Attention to detail on the subject matter of alcoholic drinks.
Dull unless you love alcoholic drinks’ history.
No mystery or intrigue with a slow pace.
Almost no animation.
With little to say about Bartender, this will be a short review. As the name implies, this anime is about a bartender who can mix drinks like no other. By observing behaviour and attire, he can discern which drink is best for the individual. He remembers every drink he has served to any given person, while being a well of knowledge on all alcohol.
That’s really it. Each episode focuses on a few drinks, gives you their history, tells you the recipe, and wraps it in a light story of the bartender helping someone, possibly depressed, or in a search for the perfect drink, or someone in need of help. In every case, there is little conflict, if any, and most of the time passes with the facts. The lack of mystery had me dying to move on to another show.
Needless to say, this is a boring show to any but the most interested fans of alcoholic drinks and related history. It overestimates what alcohol does for people as if such drinks create miracles for your soul. While it is charming to see such passion and attention to detail for the subject matter, we all know that it’s far from reality – this isn’t the place for that debate, though.
Bartender is an alcohol history program swirling in a glass of anime with a taste of jazz and a slice of plot on the side.
Art – Medium
The environments are quite good, suiting the look of a bar. However, with no variety, get used to seeing the same compositions throughout. They shouldn’t have used CG for the drinks, as to stand out from the surroundings.
Sound – High
Music is Bartender’s strongest aspect. The jazz and piano tunes are fitting to the bar environment – it is exactly what you would expect from a quiet drinks lounge. Opening sequence is a mismatch, while the ending is perfect, using live-action footage of a bartender showing you how to mix a new drink each episode as musicians perform. It may be worth getting this soundtrack.
Story – Low
Not much one can do with a story whose focus is on alcoholic drinks in a bar.
Overall Quality – Medium
Recommendation: For fans of alcoholic drinks and their history; boring to everyone else.
Good pacing that details the manga creation process.
Real characters with ordinary problems.
Low tension reduces engagement over long sessions.
Doesn’t hit the needed emotional peak.
Romance lacks conflict.
Poor antagonist that never feels threatening.
For fans of manga, which I assume would be most anime fans, Bakuman is a dramatized behind-the-scenes look at the process of publication and serialisation of your favourite works.
One day, Saiko, a depressed and unambitious teen, returns to class after school’s end to retrieve a forgotten notebook, only to find it in the hands of classmate Takagi. He panics, his mind jumping to the sketches of his secret crush contained within the notebook. Takagi tells him not to look so worried; after all, it’s not as though it is a Death Note. In exchange for Takagi’s silence about the unrequited love, Saiko must join him in becoming full-fledged manga creators – Takagi as the writer, Saiko the artist. And so begins their journey on the road to publication.
This is an anime for those who read manga, preferably Shounen Jump, where Bakuman was first serialised. For anyone unfamiliar, Shounen Jump (also known as ‘Jack’) is a weekly publication in Japan with a variety of manga including Naruto, One Piece, Bleach, and many other popular works. Having your work serialised in such a magazine, and for it to be a hit with fans, is a big deal. In Bakuman, you will spot many manga – unfortunately, it all seems to be work published in Jump, which makes Bakuman look like an advertisement reel.
Following the new partnership, Takagi drags Saiko to the house of his crush, Azuki, who reveals she wants to be a voice actor and agrees to play the heroine of their series when turned into anime. Things don’t go as expected when Saiko yells out that he wants to marry her once they achieve their goals (remember, they are only fourteen at this point) and what do you know, she agrees. While this is a ridiculous setup to the relationship, it doesn’t continue in such a manner, instead walking a more subdued path for the show’s remainder; so subdued in fact, that there really is little conflict in this romance. The secondary relationship of Takagi and his girlfriend has far more screen time. In a way, you get the feeling that the romance was an afterthought to increase the number of plotlines from one to…two.
Saiko now has something to achieve. However, things aren’t as easy as imagined since voice actors become successful at a younger age than mangaka, meaning she may be gone by the time he amounts to anything. He must succeed before completion of high school. These are solid, well-rounded characters with goals like everyone else, and I appreciated that. For the most part, this show keeps the character development and interactions within the realm of realism.
Bakuman is more of a feel-good show than one that explores the emotional intensity of aiming for stardom. While, yes, it does have moments of failure, setbacks, and disappointment, it never portrays the turmoil quite as it could have and should have. Anyone who has had to go through that journey of trying to become a successful artist of any medium on talent alone – no help, no family inheritance, no connections – will tell you that it isn’t easy, that emotions run high, and at the best of times, you feel like the best you can do is tread water. I would go so far as to say that they should have included the emotional intensity of a show like Kimi Ga Nozomu Eien to capture that internal struggle. With that, Bakuman could have been one of my favourite anime.
The main antagonist offers little in the form of adversity. He is a manga prodigy, set for serialisation in his mid-teens and in competition for the same publication spots as them. My problem with this character is that we’re told he is great, never shown a reason why. He’s weird in your stereotypical young genius way, making constant sound effect noises with the behaviour of a two-year-old. Bakuman plays things too nice.
The best aspect of the show is the detail they put into the manga creation process from idea to print, the writers disguising it within an anime to prevent it feeling documentary-like. To top it off, you also get a taste of the manga they design. You aren’t just told about their work without ever seeing the results, as most career shows will do. One even hopes that some of their stories become real manga. Money & Intelligence, a one-shot set in a world where people can sell their intelligence directly into another’s mind, sounds great. I want to read it!
Bakuman is a worthwhile anime, particularly if you are a fan of manga. It doesn’t suffer from anything inherently awful, and yet never hits that greatness it could have. Still, I do recommend Bakuman to anyone who wants an enjoyable viewing experience.
Art – High
The art style is nothing special, but is neat and varied from your typical anime. Seeing them draw a variety of manga styles in one show is a treat.
Sound – Medium
Sound falls into much the same area as art: good, though not remarkable. None of the voice work is poor or irritating, except the antagonist, and the music is pleasant enough. The good opening song sounds like Japan’s version of the Backstreet Boys with that one song you thought was decent, but would never ever admit to.
Story – Medium
Better than most journey-to-career-success anime. Lacks emotional intensity.
Overall Quality – High
Recommendation: Bakuman is more enjoyable than its individual qualities let on, in particular for those who want to see the manga creation process.
Length: 13 episodes (12 is the finale; 13 is a bonus)
Fantastic art style and animation to create a vibrant, yet haunting world.
Well-suited music to the dialogue heavy plot.
Strong male and female protagonists.
Solid voice work to accompany the varied dialogue.
Dark humour from lead female is a pleasant change of pace.
Incoherent story overall marred by throwaway side characters.
Random screens of text flashing every few seconds.
Sexually creepy at times.
Too little character development, even from the protagonists.
No world building despite the incredible visual design.
Bakemonogatari is one weird anime. You don’t get many as weird as this one. This anime has people with spaghetti for brains and staplers as weapons. Probably the most normal thing here, as far as anime goes, is starting with a pantie-shot. From then on, it goes to a whole different dimension. The question we ask ourselves: Is this weirdness good? It does create greatness, but unfortunately, it brings several poor decisions along for the ride.
Immediately, I was struck by the vivid art of Bakemonogatari. Its brilliant use of light, shade, and colour is gorgeous. There is style here, plenty of it. Gradients give backgrounds depth on top of the multi-layering. All colour choice is deliberate, intended to match the mood and atmosphere of the characters and their situations, even at the cost of continuity – a room could be bright one moment and change to dark if the situation called for it, regardless of realism.
It is a shame then that poor choices mar these visuals. Bakemonogatari use a mix of live-action, stop-motion, collage pages, and text for metaphors and similes. At times, the change in art is both hilarious and clever, the rest, tedious and forced. The worst offenders are the screens of text; they flash at random intervals for no purpose. Every instance broke my immersion. Get used to seeing a flat colour with Japanese lettering and the subtitle ‘unidentified cut’ underneath. A dozen times. Per episode. Every episode. Unbelievably stupid decision to kill the atmosphere. It feels as though they had a great idea to use live-action, collages, and so on, and found them to work so well that they thought, ‘why not add more?!’ only to kill it all by going too far. Such a shame.
The plot swims in much the same ocean as the alternative art styles: greatness weighed by poor decisions. We start with protagonist, Araragi, running up a grand spiral staircase in what you can assume is his high-school (most expensive high-school I have ever seen, especially considering no one goes there – more later). He looks up to see a girl falling down the hundred-meter tower. He catches her (don’t question how she drifts twenty meters from the central axis into the stairs) only to find she weighs five kilos (still enough that it should have broken his arms from that height, however). With Senjougahara’s secret revealed, she cannot let him go; she attacks armed with a box cutter and a stapler. After she staples the inside of his cheek for the fun of it, he pulls open his mouth to show no wound. Turns out Araragi recently reverted to human after a stint as a vampire. They become tenuous allies to return Senjougahara’s stolen weight (from a giant ghost crab that also took her memories) with the help of his acquaintance who cured his vampirism.
This initial premise captured my interest; unfortunate then that it lasted but a few episodes before it took a tangent about a little girl with another supernatural problem. The tangent itself wasn’t poor, but lacked development of the main plot and romance. When yet another girl with a paranormal issue enters afterwards, one realises this show is on a formulaic cycle and has little to do with the initial promise. His former life as a vampire has no bearing on the plot. Senjougahara’s backstory seems forgotten, and the relationship development stalls until episode twelve – a fantastic episode, admittedly.
In all, five girls partake, including the lead female, which is why you see Bakemonogatari categorised as a harem anime, yet this isn’t one. Yes, creepy sexualisation exists with a side character or two, but nothing that constitutes a relationship or even a crush required by harem anime. At least they made the correct decision in that aspect.
One of the strangest factors is how the entire world’s population is nine: protagonist, five girls, mystic, minor vampire girl, and Senjougahara’s father. That’s it. No background characters at all, not even in a school big enough to have a glass tower of no purpose, and parking for a thousand bicycles. Is this a problem though? Not really, but it did reduce world depth. This brings me to another negative: no world building. Why is this ghost crab after her? Where do all these supernatural elements come from? Where is the lore, the backstory? You get nothing. The world feels empty despite the visual depth.
Bakemonogatari is heavily dialogue driven. You have to pay attention, as it moves at a brisk pace while you extrapolate what is relevant from the random junk littered throughout. Episodes tend to diverge halfway through into some long-winded tangent before they return on track – medium success rate. The camera likes to cut away to different angles during dialogue. Focus on someone’s feet, then their hands, the corner of the table, the wall, a badly framed shot of the face. Prepare for irrelevance as well. The side of a building, some grass, a window, dirt, more grass…
Allow me to stress that this isn’t for children, and not because of the nudity. Topics of discussion range from Araragi’s virginity to Senjougahara’s choice of clothing and even to some specific types of incest-like fetishes. Honestly, I didn’t even know those were actual fetishes… Anyway, they deal with deep psychological issues caused by broken families and assault on loved ones. Dialogues are largely between the two lead characters, where Bakemonogatari is at its best. The dynamic between these two is a pleasure to watch. I find it hilarious how her attempts to help him with problems (she’s the more mature of the two), end up abusing him instead, making things worse, except, she honestly believes she’s helping. The humour is along those lines: serious in delivery, ironic in reception. His stray lock of hair being a symbol for his arousal level is clever too.
Despite the negatives, Bakemonogatari is still an anime worth watching. For maximum enjoyment, I recommend you watch no more than three episodes at a time to avoid overload and to maintain your focus throughout. Marvel at the art, focus on the lead characters, and you will end with a positive opinion.
Art – Very High
Truly spectacular. From the light to the shade, marvellous work here. However, it is brought down by some obnoxious screen flashes that occur far too often.
Sound – High
The right actors to match the great dialogue. Music is enjoyable too, outside of the opening and closing sequences.
Story – High
Moments of greatness distracted by random elements thrown in for the sake of being random. Three of the five story arcs fall flat.
Overall Quality – High
Recommendation: Watch this for what it does right. Take Bakemonogatari in small doses to stave off what it does wrong.
Clichéd characters (how are they still so lifeless?) meandering through an empty plot with no conflict.
Waste of time.
Azumanga Daioh is one of those shows that I heard about when I first got in anime. I would hear how funny of a show it was and how it was so cute, and all that. At the time, I was in my early teens, so based on the character art alone, I knew it wasn’t my sort of thing. Now, over a decade later, when every show can be ‘my sort of thing,’ I decided to give it a go and write the review I couldn’t as a teenager.
My opinion of Azumanga is worse now than all those years ago. Truly, this is one of the worst shows I have ever seen. I have spent more time thinking of what to write about this anime than actually watching it. There is nothing to write when nothing happens! I will paste the notes I made during the viewing and see where we go from there. For other shows, I usually have pages of compressed speed notes, but here I couldn’t even manage a page.
Forced cuteness. Not really cute.
Not really funny.
Really, what is this show about?
It’s just random crap with no conflict or tension of any kind.
This is rubbish.
Every joke falls flat. Are these even meant to be jokes?
Paedophilic humour(? – not sure if joking)
Every character is stupid.
Episodes are about someone buying lunch, or cleaning a classroom, or other such rubbish.
Really, NOTHING HAPPENS!
This show is terrible.
Such a waste of time.
High school setting.
Bunch of one-dimensional schoolgirls.
Can’t remember any of their names.
And that’s it. All of it after 26 episodes. I could just leave it that, but it would be lazy. (I am being forced to pad content – I never do that!)
I understand that the genre doesn’t demand much in terms of depth and plot, but really, this is pushing the limits of shallow. Nothing happens in this story; there is no continuity and a distinct lack of character development. Even a day in the life of Earth’s most boring person would hold more intrigue than this. Each episode consists of the stupidest characters you have ever seen doing the most mundane of things: buying lunch, cleaning the floor, sitting in class, jumping in the pool, talking about how cool the tall girl is…
This must all be a mere jest, right? There has to be more, no? There isn’t. The characters start and end the same. No conflict is overcome, no tension is experienced. There is literally no drive or reason to keep watching. Now, if it was mind-blowingly hilarious, I could understand (yet, all the funniest shows have conflict). However, Azumanga doesn’t even accomplish that. I may have laughed once in this twenty-six episode run. The jokes are so bad that they aren’t even lame. I spent most of my time trying to find the jokes, questioning if that scene I just watched was intended to be funny or not. I assume the cuteness was to add charm and humour, but is so forced, so overdone that it becomes tiresome before first episode’s end.
In the end, I have nothing more to say than don’t waste your time with this show. Which, ironically enough, is more than Azumanga Daioh has to say. Characters and plot are empty, audio and video you have experienced before, and overall stupidity give no reason to try this anime.
Art – Low
The visuals are unremarkable. Generic. In the animation department, unsurprisingly it disappoints again with little motion and a low frame rate.
Sound – Low
Sound follows the footsteps of art like a shadow – unremarkable and forgettable. What music? These characters are so stereotypical that even the voice work sounds too familiar. There is the overly cute one, the quiet tall one, the annoying hyperactive one, the immature teacher, and the supposedly wise one. This entire genre seems to be a copy paste of the above, voice actors and all.
Story – Very Low
There is none. The characters have the same depth as the plot.
Overall Quality – Very Low
Recommendation: Don’t put yourself through this. After watching Azumanga Daioh, I can see why the original manga author refuses to allow his current and excellent series Yotsuba to receive an anime adaptation. 4-panel comic stories don’t convert well to full episodes.
Good opening and closing sequences (that likely setup false expectations).
Frame rate drop in character animation.
A poorly setup start that quickly loses focus, ending in a weak finale.
Generic high school side plots.
Several androgynous characters, while pretending that they aren’t.
Muddled lore rules.
Many useless side characters, particularly the harem.
Asura Cryin’ is one of those shows you know is incomplete. It feels like they had a good idea and some general framework around it, but in the end too much was missing to have a solid final product. Rather than waste their time designing too many side characters, shoehorning in generic scenarios and random sleaze, they should have focused on the core concept.
Three different groups battle over a mech known as Asura Machina owned by Tomo, a wimpy high-school student. The mech is bound to him because of spirit girl Misao, who follows him around like a lost puppy. She’s still obsessed with fashion, even though she’s dead. So, Dark Society, the Divine Guards, and a demon faction all require this mech, ready to fight to the death. That is, until three episodes in where they’re all chums going on picnics, having casual chats while taking a leak…you know, the uje… Then the focus is on preventing Tomo and a demon girl Kanade (human in every way except with large fun-bags – how creative – and can use fire magic) from…getting busy…because the resulting contract plus his mech would create some powerful evil. More characters are introduced at this point – all of them female – until…they become ‘best buds’ and all’s cool despite having just tried to kill each other. Don’t confuse this with development, as no event changes these allegiances; it just happens.
More useless and irrelevant side characters enter to fill time, all the while, anyone who is relevant breaks the rules established by the world. A character’s powers seem selected at random. One has the ability to drain ‘luck’ from something by biting it (with no comprehension of how probability works); another can somehow fight these supposedly all-powerful mechs with nothing more than a sword; there’s even a guy who invents powers as he goes, and yet, somehow forgets he has them the next battle where it would be a free win. This plot doesn’t take itself seriously enough and is all over the place in its tone.
The concept and acquisition of the mechs is interesting, along with the idea of various factions vying for control over them, but beneath that, it’s just weak. For example, the demon’s mention they control the city, but this translates to nothing in the plot. Similarly, the Divine Guards work for the douchebag pope to eradicate demons; however, this too is worthless as they’re chums like no other. And Dark Society? You never see them, nor hear about them, or anything useful.
On the character front, it’s no better. Tomo and the ghost are decent enough. The Dark Society woman with glasses is a cyborg with the ability to pull guns out of nowhere (ones even bigger than her) and is a sleaze to a creepy degree. Sleaze is a common trope in this show – not to the extent that most straight up harem anime have. Kanade’s sole purpose is to pitch Tomo’s tent several times an episode; oh yes, she does fight…once.
Dialogue is hilariously bad: “It’s a forbidden existence that shouldn’t exist” – you know they were trying to be deep but failed miserably. Some forgettable girl says, “The world was created from an explosion once, correct? Well then, that means that an explosion carries with it the entirety of the world.”
Asura Cryin’ does have some redeeming qualities. The music is good, especially the opening and closing themes, accompanied by nice visuals in a heavy palette of purples and greens – this scheme translates to much of the show.
Asura Cryin’ can’t seem to avoid a dozen awful things for every one good choice in the same field. A sequel season is out for this, but I doubt I will get around to it unless requested, since I don’t see improvements on the horizon. What a waste.
Art – Medium
Animation and visual design is a mixed bag. Environments, mechs and spells look great using dark colours when necessary. The mechs remind of Warmachine’s Cygnar Warjacks, which is nothing but praise from me. A character’s shadow turning to dark matter from which the mech grows is a particularly cool effect. Where it falls is with the characters. Every male has girlish attachments to their hair, and styles are inflated. While the mechs have great animation (though at times you see more CG than anime) the characters suffer from a low frame rate in action.
Sound – Medium
I don’t know why I enjoy the opening song’s techno and ethereal lyrics – catchy. Background music consists mostly of brass instruments and violin with the occasional pipe organ, with electronic added for the action sequences. Rubbish acting.
Story – Very Low
Doesn’t know what to do with all the magic lore, supernatural factions and mecha it created. Pathetic characters.
Overall Quality – Very Low
Recommendation: Not worth your time unless you’re desperate. Asura Cryin’ needed a few more months’ incubation before being ready for production.