character designs of The Seven Deadly Sins, especially the baby faces. Though it looks made for kids, the art doesn’t match the content other than in its immaturity. The animation is better than the style.
Sound – Medium
The dub cast uses their Sword Art Online character voices, which I couldn’t un-hear, so you may want to go with the Japanese. Could do with more memorable music – battle anime usually have memorable soundtracks.
Story – Low
When the Holy Knights of Britannia overthrow the king, a princess goes in search of the legendary warriors known as the “Seven Deadly Sins” to reclaim her kingdom and defeat the tyrants. The Seven Deadly Sins is as generic as imaginable in its action, often at the expense of character and story that showed potential. The pacing is good.
Overall Quality – Low
Recommendation: For action anime fans only. The Seven Deadly Sins feels worse than the sum of its parts, owing to a lack of anything to differentiate itself from the competition. You could watch so many other battle anime first.
The first soundtrack I ever owned was for Pokémon: The First Movie on cassette. It was all I played on my Sanyo Walkman for months. Listening to a particular song was a challenge, as I had to fast forward and guess when to stop. Nope, too early – still on ‘Don’t Say You Love Me’. Oops, too far. Screw it; let’s just go back to the Pokémon Theme. Only good song on the list anyway. (Man, I’m glad I live in the future.)
The release of Pokémon: The First Movie was a major event in the West. Pokémon was at the height of popularity with the trifecta of games, anime, and trading cards. We kids went nuts for a movie featuring Mew, the rarest Pokémon. Would we receive the adorable monster in game and in card from at last? (Spoiler: No. Nintendo hated us. Bastards.) To see Pokémon on the big screen was mind blowing to the child mind. What about all these years later, though?
You know what, it ain’t bad.
The story centres on Mewtwo, clone of the ancient Mew, believed to be the most powerful Pokémon. Breaking free from the shackles of his creator, Mewtwo seeks to prove his superiority over humankind and all Pokémon by inviting the best trainers to the ultimate challenge on his island. Of course, Ash Ketchum, who has actually never won anything meaningful in his Pokémon trainer career, receives an invitation – ‘cause protagonist. Little do he and the other trainers know that Mewtwo has sinister plans for their Pokémon.
The First Movie was refreshing at the time for having a plot with serious stakes – the end of the world and all natural Pokémon. The main series suffered from endless low-stakes episodes, usually undermined by Team Rocket. Ash had never faced a challenge. In fact, the series hated challenging him so much that in the Pokémon League, the final test for a trainer, he lost not because another trainer bested him, but because his Pokémon doesn’t listen. Super lame. The First Movie had weight, which holds up today.
It’s also great for fan service, bringing together most fan favourites such as Charizard, Venusaur, Blastoise, and Gyarados in one place for an epic battle. Let’s not forget Mewtwo, the star of the show. He is a great villain. You don’t expect a Pokémon villain to have good and bad qualities in conflict within himself as he seeks a purpose. And he delivers one of the deepest lines in history. (I hear Gandhi rose from his grave upon hearing Mewtwo’s words.)
Mew plays well off Mewtwo. I love how Mew cares so little for Mewtwo’s bravado, more interested in playing around like a cat distracted by yarn in the face of destruction.
Team Rocket is a pleasant surprise too. As funny as Team Rocket can be in small doses, having them appear every episode to derail the plot grew tedious. In The First Movie, they’re hilarious and complement the film rather than get in the way. Meowth has always been the best character and he has some great lines in this, and the fight against his clone is great. There’s something amusing about Meowth chatting with his clone while all around them Pokémon are stomping the life out of each other.
Pokémon: The First Movie won’t hold any interest if you aren’t a fan of the franchise. This is aptly described as the best episode of the original series rather than a standalone film. But if you do have any passing interest in the franchise, even if purely through the games, Pokémon: The First Movie is the perfect trip back to childhood.
Art – Medium
Though Pokémon: The First Movie looks much better than the series, it still barely reaches the standard for good anime visuals of the time.
Sound – Medium
I can’t watch Pokémon in anything but the dub – I don’t even know most names in Japanese. Meowth is always the best voice, but Mewtwo has the best dialogue this time. The soundtrack is mostly pop songs that haven’t aged after their populist inclusion in 1999. They don’t fit. At all.
Story – Medium
The ultimate Pokémon invites the best trainers to his island for a test of strength, where he can cement his dominion over mankind. Mewtwo’s villainy and the ultimate lesson of Pokémon: The First Movie make it one of the franchise’s best stories.
Overall Quality – Medium
Recommendation: A must for Pokémon fans. Even if you aren’t a Pokémon fan, The First Movie is an enjoyable ride down nostalgia lane.
Hunter x Hunter is purported to be different from other shounen battle anime. Let’s start by dispelling this notion, as it only sets up false expectations and ultimate disappointment.
Like all battle anime, Hunter x Hunter (don’t pronounce the x) is about a kid with big dreams. This time, we follow Gon Freecss, a boy in search of the father that abandoned him and his mother. To that end, he must become a hunter like his father before him in the belief that the profession will open new avenues of investigation.
Naturally, the story starts with Gon taking the exam to become a hunter. And here we hit the first brick wall. The Hunter Exam is tunnel-through-the-mountain boring! The exam is just one fake out after another.
Gon lives on an island, so must travel by ship to the mainland. Little does he know that the crossing is part of the test. Once ashore, he asks for directions to the exam, except the false directions are also part of the test. Then it’s an old lady with riddles, followed by a secret password into the exam site. But wait, that isn’t the site. We have to run a marathon first to get there! Watching people run, how riveting. Alright, are we done yet? No, we need to cook some barbeque. (Just kill me now.) And on, and on, and on, and on, and on, and on, (did I mention the recap episode halfway?), and on, and on…and on it goes for 21 episodes of boring task after boring task. This exam is every idea the author came up with dragged on for eternity. Why not pick the best three ideas and make something engaging of them? It serves no purpose other than to introduce characters, which could have happened naturally later had the exam be removed (and most introductions don’t matter anyway – more on that later).
Could a 21-episode exam work? Certainly, if interesting. Narutomanaged it with the chunin exam using secret ninja techniques called “character development”, “meaningful conflict”, and “story progression”. Had the first episode of HxH been after this arc, all we would need is the narrator telling us, “This is Gon. He’s a hunter.” Twenty-one episodes saved. It’s the worst start to a shounen anime I’ve seen, barring the ones that had no potential to begin with. The arc isn’t filler, but it may as well be.
The plot next moves into a tournament arc, another common element of the genre. Gon and Killua have to fight to the top of a battle tower with hundreds of floors and millions in prize money. Matters get serious from the 200th floor onwards. Thankfully, we don’t have to watch all 200 floors – good performance leapfrogs contestants up faster.
The downfall of the tournament arc is the training sessions that eat up too much time between fights. HxH has a massive problem with over explaining its concepts and making them unnecessarily convoluted. This anime uses auras. If you’ve seen anything with aura powers before, you’ll get the point in a minute. HxH deems you too stupid to grasp it in less than hours of lectures. You can bet your savings that it will pause every fight for some long-winded explanation of X character’s power and strategy.
Training episodes suck because they have no plot nor any internal character growth. It isn’t a problem exclusive to this anime, yet these are particularly boring. Off the top of my head, only Bleach does them worse.
The first great moment occurs in episode 31 when Gon faces Hisoka, an interesting Pierrot-like villain, who values the challenge above all else and will go to extreme lengths for the greatest challenges, such as saving heroes with potential to contest him in future. He takes a keen interest in Gon. The exam introduced us to him and his villainy, but it all repeats here anyway. His power is a malleable aura compared to bubblegum that can manipulate targets with puppet strings, among other magician-type tricks. He’s a theatrical fighter that loves to put on a show.
Hisoka belongs to a villain group known as the Phantom Troupe, which leads into the next and best arc of the series. Gon and friends head to the big city to earn big bucks so they may buy a video game that will lead to his father. The Phantom Troupe arc succeeds where the others fail because it is all plot relevant and gives all main characters something to do, rather than forgetting half the team (more on that later). It also helps to have several interesting villains that pose a real threat. A highlight is the fight between Kurapika, the guy I confused for a girl in the artwork, and a villain. He is the revenge guy of the series, as there must be one in every shounen. Despite sharing much with others of his archetype, he works thanks to an interesting ability that cleverly explains how he can hope to match such powerful villains, but without overpowering him for the rest of the series. Shounens usually have to pull some convoluted nonsense to backpedal the power, such as Bleach with its moronic power resets.
At the end of this arc, 58 episodes in, I’m not blown away, yet it has been on an upward trajectory and I am convinced it’s only the good stuff from here.
Boy was I wrong.
The Greed Island arc that follows is somehow worse than the exam. Greed Island is the video game Gon seeks on his father’s trail. Players enter the game world and fight using cards with abilities. That’s right, we are in Yu-Gi-Oh now! It’s as dumb as it sounds. This arc was just an excuse for the author to cram in more convoluted mechanics and hours of idiots explaining how they work. If you want to see some of the worst pacing and exposition anime has to offer, watch the dodgeball game in this arc. Only masters of Zen can handle such trash.
The main villain for this period, a punk that blows people up with the power of cards, is pathetically dull. Much like the exam, this arc amounts to little more than wasting 17 episodes of your time. If I didn’t know better, I would believe this to be a filler arc.
Finally we come to the Chimera Ant arc, the longest at 61 episodes long, which tells of a species of dangerous human-creature hybrids that soon develop aura powers. The Hunter Association dispatches many hunters to deal with the threat.
The story has now gone from a big city, to a video game, and reached a monster slaying fantasy. Hunter x Hunter lacks focus. This review is so long because I feel as though I am reviewing three different anime at once. Watching this series gives the impression that the author had too many ideas and wanted them all to be in one story, jumping impatiently from one to the next. Remember the Big Bad Phantom Troupe? They’re barely relevant after their arc. That Yu-Gi-Oh garbage? Forget it ever existed. Arc after arc seems to wipe the relevance of the story that came previous. None suffer more than HxH’s characters.
Each arc dumps a boatload of new character on your lap for you to care about, only to take them away as soon as the arc ends. “What happened to that guy?” I kept asking myself. At the start, HxH presents a core group of four characters. Remember Kurapika of central importance against the Troupe? He’s barely in this. Oh yeah, there’s some guy called Leorio – you’ll know him as the tall guy you see on most cover art who receives enough attention for a major character. Well, he has as much screen time as a minor character. Only Killua with the white hair has the screen time to match his relevance alongside Gon.
So when we come to the Chimera Ant arc, it is no surprise to have over 50 – yes, 50 – new characters thrown at the story. A story, I might add, that isn’t directly relevant to the main plot even with 61 episodes. Interestingly, however, it’s a good arc. It starts slow (could have fit in half the number of episodes), though once the main villain emerges in act two it shows promise, until it finishes with a strong third act. The heart of the story is the Chimera King villain that questions life, morality, and meaning.
This arc gives fans a reason to call HxH dark, “the darkest shounen anime”. It isn’t really. It’s only dark if you haven’t seen what a proper dark story looks like. A villain killing random civilians isn’t dark – it’s just meaningless. There are a couple of dark moments, but it’s nowhere near enough to call the series dark. What Itachi does in Naruto is darker, yet I wouldn’t call that anime dark either. That said, a false reputation doesn’t take away from the strength of its third act. It’s a shame the arc has to be part of this anime. Both this arc and HxH would have benefited from separation. The Chimera Ant arc works as a standalone story similar to From the New World and with its removal, HxH can refocus on the plot. There is a main story consequence resulting from the Ants, but that could have come just as easily from the Phantom Troupe.
What HxH boasts in the end is two good arcs, which still need work, and a mixture of decent and utter trash for the remainder of the time. I haven’t covered half the problems with HxH in this already too-long review.
A common note you will hear of this anime is that it is the best of the battle shounen. It has the smartest fights, greatest characters, best villains, and most complex stories, they will tell you. Does it? Not really. There are smarter fights, greater characters, and better villains in other shounen anime. Nor is HxH different from the norm. You have the same types of arcs, the same cast of characters, yelling for power, energy attacks, poor explanations, and there is even a Super Saiyan mode (I won’t give it away, but it is the goofiest super mode I have ever witnessed). It does do one better than the rest – no unofficial filler, though that doesn’t save it from other pacing issues, including a narrator that repeats everything we just saw.
Many of these problems are common to most entries in the genre though. Would I recommend another battle anime over this? I don’t know. No matter which you pick, you have to tolerate a lot of garbage.
Is HxH better than most of the genre? Sure, why not. With such a low bar, it isn’t difficult to hit single digit ranks, though that is still low when looking at anime as a whole. If coming from Dragon Ball Z, as this did with the 90s manga release, it would seem mind blowing to have any strategy to fights, character development, and a story that’s more than “punch the bad guy”.
The difficulty I have with justifying a recommendation to watch Hunter x Hunter is in its 148-episode length. Consider how many other better anime you could finish in that time. And you have to factor in that no one has any idea when or even if this will ever receive a conclusion. If you love shounen, you will love this – I don’t doubt it. But if you don’t love shounen, then I can’t recommend it.
Art – Medium
What is with these character designs? Everyone looks like a bootleg knock off from other anime with no thought to theme or cohesion. There’s a reason these characters feature so little in aesthetic contests. Like all long anime, the budget has to cover too much ground. However, unlike other battle anime, HxH doesn’t drop in quality for action scenes – quite the opposite. A pleasant surprise.
Sound – High
The acting is the strongest area of HxH and the music is solid, though lacks variety for such a long series.
Story – Medium
A kid becomes a hunter in a quest to find his father, but will have to overcome many trials and foes before the end. The short version: Phantom Troupe and Chimera Ant arcs are good, and I wouldn’t bother with the rest.
Overall Quality – Medium
Recommendation: For battle shounen fans only. Hunter x Hunter doesn’t have the crossover appeal to go beyond its demographic. For those who do start, note that the series is incomplete with no continuation in sight.
We last left the franchise in the Fate/stay night visual novel, a mess of an artwork mired in exposition, sloppy writing, and worse sex. Fate/stay night: Unlimited Blade Works adapts the second arc of the visual novel, with Rin instead of Saber as the romance option and Archer taking the Heroic Spirit spotlight.
Protagonist Shirou summons Saber to participate in the Holy Grail War against other magi and their servants. By a matter of convenience, he teams up with Rin and her servant Archer.
The genericity of Shirou hasn’t changed. He’s your goody two-shoes harem protagonist but with a hero complex to make him an action harem protagonist. His plot armour from arc one makes less sense this time, and he becomes instantly powerful before the end – I believe they call this an ‘ass pull’ – and as such, is the worst holdover from the source material.
Thanks to a dramatic cut in exposition and filler scenes, Rin doesn’t wear out her welcome, though she is still an average tsundere with more stereotype than brains. She whines too much. The romance with her, though irrelevant to the plot, has no foundation (the horrendous sex scenes were seamlessly cut). Unlimited Blade Works is actually about Archer and his backstory, as Fate was Saber and her history.
Like before, the suspense comes from the Heroic Spirit’s identity, even more so with Archer because of his amnesia. I am torn on the result. On one hand, the backstory itself is a great idea, yet on the other, the present day component – the consequence of the backstory, if you will – is garbage. I can’t help but feel that Unlimited Blade Works would have been superior if it only had to take inspiration from the source, not the beat-for-beat story.
That said, this anime is an improvement in every area. Yes, it could do with less explaining of mechanics when it shows them later anyway, and moments of describing actions before doing them drool off the visual novel, but this is still so much better. You can’t imagine without having played the game.
With all the visual improvements, I am disappointed that the fights aren’t smarter. This anime often receives the name ‘Unlimited Budget Works’ for all the animation and effects it has, but as anyone who’s watched a Michael Bay film will tell you, effects don’t make great action. Fights look good, sure, but they aren’t smart. How rarely anyone kills a weak mage while their servant is away in battle. Villains allow good guys to walk away despite impressing upon us the victory condition of killing all other mages. It isn’t just one villain – several villains do this. It’s as though the author couldn’t think for more than two seconds about plausible scenarios for characters to escape. How many times now has it been, in anime, where the premise is about fighting to the death, yet doesn’t happen?
Each subsequent fight is less interesting than the previous. The tension wanes when you realise consequences aren’t what they promised. The hype lies. Rin tells us that Berserker will wreck everyone in a fight, yet the fight against him is incongruent with her words. The author again didn’t spare a thought to finding a creative solution in beating a seemingly invincible opponent. I mentioned inconsistencies between arcs in the VN review, which we can see in effect here, as Berserker was conveniently stronger in the first arc when the author needed to kill another character. The rule breaking is still alive and well.
Why are the masters kids when an adult mage would crush them? It’s also convenient that all the mages connect to Shirou in some way – another source material problem. Honestly, 90% of the problems in Unlimited Blade Works stem from the visual novel. With a little extra thought, a little extra planning, a little better dialogue, this could have been a great anime.
What does Fate/stay night look like without the lead weight of the visual novel? Find out next time in the Fate/Zero review.
Art – High
I love the triadic colour palette of red, blue, and bright yellow. Its vibrancy pops in motion – gone is the ‘OC, don’t steal’ character art. Great looking fights use CG and particle effects, though often at the expense of substance. Occasional bad CG such as the skeletons slaps your eyes.
Sound – High
The voice work is good, but I’m not a fan of several casting choices in English. The music complements proceedings, except OPs and EDs seem out of place.
Story – Medium
Seven mages summon seven Heroic Spirits of myth and history to fight for the Holy Grail. This is arc two of Fate/stay night, focused on Rin and Archer instead of Saber. Unlimited Blade Works salvages the best parts of the visual novel to create an entertaining, if not deep, action anime.
Overall Quality – Medium
Recommendation: For anime action fans. If you love anime’s signature action of one-on-one fights then you will love Fate/stay night: Unlimited Blade Works, when able to overlook the story and writing problems. It isn’t necessary to watch the first arc unless you’re interested in Saber. Watch Fate/Zero first.