Tag Archives: Action

Often high in violence and fast-paced. Not necessarily gory, though can be.

Kabaneri of the Iron Fortress – Anime Review

Japanese Title: Koutetsujou no Kabaneri

 

Similar: Attack on Titan

Parasyte -the maxim-

Seraph of the End: Vampire Reign

 

Watched in: Japanese

Genre: Fantasy Action Horror

Length: 12 episodes

 

Positives:

  • Good art and environmental lighting.
  • Steampunk feudal Japan.

Negatives:

  • Almost everything is clichéd in execution.
  • Idiot plot.
  • No meaningful threats.

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Kabaneri of the Iron Fortress starts at full steam ahead with an intense scene of an armoured train under attack by undead Corpses. One soldier detonates his own heart after a Corpse bites him in front of his comrades.

Once the train arrives in the safety of the city walls for some downtime, the problems come hard and fast. For example, the exposition. Every crewmember has to strip for inspection of bites from Corpses, as they would infect the whole city if gone unchecked. Despite seeing this before us, Ikoma and his sidekick explain this to each other as if they’ve never seen it before, which is a clumsy way of telling the audience. Why do writers keep writing themselves into bad exposition when the visuals do the job?

What follows is a tedious scene for conflict when soldiers shoot an innocent man under suspicion of infection. Its purpose is to give Ikoma a moment to grandstand and play the hero. The problem is that there was no threat and the situation would have resolved by inspection, which they were just doing! An actual threat would serve better – say, a stowaway Corpse.

I pushed this clumsiness aside in the hope that once past introductions and back to the action, Kabaneri would become good again. This hope is dashed with the introduction of Mumei, a cutesy princess-looking girl that feels out of place. She not the right sort of ray-of-sunshine-in-a-grim-world character. To worsen matters, she can kick off a Corpse’s head with her bladed shoe in one swipe. I thought that was ridiculous until episode two had her parkouring through the streets, felling Corpses like zombies out of Left 4 Dead. Why is humanity afraid when one person can take on hundreds? She also has that annoying “I guess I’m strong, whatever…” trait to make her insufferable. The revelation behind her ability is that she’s half Corpse – a Kabaneri. This transformation also occurs to Ikoma.

All the danger presented in the opening scene with Corpses stronger than humans? Gone. Tension? Evaporated.

Not even a train full of Corpses crashing through the city gate can revive the dead intensity. You would imagine that the potential conflict of mistrust from having two Kabaneri on your train of human survivors would be great, but you’d be wrong. The commander locks them up, which is a good start, yet this confinement resolves itself with little effort. Instead, the story focuses on some useless old people that want to stop the train for a funeral for the city’s fallen. Never mind that Corpses are on their trail and that they don’t have enough food to reach the next city at full steam. What is this, a population of idiots?

Everyone foams at the mouth to kill the Kabaneri, but two seconds later, when Mumei kills a Corpse amongst them, they bray for her blood because the Corpse was pregnant, despite the foetus being tainted already. Make up your minds! That’s when I understood this plot: Conflict only exists in this world because the people are all idiots.

The story has no point of redemption. Yes, they introduce stronger undead and a human villain, but no audience would care when it’s all so generic. It’s not clichéd in the right way – it’s not the cliché people pay for when buying a Harlequin Romance. Kabaneri of the Iron Fortress cobbles together every mistake that comes from the predictable. You can predict the bad conflict and weak scenarios it will present.

People fight off the undead from fortress trains in a steampunk feudal Japan – sounds awesome, right? I’m not the only one who thinks so, yes? How do you make this so uninteresting? If not great, such a premise should guarantee an entertaining anime, at least, and yet, they didn’t even manage that.

Art – High

Wit Studios’ art style is immediately recognisable, as shared by Attack on Titan. Though Kabaneri doesn’t have all the flash of that anime, it is more consistent in quality, particularly when it comes to the CG. The art evokes strong atmosphere.

Sound – Medium

The music may not be to everyone’s taste, combining orchestral with electronic, which I enjoyed. The voice work is fine, but serves shallows dialogue and characters.

Story – Low

In a steampunk feudal Japan, humanity fights off Corpses from the safety of their mobile rail fortresses. After an intense start, Kabaneri of the Iron Fortress derails into a story and characters with no thought beyond the clichés.

Overall Quality – Low

Recommendation: Skip it. Kabaneri of the Iron Fortress should be great on the premise alone, but its execution is so predictable and banal that you’ll feel like you’ve seen it before.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: 

Induces Stupidity

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Castlevania – Anime Review

Related: Castlevania Season 2 (TBA)

Similar: Hellsing Ultimate

Vampire Hunter D: Bloodlust

Berserk

 

Watched in: Japanese & English

Genre: Fantasy Action Horror

Length: 4 episodes

 

Positives:

  • Faithful to the games.
  • Looks and sounds great.
  • Deeper than expected.
  • Unflinchingly brutal.

Negatives:

  • Too early to gauge full quality.

(Request an anime for review here.)

In the same way that game-to-film (or vice versa) adaptations bring the worst out of art, game-to-anime conversions are mind-numbing experiences that contain none of the game’s magic. When Netflix announced a Castlevania series, I didn’t even bother adding it to my ‘might, perhaps, one day if there is no more anime, eventually’ list. The series releases and the strangest comment reaches my ears… It’s good. What unspeakable pact did the creators enter into?

While not an anime, Castlevania adopts plenty from the likes of Hellsing and Vampire Hunter D in its adaptation of the game franchise of the same name. More specifically, this uses Castlevania III as a launching point with some Symphony of the Night elements.

The first episode introduces us to the human Lisa as she enters Dracula’s castle and meets the vampire lord of Wallachia himself. Rather than throw her out – or worse, drain her – he is endeared by her desire to learn science and spread such enlightenment across mankind. She doesn’t run away like the others. He teaches her chemistry to help the villagers and marriage is not far behind. However, the Church grows suspicious of her newfound curative abilities and finds heathenistic devices in her house, such as instruments of glass too thin to be of human creation. They burn her at the stake.

Oh what a grave mistake.

Dracula’s wrath unleashes a demon horde across Wallachia. The land is now a place of death. At a small inn still untouched by the horde, Trevor Belmont is drunk and getting drunker. His family of demon slayers fell from grace since their excommunication by the Church, so there’s little to do but drink these days. Even a horde of game doesn’t interest him. A human plea will soon change this.

So, the story starts like a Castlevania game, and it does well by setting the stakes as high as Dracula’s castle and giving a flawed yet likeable protagonist. Then there’s Dracula, exuding majesty and awe-inspiring power. They didn’t tone him down. I was prepared for something like the Devil May Cry anime, where the characters, especially protagonist Dante, have none of the personality that makes them enjoyable. Instead, Castlevania added more than what was to be found in the games.

These four episodes serve as the setup to a grander series. They establish Dracula, Trevor and his allies, and the subplot of the Church, which added the story depth to turn this from good to great. I hope to see the Church subplot throughout the series.

The action is no wet skeleton either. It’s gory and brutal, as it should be for the franchise, and the choreography has thought behind it. Duels are especially satisfying.

With all this praise, what’s the downside? Well, it’s hard to say at this point, as I am reviewing the start of a series. I have no complaints right now, but elements could become problems. For example, Trevor’s bravado will turn annoying if overused and he trash talks instead of fighting, like a bad villain monologue. The inside of Dracula’s castle may also have little story, with all interesting plot occurring outside under the Church’s influence. Who knows? It’s too early to say. Still, it looks right, sounds right, and feels right.

I can’t wait to see what comes next for Castlevania.

Art – High

The art feels like the games turned animated, dripping with gothic atmosphere. Some animation is jittery, but good overall.

Sound – High

The accents work well in English. The Japanese is good enough if you prefer that. Music complements the dark atmosphere.

Story – High

A son in the long line of once-noble Belmonts prepares to fight the Lord of Darkness, Dracula. Castlevania is a great start to adapting such a venerable franchise.

Overall Quality – High

Recommendation: Watch it. Unless you can’t stand gore, Castlevania’s four episodes give a good taste of whether you should look forward to more.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Strong Lead Characters

Negative: None

Hand Shakers – Anime Review

Japanese Title: Hand Shakers

 

Similar: Kiddy Grade

Get Backers

Big Order

 

Watched in: Japanese & English

Genre: Supernatural Action

Length: 12 episodes, 1 OVA

 

Positives:

  • None that I can imagine.

Negatives:

  • The CG. That awful, awful
  • Camera won’t keep still.
  • Meaningless action.
  • Predictable in every way.
  • The music loops.
  • The whole handholding gimmick.
  • Amounts to nothing.

(Request an anime for review here.)

Jesus. Christ. Welcome to CG hell.

Hand Shakers doesn’t even try to ease you into its septic tank; it shoves you in with the opening scene, where a kid ties a girl in bondage with the worst CG chains as he demands more power of her (by stomping on her crotch), unleashing more hideous chains across the duel arena. Maybe if they spent less time on the boob physics and more on the animation, it wouldn’t haunt the audience for life. One scene, that’s all it takes to know you are in for some grade-A slop.

In the world of Hand Shakers, designated couples can summon powers known as Nimrods by holding hands to duel other such ‘Hand Shakers’ in the alternate plane, Ziggurat. The couple that defeats all others will earn a meeting with God to have a single wish granted.

Where these powers come from exactly, how they work, why God would have this absurd tournament, or how these people got chosen, aren’t questions for which you should be seeking answers. Hand Shakers will give you nothing. Its true desire is to shove that CG down your throat until you’re gagging out of every orifice.

People think Berserk 2016’s CG is bad – it is – but it has nothing on Hand Shakers. Why do these CG-heavy shows treat the camera like a dog toy, throwing it about everywhere as though angles, shot composition, and timing don’t matter? Hand Shakers’ camera cannot seem to keep still. Just because you don’t have to redraw characters when changing angles, does not mean you have to swing the camera around like a drunk. One early scene has Protagonist Kid talking to some girl in class and out of nowhere, the camera circles around the pair (now in full CG) in a sweeping motion as if to suggest something grand is happening. You want to know what they’re talking about? How much he concentrates when tinkering with electronics. Woah, easy there! There’s no need to leap out of your seat with excitement. I know this camera just blew your mind, but keep it in your pants, please.

When filming the action of meaningless nonsense, the camera is jittery, flying all over the place with no rhyme or reason. The artist’s graphics card also needs an upgrade to hit more than 15FPS. Hand Shakers looks even better with the random use of fish eye lens and this screen filter that darkens the bottom of every shot. Is the ground supposed to be darker? Who cares!

The greatest, the crowning glory of this eyesore graces our eyes in episode six. Now, those chains looked bad, Protagonist Kid’s cogs (yes, his power is controlling cogs) are eye cancer made manifest, and characters changing to CG on the fly is as jarring as pickles in a sealed glass container, yet none of these come close to episode six. In this episode, Protagonist Kid and his dead-loli partner fight against the Children’s Card Game Kid and his big sister (she wants to bang that shota dingle-dangle – what a shocker). Card Kid’s power is summoning monsters from his TCG. When he summoned that Flame Emperor Dragon, I pissed myself with laughter. My expectations were already at the bottom of the cliff – I couldn’t go any lower, and then Hand Shakers proved me wrong. My expectations were now falling towards Earth’s core.

All the ugliness could be tolerable if the story and characters were good. No. None of this anime is good. The entire gimmick is that the main couple must hold hands for everything – the girl will die for some reason if he lets go. Could you be any lamer? I swear this is the author’s fetish, expressed by self-inserting into this nonsense. It’s the only explanation for this handholding obsession. Oh, you know those powers called Nimrods? Nimrod is an archaic insult, meaning idiot. Fitting.

Hand Shakers is also predictable. See two people together – one male, one female – in an episode? They will be the next opponents. (Do try to act surprised when they reveal themselves.)

None of the dialogue says anything throughout this story and the characters are equally empty, no more so than the loli girl Protagonist Kid enjoys going to the bathroom with (“The rules say we must hold hands at all times, so you must let me watch you tinkle!”). She has no personality. Like with all characters in this rubbish trope, this is by design because it makes her “mysterious” and “deep.” When she does show emotion later on, it makes no difference.

Remember the ‘never let go’ rule? Well, it doesn’t matter, for he does let go several times to no consequence. In one instance, he’s so distracted by a conveyer system at a restaurant that he doesn’t realise she’s gone, somehow vanished in an open area with few people around. The writer was too lazy to include a crowd to add some believability to this shallow conflict.

So, like every aspect of Hand Shakers, it all amounts to nothing in the end.

Art – Very Low

Ugly CG permeates every scene. The camera swings about wildly because it can. Fish eye lens. Shading filters. More boob physics than any other animation. Jittery camera. Some imagery is nice, but the list of artistic problems never ends in Hand Shakers.

Sound – Very Low

Was this truly successful enough to warrant localisation? No actor could make this script sound good. I swear to you that each track loops the same twenty seconds of music.

Story – Very Low

People who gain power by holding hands as a couple fight each other to gain a wish from God. Hand Shakers is a predictable mess that results in nothing.

Overall Quality – Very Low

Recommendation: Avoid it. Hand Shakers is only for those with a morbid curiosity of the worst CG anime can offer. Not even ‘so bad it’s good.’

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Awful DialogueHollow World BuildingHorrendous ActionIncoherentMary SueNo DevelopmentRepetitiveRubbish Major CharactersShallowUgly Artistic DesignUseless Side Cast

Mobile Suit Gundam: The Origin – Anime Review

Japanese Title: Kidou Senshi Gundam: The Origin

 

Related: Mobile Suit Gundam: The Origin – Loum Arc (sequel)

Mobile Suit Gundam (original version)

Similar: Code Geass

Legend of the Galactic Heroes

 

Watched in: Japanese & English

Genre: Mecha Science Fiction Action

Length: 4 episodes (1 hr. each)

 

Positives:

  • “Char” Aznable.
  • A Gundam protagonist that earns every step of his power.
  • Mix of politics, assassinations, and war.
  • No Gundam vagueness.

Negatives:

  • Ill-suited slapstick.
  • (Where is my next episode?)

(Request an anime for review here.)

Mobile Suit Gundam: The Origin is pitched as a retelling of the series that started it all, Mobile Suit Gundam. Of course I would watch a remake of a classic I enjoyed. I thought we would open on Amuro, the original protagonist, so when it focused on a blond child called Casval and his little sister, I admit to my confusion. Where’s Amuro?

As it turns out, Gundam: The Origin starts before the original, at the inciting incident that led Char Aznable on the path to become such an enigmatic figure in the wars to come. I am hooked. Char is the most interesting character in Universal Century Gundam, so to see him as protagonist, with his backstory explored in depth, is a delight.

After a teaser of adult Char in a space battle, we return to him as a child on a space colony. His family’s high-class life shatters with the sudden death of his father, an advocate for Spacenoid (citizens of space colonies) independence. The father’s supporters smell foul play in this “natural” death and anarchy breaks loose on the streets. Everything is in disarray. Who’s in charge? Who’s allied with whom? What does each player in the game want? Answers are hard to find.

Char, his sister, and his mother are now valuable pieces in either inciting further action or quelling the riots. Life pushes them around. For Char, however, this isn’t a life worth living. He begins to plot a course towards revenge. Will he get revenge though? And on whom? With so many players in the game, his quest won’t be an easy one.

Gundam: The Origin is a good show in all aspects, but Char makes it great. As an anti-hero, we are never quite sure what he will do to achieve his goal. When he’s friendly with someone, we a never sure if he’s actually friends with them or up to something. Up to something – that’s a good way of summing up Char. He’s always up to something

Beyond him, Gundam: The Origin has an extensive cast, each with a purpose in this political maelstrom. Friends, enemies, or somewhere in between, you will meet all sorts. Barring some random slapstick, the cast feels written for an older audience than typical Gundam, which I suspect stems from having an older protagonist in Char. It’s a refreshing change, especially coupled with him earning power and skill through work rather than having it all thrown at him like other Gundam series (Unicorn) that I will not mention here (Unicorn).

The writing as a whole is leaps better than what I expect from a Universal Century series. Vague dialogue is nowhere in sight. No one stands in the open cockpit of a mech preparing to self-destruct while they spout some “cool” line instead of running clear. The conflict and political landscape is coherent (unless intentionally masked for story), free of the vague nonsense that plagues this franchise. There is no rambling on about the ‘dialogues’ to come, the ‘dialogues’ that will solve all, the bloody ‘dialogues’ that will answer the meaning of bloody life! No complaints about the writing from me this time.

And so, we reach my major gripe. Where is my next episode? I want more, damn it! You can’t just start the story, give me all this good writing, an amazing protagonist, political intrigue that makes me lean forward, and then just end it right there. What are you playing at, Sunrise?

If future Mobile Suit Gundam: The Origin entries maintain this quality, it could very well earn a ‘Very High’ rating from me.

Art – High

The chaotic action scenes use CG for the mechs and ships, but it works well, as spaceships don’t need much work and the particle effects mask it well. Unlike the recent Berserk that has random camera movements, just because, Gundam: The Origin takes advantage of the CG with a dynamic camera that dives into the action. Everything else is clean.

Sound – High

Good voice work. The script is less wishy-washy than other Universal Century Gundam. When a character needs to say something, they say it.

Story – High

A retelling of the original Mobile Suit Gundam, but from before the start with the events that made Char the legend he has become. I expected another Gundam Unicorn; I got something great instead.

Overall Quality – High

Recommendation: Watch it. Mobile Suit Gundam: The Origin is a great place to start for newcomers to the gargantuan franchise, while also giving plenty to veterans.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Deep NarrativeStrong Lead Characters

Negative: None

Now and Then, Here and There – Anime Review

Japanese Title: Ima, Soko ni Iru Boku

 

Similar: Grave of the Fireflies

Vision of Escaflowne

Future Boy Conan

Bokurano

 

Watched in: Japanese & English

Genre: Science Fiction Drama Adventure

Length: 13 episodes

 

Positives:

  • Grim environments.

Negatives:

  • Little world building.
  • Doesn’t go far enough.
  • Uninspired and cheap character art.
  • Protagonist isn’t quite right.

(Request an anime for review here.)

When you set your story in a dystopian world where children kill each other, you must have your child characters kill each other. It is not enough to say that it happens in the world, yet somehow doesn’t happen around your characters. If you say the world is cruel, that is how cruel you must be as a writer. Now and Then, Here and There fails in this regard.

Our story starts in Japan with ordinary boy Shu going through an ordinary day, until he sees a blue-haired girl by the name of Lala-Ru. While defending her from attack, he is transported to another world, where water is most precious and drives war. That girl he was with, she can unleash water from her pendant and control it, making her priceless, especially to the mad king Hamdo. Shu meets another girl while imprisoned. She is Sara, who also teleported from Earth and is trapped in this desolate world. It’s not long before Shu’s captors conscript him into a child soldier army, whose primary job is pillaging villages for women to force into breeding more soldiers for Hamdo’s army.

As you can see above, Now and Then seems like a suitably grim tale, so how does it fail? Well, for a story about child soldiers, they don’t kill much.

Take a moment with me to imagine that everything in the blurb above described an adult male joining an army of adults in a world war. How much killing would you expect in such a story? Tons – you wouldn’t even have to think about it. Every WW1/2 movie on the frontlines kills people by the hundreds in a single scene. Now think of a child soldier army in WW1 – would the killing be any less? No. Of course, Now and Then’s world has a small population, but you can use relative scaling. The fundamental problem with this anime finds its roots in how lenient it is on its characters. Yes, even with one of them being raped (she has the arc that matches the premise most).

In the Warhammer 40k universe – the grimmest of all fiction universes – you don’t get stories of peace, of happy times, of paradise. “In the grim darkness of the future, there is only war,” is its tagline and therefore, paradise has no place in Warhammer 40k stories. If Now and Then’s author wasn’t willing to kill paradise and its children, he shouldn’t have written this story.

If I may divert towards Shu for a moment, I want to talk of his problems in this story. He isn’t a good fit, which is an odd thing to say, for he is by design an outsider to this foreign world. His starting point as an eternal optimist (read: every battle shounen protagonist) is fine and juxtaposes the grimness. Unfortunately, he doesn’t change with the experiences in this world, unlike Sara, the superior character. Shu’s reactions to this world are too…normal.

His obsession with Lala-Ru also makes it difficult to find emotional resonance. She has no personality. The author may as well have removed her and had just the pendant as the maguffin – wouldn’t have removed any emotion.

The war and the world suffer similar fates. Despite the widespread conflict, Hamdo’s flying fortress, and all the characters, this world doesn’t feel lived in. I can best describe it as a bunch of actor on stage with naught save a nice backdrop. You never get the sense that they are in the world of that backdrop. This all ties back to my earlier criticism of the characters. Without an emotional connection to the characters, the world, and the conflict, it all ends with a void, a void filled by niceties that shouldn’t be here.

Now and Then is halfway there. Some events are horrific and a reveal at the end of a supporting character’s arc is perfect for the genre. But where Now and Then fails, is in showing us the gravity of these moments. When a child shoots someone, it doesn’t feel like a traumatic event. When someone dies, it has the same impact as a throwaway character from the likes of Aldnoah.Zero or any ‘kids in war’ anime. And if this were pitched as a story like those action shounen, it could get away with a lower emotional ceiling. Now and Then, Here and There should be heart-wrenching.

It isn’t.

Art – Very Low

No detail to the poorly designed characters. The colouring is flat. They used the least animation they could get away with. While the backgrounds look great, everything else is cheap.

Sound – Medium

The main kid has an annoying voice in either language – trying too hard. Other voice work is fine. Watch it in Japanese.

Story – Medium

A boy finds himself transported to a world where water means everything, and beside him is a girl that can control water. Now and Then, Here and There’s dystopian tale of child soldiers and war doesn’t go far enough to earn the premise it presents.

Overall Quality – Medium

Recommendation: For dystopian fans only. You have to be a fan of the genre to find your time worthwhile with Now and Then, Here and There. See Grave of the Fireflies for how far it should have gone.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Hollow World Building