Related: Edge of Tomorrow / Live Die Repeat (live action)
Genre: Action Science Fiction
Length: 2 volumes
Gritty, brutal art
Engaging concept and execution
A little limited
Since having heard several years ago that the Hollywood movie Edge of Tomorrow came from a manga, I’ve wanted to read it. After all, manga to film adaptations don’t have a reputation for quality, yet Edge of Tomorrow is great. It turns out we have quite a lot different between the manga All You Need is Kill and the movie, with each being good in their own rights. Both versions understand their mediums.
All You Need is Kill isn’t a spectacular manga. It’s a simple though interesting concept: human soldier finds himself trapped in a loop in the fight against aliens invading Earth. He goes to battle, dies, wakes up in his bunk again, and repeat. With each loop, he trains harder, studies the enemy further, and lives a few minutes longer. Key among the soldiers is a woman, a war hero known as the “Full Metal Bitch”. No one kills aliens better than she does.
The manga characters are on the younger side, him as a new recruit and her age used to contrast her combat prowess. The movie ages up the characters and employs Tom Cruise as the protagonist and Emily Blunt as the woman that trains him. The protagonist isn’t a new recruit either, in the movie, instead coming from a non-combat division and he runs from duty. This gives him more dimension as a reluctant hero. Conversely, manga protagonist goes down the trauma route harder with each death eating away at him.
The most notable difference between the two is the alien design. Movie version has them as this undulating mass of tentacles/cables on four legs tearing across the battlefield. The manga aliens are floating balls of teeth, a.k.a. Langoliers. If you’ve seen the film adaptation of Stephen King’s The Langoliers, you know they don’t translate well, something I’m sure the Edge of Tomorrow team was are of. I agree with the change. They’re fine in the manga, as you don’t need to animate them and the art illustrates them in gruesome detail.
The increased realism in the movie also extends to the power suit designs. The manga versions are very “anime” in design, akin to Bubblegum Crisis, whereas the movie employs exoskeletons similar to what the military is developing today. Could anime battle suits work in live action? Sure. Greater risk of cocking it up though.
If I have one notable complaint of the manga, it is the limited scope. I wish the story were at least one volume longer to give it more time to develop the relationship and to explore the aliens further. The two volumes we have are solid and work as they are, but I’m left wanting more. That’s where the movie improves upon the source. The couple get together sooner (keep in mind that she forgets everything each reset) and there is more to the aliens with a concrete end to the story. Movie version is a little more satisfying.
Forced to pick one or the other, I think the movie is better though the manga certainly has its merits. As I said at the beginning, they both succeed in their mediums.
Art – High
There is a nice contrast between the “softness” and youth of the characters paired against the gritty art used in the action. It evokes the trauma of these young people on the battlefield.
Story – High
A soldier relives the same battle repeatedly, progressing further each time. All You Need is Kill’s engaging hook and strict script makes for an easy page-turner.
Recommendation: Read All You Need is Kill and watch Edge of Tomorrow (also referred to as Live Die Repeat in some territories). Both are great.
Kaguya-sama: Love is War returns for its second season. We get to hang out with one of the most delightful casts of high school characters for another 12 episodes! A student council election, a sports festival, stargazing, and shopping trips are but a few of the adventures Miyuki and Kaguya will go on in their mission to break the other into a confession of love.
What an excellent follow up to the introductory season. Comedy is the most difficult genre to review. Explaining the joke is the death of comedy. There are only so many ways I can say, “It’s hilarious,” (or “It’s just not funny,” for a bad comedy). However, I can pinpoint why this anime comedy hit the mark with me, as a few have done in the past.
The secret is in the characters more than the humour.
I’m sure if you thought for a moment, you would recall several anime/films/TV shows that made you laugh at the time, yet didn’t stick with you. Hell, you may remember laughing but not what made you laugh.
For me, what makes a comedy have a lasting impression is my liking of the characters and how well the humour uses them to craft and deliver jokes. More specifically, the humour needs to fit the characters. When Sagara blows up a classroom in Full Metal Panic because he suspects a student’s backpack is a bomb, it works because it fits his personality. It’s what he would do. And that’s hilarious. So when Miyuki and Kaguya sit down to play the game of life – as created by Fujiwara – with the rest of the student council, it makes sense that Kaguya would have a mental breakdown after Miyuki draws the marriage card, which ties him to Fujiwara. It’s only a game. Not to Kaguya though.
And that’s hilarious.
Combing complex characters with humour derived from their personalities is the magic formula to a great comedy. Certainly, you want a sharp script and perfect timing as well.
For the inverse, think about those dime-a-dozen harem comedies. Characters there have no real personality. They’re clichés of the genre. When the pervy guy cracks a pervy joke, you don’t see him making you [possibly] laugh. The cliché of his character type makes the joke. If you can transplant all humour from Harem Protagonist X to Harem Protagonists A through W, then you don’t have a real character. Just a mouthpiece for jokes. There’s a reason nobody can tells Bill Burr’s stories better than Bill Burr can. It’s all in the personality that informs the humour.
Ever notice how the anime clichés like the tripping over, the boob grab, the punch to the face of misunderstanding, etc. is rarely funny, and yet there is the occasional instance where it kills you into breathless laughter? It’s the same joke, but that slight shift in shaping it to fit the characters – fit the scene – makes all the difference. Actual thought went into the joke and it wasn’t included simply because it’s an anime and all anime must have these same five jokes. Konosuba is a good case of taking the typical and making it novel.
A simple example that encapsulates all of what I’m saying is in the first episode’s coffee scene of Love is War 2. Kaguya, with the help of her faithful assistant, gives Miyuki decaffeinated coffee to have him fall asleep. He’s that sleep deprived from all his work as the best student and council president that he falls asleep instantly without his coffee on the dot. Great moment. Replace him with any other character in the show for this situation and the joke is no longer funny – it’s “lol random”. When his head falls onto her shoulder, blushing her into paralysis and halting her plan, the joke works because it’s Kaguya. Swap her with Fujiwara and you’d be left asking, “Where did that come from?” instead of laughing.
I hope I have managed to convey why I find certain comedies better than others.
Beyond the humour, Love is War is a triumph in visual creativity and acting. Too many high school comedies are flatly shot with standard high school environments and framing, as if generated by AI. Love is War is so much fun to watch. A delight to listen to as well. The dynamic range of these actors, able to switch from friendly to arctic in one sentence is perfect. And of course, I cannot forget to mention the inclusion of another great OP, which in itself is a mini episode.
I said in my review for season 1 that Love is War needed just a little more to elevate itself to the ranks of all-time anime comedy greats. It has succeeded.
Overall Quality – Very High
Recommendation: Watch it. Kaguya-sama: Love is War only got better with season 2 and has established itself as an all-time great of anime comedy.
This time in One Piece, we look at two seasons: Grand Line Inrush arc and Chopper on Winter Island arc.
The Grand Line Inrush arc takes Luffy and his crew along the Grand Line, a volatile band of water that divides the oceans and where the laws of nature take a vacation. One could be on a desert island in the morning only to hit a land of perpetual rain by evening. Monsters are a common sight in these parts. After a brief encounter with a lonely giant whale, Luffy arrives at an island of bounty hunters that want that sweet, sweet mullah on his head. This is a mere pit stop in the story to introduce us to Princess Vivi of Alabasta. She employs the talents of the Straw Hats to transport her to safety back to her country, where a rebellion threatens.
Matters become more interesting on the next island. Two giants have been stuck in a duel for 100 years, evenly matched for eternity. The giants turn out to be rather friendly. However, a dastardly organisation called Baroque Works – responsible for the troubles in Alabasta – has plans for the giants and their new friends. Agent “Mr 3” wants to turn everyone into a giant wax wedding cake. Our heroes are to remain as cake toppers for all time!
What an unusual power. Similar to Gaara’s sand tomb, it’s a terrifying ability to imagine as it would suffocate you to death. One Piece, of course, tempers it with humour. These quirky villains are a riot. The guy literally has his hair styled into a 3 with the end lit like a candle!
The story gets a little more serious in the Chopper on Winter Island arc, where the team need to find a witch to cure Nami’s illness. The island, as the arc title would indicate, is in perpetual winter. And what is synonymous with winter? Reindeer. The witch’s small reindeer assistant is Chopper. Of all the character backstories so far, I like his the most. He was assistant to a crazy doctor reminiscent of a good Rick from Rick & Morty until his death, wish unfulfilled. It’s a touching story of regret, powerlessness, and ambition. He becomes the Straw Hats’ doctor after they help him fulfil his old teacher’s dying wish. This cute reindeer is the show’s mascot. Just don’t make him angry. You won’t like him when he’s angry. I want to see more of him, though I hope he isn’t relegated to mere comedy relief.
One Piece’s adventurous feel continues to be its greatest asset, aided by a good pace on a micro level wherein no story lasts too long. However, we still seem to be in the introduction stage. On a macro level, these 92 episodes haven’t gone far in the grand scheme and I wonder how long it will take a real plot to develop.
There isn’t much more to say about these seasons. They continue in much the same vein as what came before. See you in the next season.
Quality so far – Medium (still)
Current Thoughts: I like the addition of Hulk the Reindeer to the team. It is also great to see the continued feel of adventure with the locations and cultures. Two giants stuck in an eternal battle – why not? An island covered in snow in the middle of the ocean? Let’s do it.
I touched on the notion of creating anime to sell idol singers in Fancy Lala. As with all good ideas, someone will boil it down the laziest corporate product. Enter Bang Dream.
The story centres on Kasumi and her goal to start a band in high school. Her journey will require making friends, learning music, and putting on a show.
Bang Dream encapsulates everything that keeps me away from music anime. The predictability of the cast of characters coupled with the barely-there conflict and music indistinguishable from your average J-pop band has no appeal to me. This story and its characters is as paint-by-numbers as you can imagine. Kasumi is so “genki” to forbid you from disliking her an iota. The cat ears hair is the least sickly sweet thing about her. No one in this series has any real problems, for conflict may alienate a potential customer from buying the CDs, figures, and games. The voice actors also perform in live concerts.
The intent of Bang Dream is clearly to sell merchandise. This is a 13-episode ad. And there are more seasons.
Watching Kasumi is exhausting with her impossibly upbeat personality and squeaky lines about wanting to become a pop star. The marketing department is so desperate to have you fall in love with her that they make her brainless. She has this “Disney eyed” moment when she discovers that strumming a guitar produces sound. Furthermore, she goes from mind blown that guitars make music to smash hit professional concert in the span of a year? I mean, of course she does. The figurines and miniskirts (the camera is obsessed with the swish of skirts) are pouring out of factories by the hour. Can’t allow something as trivial as plotting and development to get in the way of merchandise.
I can imagine that if you like the music, then none of this bothers you. Fans probably know this is an ad – they just like seeing the characters on screen and realised through animation. I don’t fit in that group, so this is far from what I’m after.
Similar to Bang Dream, the purpose of Idolish7 is to sell music and the rhythm game from whence it came. The game was first with a manga series commissioned shortly after, followed by more manga, another game, and the anime a few years later, which will be our subject today.
At first impression, Idolish7 seems to be like Bang Dream, a soulless corporate product to flog more merch across the waiting palms of fan girls. Early episodes introduce us to the seven guys of the group and their new young manager, Tsumugi, on her first managerial assignment. The first point of conflict is that four of them must go. This is an audition for a three-man group, like that of their rival company. However, Tsumugi convinces the president of the agency (and her father) that the group works best as a seven-man unit because of the power of friendship, teamwork, and all that jazz pop. With this resolved, I assume that’s as complex a plot that we are going to get. A concert for a theatre of thousands is on the cards.
To my surprise, their first concert is a commercial failure. You can count the members of the audience on two hands. Alright, no instant success. That’s good. Tsumugi’s optimism and go-getter personality is also a plus (she would become my favourite character – great design too).
Unlike Bang Dream dealing with amateurs, these guys are already professional – they can sing and dance, no problem – so the writer can’t rely on the usual plot of learning the skill with the goal of winning in the final showdown. Instead, focus shifts to the challenges of the idol industry and its crushing competitiveness. These are handsome guys (the anime makes no secret of it) with several talents. It should be a breeze. But in the idol industry, nothing is good enough.
These guys have to start by handing out flyers, hand selling music, and just hitting the streets to entice potential fans. We learn about the guys a little, each one coded by hair colour, of course. The series is quite decent.
Then around the halfway point, the story ups the tempo. We have drama – both internal from the pressure to succeed and external from rival group Trigger – meltdowns, dark pasts, and even plagiarism. The cylinders are firing! It’s no Beck, but it’s a ton better than Bang Dream. The plagiarism plot is solid.
In case you’re wondering, the group Trigger had no association with Studio Trigger. That was until Studio Trigger made a music video for Trigger in collaboration with Bandai Namco. I wonder if that was the writer’s intention all along. Hmm…excuse me while I name a character Maaya Sakamoto in my very real anime.
If only Studio Trigger animated the whole series. And here we come to the negatives, of which there are two notable ones. The first is the inconsistent visual quality. We have unrefined edges, such as the crowds repeating one stiff motion during performances, and some truly lousy CG animation for the guys when they dance. I can’t decide which is worse: the constant flipping between 2D (close ups) and CG (sweeping long shots) or the fact that they don’t look like the same people. The character models aren’t of the highest quality. The rigging is certainly not up to par. When they raise their arms in the air, as they often do for a routine, one can’t help but notice the lack of armpits. It’s a smooth pack of flesh from pectoral to lateral muscle. So distracting.
The other issue is the oversized cast. This first season is 17 episodes, yet has introduced the cast of a 52-episode anime. Seven guys for Idolish7, three for Trigger, other idol groups, their managers, production staff, key fans, and more populate this world. It’s too much. This is an unfortunate side effect of the source material, where I’m sure the longer game works better with the larger cast. If I were to edit this, as an original anime, I would cut the main group to four members. Some of these guys become lost in the crowd and could do with merging personalities. Why four? One of Trigger’s three members is brother to one from Idolish7. I would create a point of conflict centred on the Idolish7 brother’s insecurity in the shadow of his brother. Are the other three carrying him? If Trigger only has three, then is he of any use as the “fourth wheel” on Idolish4? The growth would come from the realisation that they can do more as four, which Trigger can’t compete with.
Anyways, the cast is too big. I don’t remember much about most of these characters, though to a fan of the franchise, it’s probably common to know everything about them, right down to their shoe size.
If I were a fan of the game or other material, I would be happy with this. I’d want more, of course, as most fans do, but this wouldn’t give me the impression that the company is just taking advantage of me to swipe a quick buck.
Overall Quality – Medium
Recommendation: For J-pop fans. Even if you aren’t a fan of the group, there is enough of a story and plot here to interest the J-pop crowd in general.
Now for a different type of music anime, we have the music drama, where music is the centrepiece but drama is the story. In White Album 2, we follow Kitahara on his mission to revive the ailing music club ahead of the school festival. He hears an angelic voice coming from the school roof, finding it belongs to the kind Setsuna. Along with her and the aloof Touma, a piano prodigy that keeps everyone at room’s length, the trio works hard to put on a good show at the festival. Along the way, Kitahara needs to learn that it takes dedication and hard work – something Touma has no shortage of – to master the language of music, while he will teach Touma that it’s worth having friends, that it’s worth letting people in. Setsuna will also need to emerge from her shell and show her true self as more than just the popular girl outlined by everyone in school.
On a surface level, the story is about practicing music and going about the anime school life. However, underlying these fun youthful months is a brewing love triangle of melodrama. By being the one to crack their emotional armours, Kitahara draws the attention and feelings of both girls and neither is sure what the other wants him too or if he likes them, for that matter.
Quick aside. This isn’t a sequel despite the 2 in the title. It’s merely set in the same world as White Album and covers some of its songs. To confuse matters further, should you be interested in the source material, White Album 2 is its own trilogy of visual novels (if the character designs didn’t it away). No, there is no reference to The Beatles’ White Album, which is surprising (let me know, should this not be the case).
Music is only a focus of White Album for the first half of the series until the big performance at the school festival, marking the midpoint rather than the finale, as one would expect. A definite coupling occurs as well around this time, which I didn’t expect either. In a scenario like this this, especially one adapted from a multi-choice visual novel, you predict it to leave things vague as to not upset anyone in the “waifu wars” or to make the “one true pairing” clear from the start to commit to in act three. So when there’s a commitment halfway, my drama sensors tingle and ask, “How is this all going to go wrong?” The protagonist does look similar to the guy from School Days…
White Album proceeds down an interesting road by rewinding time and showing us the perspective of the “other girl”, as if this were a visual novel with two equally valid romantic candidates. Quite often in romance VNs, once the player commits to the one love interest, the rest of the prospects suddenly act as though there was never anything between the MC and them. The story pretends that the choice made by the player was the plan all along. There was never any doubt of this coupling. So it’s interesting to see this second perspective and it extracts sorrow for the other girl. Her emotions tug at my heartstrings.
It’s a shame they choked on the final verse. After all this building, all this emotional turmoil, all this drama, the best this story can deliver is an unsatisfactory ending without commitment to one direction and it makes all three characters look like bad people. Flawed characters are good, mistakes are good, but you need to nail that high note if you want to audience to walk away a worthwhile impression. I know the story continues in the next visual novel, yet this would still be a bad ending to the first book of a trilogy.
It wasn’t half-bad until then.
Do I recommend it? The music is nice and most to my taste of the three anime featured here. The drama, however, is heavy on the melodrama side of the scale and thus is likely to depress or tire those not into all the crying, dramatic hugs, and Dutch angles.
Today’s review will be a short one, as I’m working a massive triple review for release in the next few weeks. This time, we look at one of Studio Ghibli’s lesser-known films, My Neighbors the Yamadas.
It follows the lives of a quirky Japanese family, telling life stories in a series of vignettes. It covers subjects such as where children come from (incorporates the myths of the stork and the bamboo) and secrets to a happy marriage. It talks of the importance in working together as a family team, otherwise you’ll be surrounded by sharks before you know it. This film loves it’s visual metaphors and are what make it engaging to watch, even as an adult.
The family are an interesting cast of characters. My favourite is the grandmother who has been around long enough not to care what other people think. She speaks her mind and imparts sage advice on those around her. The father is a typical salaryman and a good husband. He and his wife make a daggy couple that their teenage son wishes were much cooler. Then we have the daughter, a bundle of joy and innocence. Super adorable.
The lessons are a little more geared towards children, explaining life concepts in easy to understand ways, though they aren’t particularly complex. The visuals alone do a good job of conveying the messages. If nothing else, My Neighbors the Yamadas will facilitate a conversation between children and their parents about some of the tougher questions.
On the flip side, I don’t see much appeal for anyone outside of children or parents. For myself, I enjoyed the art and animation most, the metaphors and ideas, but I won’t push this as essential viewing. It’s a charming film for those looking to complete the Ghibli collection.
Art – High
This animated picture book has the perfect style for this children’s story. A little rough and unpolished around the edges.
Sound – High
The acting is great. Even the kids, played by real children, are a success and add a charming innocence to the cast.
Story – High
The daily life of the quirky Yamada family is an endearing slice of life perfect for parents to watch with their kids.
Overall Quality – High
Recommendation: For kids and parents. My Neighbors the Yamadas explains life in an easy manner for children to understand, while also offering entertainment to parents. However, if you don’t fall into either group, then this isn’t necessary viewing.