Castlevania – Full Series Review

Related: Castlevania Season 1 review (old)

Castlevania Season 2 review (old)

Similar: Vampire Hunter D: Bloodlust

Hellsing Ultimate

Berserk

 

Watched in: English & Japanese

Genre: Action Fantasy Horror

Length: 32 episodes (4 seasons)

 

Positives:

  • Vampire majesty
  • Faithful adaptation without getting bogged down by the source material
  • Brutally gothic in action and tone
  • Political intrigue amongst excellent villains
  • Great lore and magic

Negatives:

  • Give me more, please

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With the conclusion of the fourth season, Netflix’s Castlevania comes to a great end. Rather than do a review for the final season only, I thought I would go back and cover the full series in one place, give my overall thoughts on this triumph (no need to read the other reviews either).

My astonishment at the quality of a video game to film adaptation has been the greatest surprise throughout Castlevania’s run. I’m hoping this is the turning point where adaptations are things to look forward to rather than dread, similar to when comic books became good films more often than not. Superhero film fans are spoilt for choice these days. They don’t know of the Affleck Daredevil and Elektra days. Watching a good adaptation can sometimes make you forget the bad – the atrocious – such as Far Cry (anything by Uwe Boll, honestly), Dead or Alive, and the notorious Super Mario Bros. It’s hard to stress how weird it feels to see quality when the expectation is absolute ass.

For the newcomers, Castlevania is a long-running franchise of loosely connected games about a bloodline of vampire hunters from the Belmont family battling against creatures of the night, usually led by Dracula. The Netflix series roughly follows the third game, Dracula’s Curse, though pulls from several entries and brings much of its own material to the canvas. That last point is a key to Castlevania the animation’s success. Most adaptations fail because they don’t realise that gameplay comes first in [good] video games and trying to translate this to a cinematic only experience doesn’t work. There’s a reason the “princess is in another castle” trope is a common ailment of game stories (the recent God of War, for example), yet not often seen in film. Games use it to tack on another 5-hour gameplay world before, of course, the princess is again in another castle and you have another world to explore. It’s fine to want to be faithful to the source material, but there’s no point if it makes for a garbage film. Character, theme, tone, and style matter when adapting, not the gameplay mechanics or exact plot.

In terms of story, what makes Castlevania? Vampire hunters, vampires, monsters, magic, gothic, horror, religion, and labyrinthine castles. Your story isn’t a failure if your vampire hunter doesn’t jump and whip, jump and whip, jump and whip. It’s like those movies based on FPS games, where they think that because they have a scene in first person as a guy mows down fools with a gun, they’ve nailed it.

This series understands what makes for an engaging story in the world of Castlevania.

Enough preamble already, onto the review proper! This story opens on the meeting and courtship between the human Lisa and the vampire lord himself, Dracula. He teaches her science and medicine to help the local humans, which doesn’t please the Church, who see science as heathen magic and burn her at the stake. Dracula’s fury in response knows no equal and he unleashes a horde of demons upon the nation. Hell reigns.

Trevor Belmont, the last in his line of vampire hunters, drinks his way to the end of his days unmoved by the massacres nearby. A plea from some humans wakes him from his drunken haze and he finally does what he was born to do. He soon meets the magician Sypha.

Hearing this premise and knowing the video game origin, expectations are for little more than good guy fights series of bad guys to get to big bad guy in terms of story. However, Castlevania is so much more. In fact, there is enough material just amongst the villains to make a full series. Dracula’s court consists of vampires and humans, each with their own motivations and purpose in this story. Politics plays a larger part than action does in the conflict. They aren’t evil for the sake of evil. Dracula is the most powerful being on Earth, yet the death of his wife broke him. Isaac, one of Dracula’s Forgemasters (demon constructors), is waging a war against his own kind, whereas the other Forgemaster is a tad hesitant though no less involved. Some amongst the vampire “sisters” question their existence as vampires. Are they truly to rule for all eternity? Over everyone? The nuance to these villains (are they all villains?) particularly in later seasons had me glued to the screen.

A recurring problem in stories featuring secret societies of the supernatural is homogony within the society. The Underworld films (a guilty pleasure of mine), The Mortal Instruments, and Blade are but a few examples. How many stories have you seen where all the vampires (except maybe one) or werewolves or whatever supernatural race are the same? Where they have no lives saves for waiting around to drop from above in groups when someone walks down a back alley? They may as well be the clone troopers from Attack of the Clones for all the difference between them. This cliché stems from how people imagine other cultures. They see people in their own country are as varied as the plants and animals of the world, yet everyone in a distant country is one homogenous blob of whatever stereotype they know and not just as varied. Or the writers are just lazy. Of course, one story doesn’t have room for thousands of different personalities, but variety in what characters you do have goes a long way, even the villains.

On a hero front, Trevor’s “I’m so over this” attitude combined with his family duty makes for a fitting hero, a better choice than a typical “hero” in this gothic tale, and his chemistry with Sypha brings a touch of levity. Alucard is a more unusual character. Like his father, he’s powerful yet amongst the most mentally weak after having lived a sheltered life. I love the way he talks as well. His vocal mannerisms alone inform much of his experiences and mental state. And let’s not forget the charismatic has-been Saint Germain. What is he up to?

Even the minor characters are memorable, from the religious fanatics to the sentient demons. My only complaint with the characters is that we don’t get to see more of them. I could easily do with twice as many episodes of character interactions and vampire politics.

If action is more to your taste, Castlevania is excellent there as well. Apart from a few rough cuts, the animation is great and the action never feels generic. It’s always interesting to watch and improves with each season. Gory too, as it should be for a horror series. The massacre in episode one sets the tone perfectly.

Castlevania started as an animation to which I paid no attention. Now, I love it. It has a great start with four episodes as a proof of concept followed by a second season that brings the cast to strength, and then a third season elevates it to excellence with nuance before a final season delivers an explosive action finish. This is one of the best fantasy series I’ve seen in a long time. I can only hope future video game adaptations receive even half the care and effort as Castlevania has received.

Overall Quality – Very High

Recommendation: Watch it. Castlevania is a triumph of an adaptation and a fantasy series. I heartily recommend it.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Phenomenal VillainRiveting ActionStrong Lead Characters

Negative: None

Maquia: When the Promised Flower Blooms – Anime Review

Japanese Title: Sayonara no Asa ni Yakusoku no Hana wo Kazarou

 

Similar: Wolf Children

Violet Evergarden

Mirai of the Future

 

Watched in: Japanese & English

Genre: Drama Fantasy

Length: 1 hr. 55 min. movie

 

Positives:

  • Beautiful to behold
  • Emotionally resonant main story
  • Great acting

Negatives:

  • Subplots are underbaked

(Request an anime for review here.)

Maquia: When the Promised Flower Blooms comes from Mari Okada, a veteran screenwriter of the industry, having adapted many manga to animation. She’s been involved in some anime I enjoy (Iron-Blooded Orphans, AnoHana, for example) and some I don’t think highly of (Vampire Knight chief amongst them). This is her first time directing. And what a promising debut it is.

Maquia, at its heart, is a story about motherhood and mortality. In this world reside the Iorph, an elf-like race that lives hundreds of years separate from the rest of the world. They pass the days weaving a magic cloth that records the totality of their memories as one endless history. Though Iorph live in peace, the world outside marches on with the unstoppable tide of progress and evolution. The royal family of the nearby Mezarte kingdom have long used the dragon-esque Renato as their symbol of power, but a disease has afflicted the creatures and it kills them one at a time. In search of a new symbol to prove their “divine” status, the king sends his soldiers to capture an Iorph and discover the secret to their long life – one will have to marry his son, if forced to.

The titular Maquia escapes the onslaught atop a sick Renato. As she flees into the outside world, she happens upon a camp of travellers, all slaughtered by bandits save for a lone baby. She pries the crying thing from her mother’s rigid fingers and sets her sole mission in life to protect this child at all costs. Her journey will take her into foreign lands of varied people, both good and bad, and there will be many challenges for someone so naïve of reality. However, she could have never anticipated her long life to be the greatest challenge of all.

I went into this film blind and I didn’t expect it to hit so hard. The main story of Maquia and her son is a beautiful one loaded with goodness and a pure heart. The question of what would happen if someone seemingly immortal had to raise a mortal in mortal society is a fascinating one. I love stories that explore the challenges of immortality. There is a hint of this in The Lord of the Rings, of course, and I recently saw the film The Age of Adeline about a woman who stops aging after an accident and must move house every decade to avoid anyone noticing. However, I’ve never seen one focus so wholeheartedly on the child of the immortal. They are usually a subplot. Maquia dedicates almost all attention to this emotional thread and it is a triumph. I won’t talk of it further. Experience it for yourself – the perfect Mother’s Day film as well.

Complementing the beautiful story are beautiful visuals. The film opens on the Iorph town in the mountains, a sparkling paradise of ivory towers, glittering pools, and greenery that lifts the spirits. It even does bloom correctly! The wider world has just as much detail and visual greatness to drink in. I love it all, from the design of the main city of Mezarte to the wrought wood interior of a village shop. Nothing feels lazy or cut short by the art department.

However, not all is great in the world of Maquia, for now I must talk of the subplots. I don’t think a single one succeeds. There are three subplots. The most important is that of the kidnapped Iorph woman forced to marry the human prince and bear his child. Then we have the Iorph man on a quest to rescue her. And lastly, there is the involvement of other nations in a war. All three threads are so underbaked that the viewer has to make so many assumptions and fill in so many gaps to make them interesting.

It feels as if there wasn’t enough screen time for everything, so cuts were made to preserve the main story. Of course, the main is most important, but if a subplot no longer fulfils its purpose, then it has to change or leave altogether.

The problems are most notable with the kidnapped Iorph. The king orders her kidnapping, marriage, and child bearing to add the Ioprh’s long life to his bloodline. That makes sense. What doesn’t make sense is just about everything else. First, the knight who leads the raid on the Iorph town. He orders the killing of anyone who resists – not a kind bone in his body – yet later scenes have him acting as if he cares for the woman. Did he fall in love with her at some point? If so, and you want us to care an iota, you need to show this transformation. How are we supposed to believe he goes from one of the most evil people in her life to someone that cares about her? Maybe that isn’t even the case and he’s the same as ever. Who knows? Maquia doesn’t show us enough to get answers.

Deeper in the same thread, I have more questions. Why doesn’t she escape when given the chance? She tries to explain that she can’t because of her daughter, but she’s never seen her and there’s no reason she can’t leave now and get her daughter out later. Will the king kill the daughter if the mother leaves? Maybe. There’s no indication of the sort because, again, there isn’t enough time in this thread. Why didn’t she escape before the birth when able? I keep waiting for it to go into detail, but nothing unfurls before the finale.

The Iorph lover’s subplot has too many spoilers to detail here, but it’s the same case of missing detail. We cut to these subplots in between extended sections of great main story content, with timeskips in each case, though the detail worsens the further we go. The problem isn’t confusion. None of these are hard to understand. They are just so listless, void of the emotion that permeates the main plot. A woman forced into marriage, separated from her own child; a man out to rescue his lover for decades – these stories should hit hard, just like the primary thread. They don’t. The contrast in narrative quality between the main and subplots is night and day.

All considered though, main story is most important and Maquia: When the Promised Flower Blooms executes that brilliantly, well enough to recommend itself despite any side issues. It is worth your time.

Overall Quality – High

Recommendation: Watch it. Maquia: When the Promised Flower Blooms is a beautiful, heartfelt film I can recommend to anyone.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Extensive Character DevelopmentFluid AnimationStunning Art Quality

Negative: None

Ex-Arm – Anime Review

Japanese Title: Ex-Arm

 

Similar: Ghost in the Shell

Akira

Guilty Crown

 

Watched in: Japanese

Genre: Action Science Fiction

Length: 12 episodes

 

Positives:

  • Nothing

Negatives:

  • Ugliest anime ever?
  • Incompetent script
  • The directing is terrible
  • Doesn’t even know how to use CG properly

(Request an anime for review here.)

And so we come to the 30th review of the past 30 (+2) days. I saved the best for last. Ex-Arm is a thing of beauty, an art piece of wonder so spectacular it defies reality. Physics hold no power over Ex-Arm.

CG anime is often terrible with bad writing to match. However, the recent triumph of Beastars and Dorohedoro seemed to turn a real corner for CG in this medium. Then comes Ex-Arm to set the industry back three decades. The story behind this disaster is even worse than the resulting product itself. I don’t know where to begin with this. There are so many things wrong with the art alone that I want to say them all at once. I can’t decide which is the worst!

What about the opening scene? It actually starts with 2D animation – well, I say animation, but can you call two frames flitting back and forth as characters drag across the screen “animation”? Then they have a shot of a character surrounded by lightning as the world tears apart. The still image below is almost as animated as the video. Only the lightning moves as this guy holds the sort of pose some weeaboo would post a photo of themselves imitating on Twitter with the caption, “Cross me and the devil comes out to play,” serious about it. They are so proud of this shot. Expect to see it several dozen times across the 12 episodes. Snap cut to the opening sequence.

Now, anime openings are known for being of high quality, sometimes even deceptive of the anime’s actual quality. I think Ex-Arm’s OP may be worse than the series. The highlights are character profile shots of the typical OP, but they have no animation. A rotating 3D model of the characters shows up instead. Boy, are they proud of those models. They want you to see them in all their glory to get you excited for what is to come. That’s what an OP is for, right? We also bear witness to the fire effects, which look pasted in by a fan edit.

Once the OP ends, we establish the setting at a Japanese high school and at this point, I think they must be trolling us. They do something I never thought someone would even consider. I want you to imagine what a camera zoom looks like. The camera starts at a distance and zooms in on the subject, bringing the detail closer to the eye. Sounds accurate. What it doesn’t do is blow up the image. Ex-Arm though, in its avant-garde genius, does blow up the image as if zooming in Photoshop, to the point where you can see the pixilation. Funniest moment of the entire series! Don’t believe me? Look at the image below and keep in mind it is full HD 1080p.

The comedy doesn’t end there. Classroom interior, protagonist sitting bored at his desk in glorious CG. Enter two classmates – in 2D! I couldn’t stop laughing. Ex-Arm can’t even remain visually consistent. This isn’t the only instance either. Flat characters pop up at random throughout the series and the protagonist’s brother is 2D as well, for some reason that I’m sure is beyond the understanding of my puny brain. (The classmates stop animating halfway in the scene, by the way.)

We’re less than three minutes in and every artistic decision is the wrong one. Soon after, the first action scene enters the fray and removes any hope of value in Ex-Arm. When the police android kicks a guy in the head, it has the impact of a pillow fight. There is no recoil, no weight, no mass to anything, most noticeably in action scenes, and the woman doesn’t move that fast (I’m sure she’s meant to), yet dodges a thousand bullets out in the open. The director claims they used motion capture for Ex-Arm, but I don’t believe it. No way. This cannot be motion-captured animation. Perhaps it was, before the incompetent animators “improved” it in post.

Imagine being the poor bastard who wrote the source material seeing this result. Only something like Redo of Healer would be improved by such visuals.

Who made this atrocity, you might be wondering. This Crunchyroll original comes from new studio Visual Flight, made up of what seems like a team with little animation experience. Most come from the live action space. The director, Yoshikatsu Kimura, equated the logic that because live action is done in the real world – a 3D space – he is fit for a 3D anime. Furthermore, he brought on his usual crew from live action work, not experienced anime workers. I promise you they have never heard of animation ramping. Yes, the production committee is responsible for hiring him, but this clown made every wrong decision from start to finish. Can you believe this anime’s trailer has the line, “Declaring war against all SF (science fiction) series around the world!”?

You’d think that with a live action director, it would at least have good cinematography and directing. Perhaps it looks terrible in CG, but you can imagine how it would have looked great if done in live action. Nope, it would still be miserable. Interviews with him tell all you need to know about how doomed Ex-Arm was before it started.

They couldn’t even get the key visuals right. Look at this crap below, also used as the static ED:

I haven’t even covered the story yet. It follows high school student Akira, who meets with Truck-kun one day and wakes up years later as a brain inside an electronic briefcase. Inhabiting an android proxy, he fights against terrorists alongside a special police force.

The story sucks. It’s not as bad as the visuals, though it doesn’t elevate the piece an iota. The script is the worst aspect in terms of story, riddled with cliché – particularly of the fan service variety – and like the animation, has no weight. Just vapid. There are much worse anime stories out there, yet it has no positives. On an audio front, some of these voice actors are far too good for this, while others, such as the villains, deliver bad performances though it may not be their fault on such a project. Wait until you see the accompanying mouth animations.

I am baffled at Ex-Arm’s existence. Self-awareness seemed to have flown out the window in the making of this disaster.

Overall Quality – Very Low

Recommendation: Must be seen to be believed. Ex-Arm’s handling of CG is so incompetent that words cannot do it justice.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Atrocious PlotAwful DialogueHorrendous ActionRubbish Major CharactersUgly Artistic DesignUseless Side Cast

Jujutsu Kaisen – Anime Review

Japanese Title: Jujutsu Kaisen

 

Similar: Naruto

Bleach

Demon Slayer

 

Watched in: Japanese

Genre: Supernatural Action

Length: 24 episodes

 

Positives:

  • Slick animation for great action
  • Grotesque enemies
  • Interesting powers

Negatives:

  • Serious power creep
  • Main characters lack mystery and story

(Request an anime for review here.)

As the penultimate review of the 30 Reviews in 30 Days challenge, this one for Jujutsu Kaisen is two days late, as I needed more time than I thought to ruminate on it. I can’t quite decide how good I think this is. Let’s lay out the good and the bad and see where we get.

Jujutsu Kaisen is the latest big thing in the battle shounen space, having made waves with slick animation from the studio behind the goodness of Dororo and Yuri on Ice. It follows Yuji, a high school student turned “Jujutsu sorcerer” after he eats the finger of a cursed being, granting him extraordinary power. This power does come at the cost of having the finger’s owner, Sukuna, taking residence inside him and threatening to take control at any moment. He now studies at the Tokyo Jujutsu High School to hunt for the rest of the cursed fingers and so the teachers can keep an eye on him. He teams up with the stoic Fushiguro and brash Nobara under the tutelage of Satoru Gojo.

I want to start with the good points since they caught my attention initially. First, the animation. Fantastic! What ever happened to the good old days of battle anime having the most static animation in the industry? The best of times! All kidding aside about nostalgia blindness, Jujutsu Kaisen has excellent action animation. More than fluid, the choreography draws in the viewer and shows attention to the camera work as well. On top of this, the abilities have visual variety. A signature move of Jujutsu sorcerers is the Domain Expansion, allowing them to envelop the nearby area in an environment to enhance their power. Think of it as a home turf advantage. The look of this domain will vary by character and match their personality or power type. For example, a villain who fights with lava powers and has a volcano for a head will transform the environment in a lava hell. The variety in techniques changes up the setting on a regular basis. A concern with an ordinary modern Tokyo setting for a supernatural action series is a lack of interesting settings in which to stage fights. Domain Expansion nicely solves this.

There are plenty of other great abilities too. One guy claps and swaps positions with the target, another creates dogs from the shadows, and a girl harms enemies by hammering nails into straw dolls. An old geezer even fights with an electric guitar that generates energy!

If action is your priority in battle anime, then Jiujutsu Kaisen has you covered. It would be tough to decide what would go into a “best of” highlight reel since there is so much good-looking action.

The next great element is the grotesqueness of the villains and certain abilities. Jujutsu Kaisen isn’t a horror anime, but it feature plenty of body horror. When Sukuna awakens, an extra pair of eye open on Yuji’s cheekbones and a second mouth grows on his cheek. Disgusting. And fantastic. One villain has a row of arms inside his mouth. Another grows a plant that shoots buds of biting teeth. Just about every enemy is disgusting is some way and it works! You won’t forget these freaks anytime soon.

The third notable positive is how this anime distinguishes itself from its inspirator, Naruto. The similarities are obvious – protagonist has demon inside of him that grants great power but also takes over on occasion; second main guy is from a special clan bloodline with a unique technique; the girl of the trio is the strong aggressive type; the teacher has magic eyes he keeps covered except in combat (his Domain is akin to the Sharingan’s Tsukuyomi illusion) and is goofy during downtime. That’s just a few of the similarities. However, it sounds a lot more similar on paper than in practice, as this brings more than enough of its own spin on the common elements to feel fresh. My Hero Academia, another Naruto inspired battle shounen, often just feels like Naruto in a superhero skin. With Ninjutsu Kaisen, I don’t find myself thinking, “This is just like Naruto.” Instead, I think, “Reminds me of Naruto, but I like how they did that differently.”

Now we get into the negatives.

While I said the action is great, this is more so in the moment (much owed to the animation). When you step back and look at the fights in terms of story and arcs, the quality wanes in large part to the odd power creep. There is a hint of this problem from the very first episode, before Yuji eats the finger. He already has immense strength and speed for a human. Then he grows stronger in the middle of fights after nothing more than a pep talk or a “I just need to be stronger” thought. Eh? The power curve also ramps at a random rate with little explanation behind the progression. Some characters are so powerful that they could seemingly deal with all villains alone. Spinjutsu Kaisen also does that thing where it tells you someone is a mega genius, yet has nothing to show for it, or some guy can pull of some feat so miraculous it would render all challenge meaningless if used at the start of the fight.

The second season focuses a new set of students from the sister school in Kyoto and they have a show match with the Tokyo kids, like a mini, mini Chunin exam. This is the perfect opportunity to develop characters and give a sense of power progression. Think of Naruto season one when Kakashi uses a few Sharingan techniques. This makes you wonder what else can it do and when will Sasuke learn those moves. Give us a taste of future power. Or it’s like the opening of any Metroid game, where you start with a full arsenal of equipment only to have an incident break your gear at the end of the first area. Now you have something to look forward to without being overpowered right away. Doesn’t reveal all the upcoming power though; that’s for you to discover as you progress.

In Jujutsu Kaisen, a teacher demonstrates the technique and then the character of focus learns it or develops some other power to deal with the situation too quickly. It feels as if the action writing goes, “What power would make this fight look awesome?” and then just puts it in with little thought to how he gains/masters this power. Flashy fights will only hold my interest for so long.

The sister school leads me into the other significant failing – the main characters. They simply aren’t interesting (yet?). The power creep disconnects you from them on an action level, while the personalities and backstories disconnect on a personal level. Yuji’s motivation is the death of his grandfather, who passed away peacefully but alone. He wants to avoid the same sad end. This leads him to value his friends and protect them at all costs, just like any shounen protagonist. There isn’t much beyond that.

Main characters need mystery and sub plots. Sasuke’s backstory with the Uchiha Clan or Killua’s story in HxH, are some examples. Even Bleach, when it was good for a couple of seasons, had Rukia’s relationship with Byakuya. Why is her brother of all people so adamant on imprisoning her? Fushiguro has a hint of story (in the vein of Sasuke’s), but why do they introduce it so late? As for Nobara, she doesn’t have anything. I’m sure her story will enter later – it would be madness otherwise – but you have to give something on main characters early to make the audience care. Doesn’t have to be the full saga. In fact, it’s better to hold answers back for later. Still, the more important the character, the more impactful their hook should be. It can be the little things, doled out over time. Let’s stick to the Kakashi example. He’s an important character, though not a main. How does he have the Sharingan when he isn’t of the correct bloodline? Why does he teach the kids that protecting teammates is more important than anything else, which goes against the ninja code? What is under his mask!?

On the other hand, the minor characters from the other school are far more interesting. Granted, they don’t have the pressure to grip the audience like main characters do, but I’d rather see them over the main students. Todo, a wrestler-looking dude and Itadori’s self-proclaimed best friend, is hilarious with his eccentric personality and way of judging others based on their answer to the question, “What’s kind of girls do you like?” and he has a simple though effective backstory as a delinquent too strong for his own good. And that’s just one of them.

I want to be clear that none of the characters are bad. None make me clutch my temples in frustration at yet another moronic decision. The main ones simply aren’t compelling enough to carry the series.

I know more of this review went to negatives over positives, but my overall experience with Jujutsu Kaisen is positive, on reflection. I didn’t mention the great music and quality acting either. It’s simply that I value story and characters above all and when those are your weakest elements – made more disappointing amid high production values – I become concerned. And yet, no problem is unfixable in future seasons.

My concerns going forward are the lack of mystery, in both story and main characters, and power creep with everyone already so powerful. I want to keep watching Blingjutsu Kaisen, but I do not want a Bleach situation where it’s one fight after the other and Domain Expansions go down the route of Bankai – “Oh look, the new ability is an even bigger Bankai. How exciting…” Don’t disappoint me.

Overall Quality – High

Recommendation: A must watch for battle anime fans. The core demographic will almost certainly love Jujutsu Kaisen, while others may find that a lack of mystery dampens long-term engagement.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: 

Fluid AnimationGreat OP or ED Sequence

Negative: None

Xam’d: Lost Memories – Anime Review

Japanese Title: Bounen no Xamdou

 

Similar: Toward the Terra

RahXephon

Nausicaä of the Valley of the Wind

Last Exile

 

Watched in: Japanese & English

Genre: Action Science Fiction

Length: 26 episodes

 

Positives:

  • Great art and animation
  • Starts strong

Negatives:

  • Characters lack personality
  • Needs more drama
  • No intrigue in the story
  • Convoluted world building

(Request an anime for review here.)

Xam’d: Lost Memories exists for an odd reason. It was created by studio Bones and Sony for the PlayStation Network’s video download service (this was before streaming made consumption easier). As it often is with “showcase” titles, whether film or games, the visuals matter more than all else. When showing off your new service or product, you need material to catch the eye. After all, the audience won’t get to play or sit down with your content just yet (some media may get a demo, yes). It’s why console manufacturers bring out games with the best graphics for new hardware announcements. They throw in a couple of indies to appease the hardcore crowd, but the AAA games wow the masses. Xam’d, for its time, was an anime equivalent.

It triumphs in the art department with its colourful palette and fluid animation to bring its unique designs to life. This was an art showcase first, a story second. Unfortunately, and not unlike many of those AAA showcase games, there isn’t that much once you see past the visuals.

The story follows Akiyuki, a boy living on an island away from the great war raging between continents in the outside world. The peace of his life shatters when a suicide bomber detonates in his school bus. All that saves him is a mysterious injection of power from a girl. It comes at a price and transforms him into a monster.

This is a great hook – certainly grabbed me – and the monster mutation is grotesque in a non-horror sort of way. Very bubbly and deformed. The mutation makes him arm look like Popeye’s when dormant. He should get that checked out. Could burst any day now. The fantasy is bioscience meets tech infused monsters, morphing drastically into odd designs. It’s a bit Final Fantasy.

Akiyuki soon joins an airship crew, they travel around the world, inevitably getting involved in the war and other conflicts as they try to solve the power that threatens to turn him to stone. Another good element. I love stories with what I like to call the “travelling home base,” where a crew aboard some sort of vessel – boat, spaceship, walking castle – face various dangers outside as they travel, yet can always return to the safety of the home base, though occasionally the dangers breach inside. I particularly like it when the home base creates some semblance of normal life for the crew. The Star Trek franchise is brilliant at this.

Right, so we have a great hook and an ongoing element I love. What could go wrong? Nothing really goes wrong because nothing really happens. Xam’d meanders a lot and doesn’t give much plot. What it does give is also too convoluted for its own good, even in the lore and world building. Something as simple as the cause of the war is obfuscated for no reason. It reminds me of Final Fantasy XIII’s insane story. I would never dare suggest Xam’d is as convoluted – nothing is as convoluted as Final Fantasy XIII (heavens that story sucked). It isn’t good when something reminds me of it though. Too much time goes to side stories that don’t matter; you could cut them outright. Everything from the characters to the story and to the world needed more refinement, slimming down to focus on the core elements that could make Xam’d great.

You already have the visuals and good audio, but the rest is average.

Overall Quality – Medium

Recommendation: For visual fans only. Sure, Xam’d: Lost Memories isn’t bad, but it doesn’t have any feature to recommend itself above others except for nice visuals.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: 

Fluid Animation

Negative: None

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