Category Archives: Drama

The focus is on emotional conflict.

The Rising of the Shield Hero – Anime Review

Japanese Title: Tate no Yuusha no Nariagari

 

Similar: Re:Zero

Grimgar: Ashes and Illusions

Overlord

 

Watched in: Japanese & English

Genre: Action Adventure Drama Fantasy

Length: 25 episodes

 

Positives:

  • Good music

Negatives:

  • Loli harem
  • Everyone is moronic
  • Conflict points forgotten every few episodes
  • Infuriating to watch

(Request an anime for review here.)

The Rising of the Shield Hero is infuriating from the very first episode. Should you embark on this isekai journey, know that you will want to pluck your eyes out at the stupidity of the characters before long.

Like all MMO isekai, this story is about an ordinary guy transported into a fantasy world that follows the rules of a video game. The difference here, however, it that he is one of four summoned to save this world from the impending apocalypse against their will. Each hero wields a legendary item – sword, spear, bow, or shield. For some reason, seemingly everyone in this world hates whoever wields the shield. So, of course, Naofumi is bestowed with the power of the Shield Hero.

Matters immediately turn against him when the king ignores him before the court, the one woman who joins his party (fighters flock to the other heroes) robs him like the sucker he is and falsely accuses him of rape. No one believes his denial.

See, this setup sounds good on paper – much of the story sounds good on paper – but the execution doesn’t just fail, it infuriates. Let’s take the trial, where the king and the other heroes determine what to do with the Shield Hero for “raping” the woman. First, everyone believes her without question as if they are dumbest people to have ever lived. No, not as if – they are the dumbest people to have ever lived. Furthermore, Shield Hero can’t even remain consistent. One second he’s accused of rape, which holds an instant death penalty, with the other heroes saying he’s scum and should die, but when he demands to be sent back home, some dipshit says he’s giving up at first sign of trouble? Ah yes, facing death is just “a sign of trouble”. What kind of garbage dialogue is this?

You want to know what happens next? Do they kill him? Do they at least lock him up? Nope, he just walks out.

The purpose of this incident was to strip him of all allies and resources, starting him at the lowest point for maximum conflict in the story. This is good. Executing it in this manner is not. And as I said, Shield Hero can’t keep its story straight. It forgets he’s supposed to be put to death. Yes, word does spread of his “actions” and people shun him at every turn, including merchants ripping him off, but the fact that he supposedly raped a princess (the woman was a princess) may as well have been as serious a crime as pissing on a postman everyone liked.

Let me talk about the whole “the Shield Hero always sucks” device for a moment. We never receive an explanation for why everyone thinks the Shield sucks. The king holds a personal grudge against all Shield Heroes, sure, but why would anyone else go along with it? The peasantry doesn’t give a toss about a king’s feelings.

Then we come to the idea that the Legendary Shield itself is weak. Has this guy not seen 300? It quickly becomes apparent that the Shield has great power, including the ability to summon an iron maiden to crush opponents in a spiked tomb. Furthermore, he’s not the first Shield Hero, which means previous incarnations would have demonstrated its power. Do I need to explain further?

Another weird point is how blasé the four guys are about suddenly teleporting to a fantasy world. The story tries to explain it by saying that three of them played an MMO matching this setting in their alternate versions of Japan (Naofumi read about it in a book). Look, if I ended up in World of Warcraft or Guild Wars one day, it would still be a shock regardless of how many hours days months years I put into those games. It’s as if the isekai genre has become so overdone, so trite that there’s no point trying to sell the premise – the audience will eat it up either way.

Anyway, after the rape trial that everyone forgets, Shield Hero buys himself a slave tanuki-girl called Raphtalia to be his sword since the Legendary Heroes cannot wield other weapons. Raphtalia is probably the best character of the series. After a training curve and going from loli to adult overnight (“game mechanics”), she’s tough, competent, and justifies her presence. I wouldn’t call her great, but it’s a surprise to have a female character of her quality in an isekai harem.

One point of conflict arises when Bitch Princess learns of Raphtalia. She yells about how the Shield Hero is reprehensible for keeping a slave. To nobody’s surprise, everyone sides with her in wanting to lynch him. Doesn’t this kingdom have rampant slavery of demi-humans without checks and don’t all humans, royal family included, treat demi-humans like trash? Why would any of them care he has a slave?

You want to know what happens next? The Spear Hero challenges him to a duel, where the princess cheats for him (everyone sees this, but she says she didn’t cheat, so they believe her [just kill me]), the conflict is explained away by someone finally agreeing that she cheated, and then forgotten like the rape before it.

The presence of these two characters in particular, Spear Hero and princess, tanks the quality of Shield Hero.

A big chicken/loli girl joins Naofumi next in an episode that defies belief. Dipshit Spear Hero and his Bitch Princess are extorting a village with ludicrous taxes that will starve the people. When the Shield Hero objects, they challenge him to a chocobo race for ownership of the village. Naturally, Bitch Princess cheats the whole time. This episode makes Shield Hero feel like the comical Wacky Racers rather than the grim fantasy it so desperately wants to portray. He wins, they bugger off.

Do their actions give them a bad reputation? Take a guess.

It’s like this over and over again. When not on a filler grinding episode (obviously the most interesting part of an MMO…), someone – usually the princess or Spear Hero – accuses him of a crime that warrants death (or equivalent), everyone believes the accuser, he defends himself miserably, the situation resolves because someone says so, and there are no lasting consequences. The only consistency is that everyone hates the Shield Hero. Yet even that only continues by raising idiotic scenario after even more idiotic scenario to have everyone hate him. He saves the world? Doesn’t matter – someone said I should hate him, therefore I do. The way they treat him, even during the apocalyptic waves, you’d think they didn’t want saving.

The stupidest of all conflict points has to be the brainwashing shield. Later in the series, a third loli girl joins Shield Hero’s harem, who turns out to be the other princess and first in line for the throne. Bitch Princess is on her trail to kill the competition. When she catches up to the Shield Hero’s group and sees loli princess with him, what can she do to separate sister from protector? I know! How about accuse him of kidnapping the girl? What? She’s saying she wants to be with him? Hmm, what to do…what to do? That’s right! His shield has a brainwashing power. Does it really? Yes, because I say so. And with that evidence to go on, everyone believes her. (Just tear my eyes out and feed them to the chickens already!)

Execution is wrong at every turn. For instance, the other heroes are more interested in feeding their egos with glory and adoration of the masses. They will sweep into town, solve whatever problem the people are facing, and ride off like champions without consideration for the larger problems created. This is an interesting idea, to have heroes be the cause of problems. Poor execution sadly saps potential. Naofumi rocks up and solves the problem in an episode or two with no lasting effects on the story. Instead of using the “monster of the week” formula, it’s a “problem of the week” structure and just as disposable. Action scenes also follow the “you made me use my trump card” battle structure, which rarely performs well at the best of times. When the trump card does come out, there’s no reason they couldn’t have used it right away to end the fight without injury.

The conflict owes its stupidity to the characters above all. I’ve talked a lot of Bitch Princess (the resolution to her arc is so moronic that you’ll want to blow your brains out to forget it), but she is just the start. Spear Hero, dipshit supreme and useful idiot-in-chief; the other heroes, may as well delete them for how much they bring to the table; loli princess, complains that Shield Hero doesn’t get along with her father, demanding he apologise to the king; the king, why is he king; the populace, none should be saved; and worst of all, Queen Chicken.

Late in the series, the queen of chocobos chickens filolials comes to the Shield Hero and says that if the four heroes don’t learn to work together, they won’t be strong enough to conquer later waves of the apocalypse. She will kill them to summon four new heroes who can do better, should it come to that. Remember how I said that all conflict resolves through hand waving? This threat resolves the hatred from other heroes – never mind the stupidity of not making this clear from the beginning, you absolute. incompetent. imbeciles!

That’s not the worst of it. She says the following to him, in regards to his conflict with other heroes: “Did you every try to get along with them? Did you ever try to defend yourself? If you don’t defend yourself, it will be seen as an admission of guilt.”

Not only was he the friendliest on arrival and not only did he try to defend himself from the very beginning, this logic is utterly moronic. For one, they want him to be guilty. This logic reminds me of those teachers who say to a bullied kid, “Have you tried being nicer [to your bullies]?”

Stupidity just doesn’t stop. Look, just because you make fun of light novel tropes in your first scene, doesn’t make you any better than the rest of them. In fact, you turned out worse! The season ends with consequences for some of the biggest idiots. However, as I said at the start, the execution is wrong every step of the way. The story can’t decide if it’s a grim fantasy, one hero against the world, or some dumb loli harem for idiots. It’s certainly not the former with its inability to kill characters for good.

The Rising of the Shield Hero was the biggest isekai in the first half of 2019. If this is the best the genre has to offer these days, then there is no hope.

Art – Medium

The animation, though inconsistent at times, is good and the world has plenty of texture. Early episodes show promise of high production values, but they drop over time to a decent level.

Sound – Low

I like the OPs with their electro vocals and the acting is good (except the Japanese loli voice, as always), but the writing is another story. It is just so moronic. Every episode brings your head into your hands as you question the mentality of these characters.

Story – Very Low

A guy summoned to a fantasy land unfortunately receives the power of the weakest hero weapon – the shield – and faces endless discrimination as he tries to protect the world that hates him. Good on paper, bad in execution, The Rising of the Shield Hero is a painful train wreck.

Overall Quality – Very Low

Recommendation: Avoid it. The Rising of the Shield Hero is an infuriating experience I don’t recommend to anyone.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: 

Awful DialogueInduces StupidityRubbish Major Characters

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Angel Beats! – Anime Review

Japanese Title: Angel Beats!

 

Similar: Death Parade

Plastic Memories

Haibane Renmei

 

Watched in: Japanese & English

Genre: Supernatural Action Comedy Drama

Length: 13 episodes

 

Positives:

  • Occasionally funny.
  • No space for rent.

Negatives:

  • Too many characters for 13 episodes.
  • Emotions don’t land.
  • Weak art.
  • Script often makes you cringe.

(Request an anime for review here.)

Until I committed to watching Angel Beats (after a reader requested it for review), I had thought it was another adaptation of Key Visual’s awful visual novels, owing to the similarity in character design (I had attributed the reduced real estate between the eyes to someone finally pointing out how ugly Key characters were). Much to my delight, I discovered that it only involved one notable staff member from those past projects and it wasn’t someone from the art department. The composer wrote this story as an original with no visual novel relations. Thank Thor; Angel Beats isn’t doomed before the first frame!

With that happy thought in mind, I dove right in.

Angel Beats is a “trapped in limbo” story with video game rules, where each of the “player characters” cannot escape the confines of a high school until they undo a past regret and move on in death. Otonashi is the newest student in this strange world of the in-between. He awakens with no memories and next to a girl hunched over a sniper rifle. She’s aiming at a silver-haired girl in the school’s soccer field. He doesn’t see the girl as a threat and rightfully so, for she is as dulcet as a puppy. He soon learns otherwise when he talks to her and she kills him.

He’s fine the next morning, of course, since no one dies in this limbo high school of NPCs. The silver girl or “angel” is just there to enforce the rules as student body president. Meanwhile, Otonashi joins sniper girl’s club of player characters. They have one mission – defeat the angel and get out of here.

The first few episodes are fine overall as they explain the rules and the story focuses more on comedy, like a group of high school friends taking their military LARP most seriously. The second episode has them breaking into their own secret underground base when the traps meant for the angel turn on them. The team members drop like flies to video game traps and it’s funny.

The quality falls as you progress further into the story, figuring out the goal is to give each character an emotional send off before they depart limbo. They can only pass on once they make up for a regret in life, which means a shoehorned tragic backstory for each person is imminent (sniper girl’s is laughable, even with dead kids involved). It gets worse when you remember the episode count and calculate that there is no way to accommodate so many characters. You don’t care about anyone before they leave. You see the ending coming eight episodes away and yet it’s still ham-fisted.

No emotional moment in Angel Beats worked for me. The story is a metaphor about moving on from high school and having to say goodbye to friends – possibly for the last time – which is relatable to just about everyone in the audience (if you’re still in high school, you can relate to leaving primary/middle school friends behind). Even with such a relatable theme, these scenes extracted nothing from me.

The writer needed to cut down on characters. Have more characters than the core group, by all means, but don’t make them all matter. By trying to make everyone matter, no one matters.

Moreover, Angel Beats needs a stronger script to pull off the drama. Half of the script consists of Otonashi asking questions on behalf of the audience (oh, what convenient amnesia), so that others can explain everything. His dialogue in some scenes will be no more than one question after the other. Then we have what can only be described as the “anime” dialogue. That first scene when he awakens near sniper girl has the following cringe worthy exchange.

After seeing no threat from the small silver-haired girl, he says, “Listen, how about I go down there?”

Sniper girl whirls around and quickly yells, “What? Why? Why the hell go down there? That doesn’t make any sense! What the hell made you say that? Are you an idiot or what? Go die!”

“…”

“That’s something we say here all the time since no one dies here,” she adds, now speaking normally. “What ya think? Funny?”

“Not so much, but what do I know?”

This dialogue is meant to convey her personality, but is so forced that it’s just obnoxious. I can see someone turning this off at that moment, 3 minutes in. Don’t forget, this dialogue comes after she rambles about her club’s name with no context, which is also obnoxious. The way these characters talk and behave doesn’t convey the sense of people trapped in limbo. It feels like any other high school action anime cast.

Once the school concert is over a few episodes in (the music is the strongest element) and drama replaces comedy, Angel Beats becomes rather bland and predictable. Not to give away too much, but the angel adversary plot resolves shortly as well to lessen conflict further.

Angel Beats is an alright anime if you go in knowing not to expect much from the drama. Honestly though, there are so many better anime you could spend your time on and this one’s been forgotten by now, so there’s no conversation waiting either.

Art – Low

Characters have zero design originality, though thankfully they aren’t landlords. CG background characters and CG environments don’t blend well with principal objects. Lights and shadows are inconsistent to the characters. Look at the screenshot above with the sniper rifle – note how sharp the shadows are on the characters, gun and bush (drawn in by a person digitally) against the fuzzy shading on the building and the lack of shadow beneath the rifle (calculated by computer graphics). The only complement I can offer is for the skies.

Sound – Low

Average acting, no matter the language, and the script is several tiers below what’s needed for the drama. The music is nice.

Story – Low

A group of students try to escape limbo high school by killing the angel that enforces the rules. Too many characters, quick drama, and a lack focus don’t make for a great story.

Overall Quality – Low

Recommendation: Skip it. If you haven’t seen Angel Beats yet, you aren’t missing out. It has nothing recommending itself these days, though it isn’t a bad anime.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Poor Pacing

My Teen Romantic Comedy SNAFU – Anime Review

Japanese Title: Yahari Ore no Seishun Love Comedy wa Machigatteiru

 

Similar: Toradora

Bakemonogatari

Saekano: How to Raise a Boring Girlfriend

 

Watched in: Japanese

Genre: Slice of Life Comedy Drama Romance

Length: 26 episodes (2 seasons), 2 OVA

 

Positives:

  • Second season looks better.

Negatives:

  • Unlikeable protagonist throughout.
  • “Deep” thoughts.
  • The drama isn’t really drama.
  • Hard to care.

(Request an anime for review here.)

I only watched this anime because of the title (“What is a snafu…?”) and came out wishing I hadn’t bothered. There is a subreddit called r/im14andthisisdeep that collects “deep” thoughts that are actually basic to the average person. My Teen Romantic Comedy SNAFU is that subreddit in anime form.

It follows the nihilistic high school years of Hachiman, who is forced to join the Volunteer Service Club as punishment for imposing his “deep” worldview on everyone. This club, which includes the ice queen Yukino, has the sole purpose of helping students in need achieve their goals. It’s a club about helping people, in short, with the hope of making Hachiman less of a douche.

As an example of the club’s activities, the first case is helping a girl who can’t cook, where the real lesson is that it’s the thought and effort that counts among friends. She soon joins the duo along with several others to create the typical group of high school friends.

SNAFU presents itself as a meta anime on the “high school friendships” genre, commenting on how much the genre overblows high school and how it doesn’t define your life, but ends up eating its own tail to become a pretentious, overblown high school friendship anime. It goes through the usual episodes – beach, summer festival, sports day, etc. However, instead of thinking, “You’re right, it is really stupid how big of a deal they make out of these events,” I just see SNAFU doing the same as the anime on which it comments.

The one differentiating factor is that the characters aren’t cheerful. Hachiman is anti-social, Yukino is anti-social, another girl is bad at socialising, and even the popular girl doesn’t have anyone who cares for her. Despite this difference, the story and characters play out much the same way as your average anime from this genre.

Initially, I thought that Hachiman’s musings were meant to be taken as the pretentious ramblings of some kid who thinks he has the world figured out, that we were meant to see him as unlikable before the story turns our opinion of him. He does grow less unlikeable, sure, but I don’t know anyone who would want to hang around such a boring person.

I considered the idea that the author was trying to emulate the deep (read: stupid) thoughts we all had as teenagers, and that this nonsense was accurate for a kid his age, but it never calls him out on it. Hachiman doesn’t sound like a teenager in over his head; he sounds like an adult failing to write a teenager. No one with any life experience would believe this author’s life lessons and witty advice – and by any, I mean any, even a few months out of high school would dissolve such notions. It’s weak.

The drama isn’t really drama either. It’s just students interacting lightly in a slice of life way to resolve petty affairs. It’s hard to care about such minor problems. Oh, your life hinges on being elected class president? Oh wow, so rough. It takes a council of 40 students to organise the same sports day as every year and if it fails, all is lost? What a tough life. Perhaps this is meant as satire, though if the case, then it flops.

It also bothers me that there is seemingly only one teacher in this school, who acts like one of the students and barely looks older than they do. This world, this anime feels so empty.

SNAFU isn’t funny enough to recommend as a comedy, doesn’t have enough tension for a drama, and shouldn’t even have the romance label. The worst thing about My Teen Romantic Comedy SNAFU is to see studio Brain’s Base, responsible for unconventional greats like Baccano and Princess Jellyfish, forced to make an anime so visually and narratively bland.

Art – Medium

Average art, indistinguishable for other anime of the era, until a different studio takes over in season 2 and does a better job. Cinematography is still stock.

Sound – Medium

Acting is average as well. Not bad, though nothing memorable.

Story – Low

A nihilistic student is forced to join the Volunteer Service Club, which helps other students achieve their goals. This story and its unlikable protagonist won’t appeal to anyone with a drop of life experience.

Overall Quality – Low

Recommendation: For 14-year-olds only. If you are above that age, My Teen Romantic Comedy SNAFU’s deep messages will be laughable.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Shallow

Mirai – Anime Review

Japanese Title: Mirai no Mirai

 

Similar: Wolf Children

The Girl Who Leapt Through Time

When Marnie Was There

 

Watched in: Japanese

Genre: Fantasy Adventure

Length: 1 hr. 38 min. movie

 

Positives:

  • Beautiful visuals, particularly in environment details.
  • Small quirks.

Negatives:

  • Lacks real substance.
  • Parents don’t have enough story.

(Request an anime for review here.)

Mirai is the latest film from director Mamoru Hosoda, known for other anime films Summer Wars, Girl Who Leapt through Time, The Boy and the Beast, and Wolf Children. While I haven’t seen the first of that list (review coming soon™), I find Mirai to be his weakest. It doesn’t have an element that draws me in, attaches me to it in the way Girl through Time did with its protagonist’s personality.

Based on Hosoda’s experiences with his own children, Mirai is about a little boy called Kun who, up until this point, received all the attention from his parents. Now with his newborn sister Mirai around, he’s no longer the centre of the universe. And that doesn’t sit well with him.

He throws tantrums. He hurts his sister. He chucks his toys on the floor. He does everything in his four-year-old power to turn the attention back to him. Nothing works. In an effort to teach him much-needed life lessons, family members from the past and future visit him in the house courtyard, taking him on small adventures.

This narrative quickly reminded of A Christmas Carol by Charles Dickens, which I coincidentally saw for the first time last week, where ghosts of past, present, and future visit the protagonist to change him for the better. In the case of A Christmas Carol, it’s about turning a nasty rich miser into a generous man. With this connection made, I became more interested. Unfortunately, Mirai doesn’t have the weight and emotion found in Dickens’s title.

Mirai’s structure alternates between the present day world, where Kun misbehaves in some way to garner attention, and the past/future world with a relative that teaches a lesson relating to the aforementioned behaviour. One time, he throws his toys on the floor in a temper tantrum against his mother. So when he runs to the courtyard, it takes him back in time to when his mother was a little girl and loved throwing everything on the floor as well. This shows him that she too was a kid once, but they also go too far and trash her whole house, which earns her a scolding. “Your mother knows you’re just a kid, but don’t go too far. Give her a break looking after a newborn.”

It may sound as though I am simplifying the lesson too much, but I’m not. That’s all there is to it. These mini adventures have no nuance, no depth, which is perhaps intentional so that little kids get it. Even then, it’s too on the nose and has little for older viewers.

I could look over this, somewhat, if the adventures were more…adventurous? There isn’t enough fantasy in this fantasy adventure story. When he’s with his mother, why didn’t they go on some Peter Pan style adventure fighting pirates, feasting on junk food, blowing stuff up, only to come back to the reality of a trashed home? Any kid’s imagination would conjure up far more outlandish adventures.

The exception to this lack of fantasy is with the last adventure for the finale. Kun goes on a train journey (he loves trains) and has to face his biggest fear before he can return home. This was the only adventure I cared for in the whole film.

The other issue in Mirai is with the parents’ subplot. When we first meet them, we learn that the mother will return to work sooner than she did with the firstborn while the father wants to become a stay-at-home dad, though he has much to learn. The film’s first half sets up their situations and struggles, but the second half doesn’t pay them off. The third act all but forgets their storyline. It suddenly goes, “I guess their fine parents now.” It’s weak.

What I do really like in Mirai is the visual detail. First, there’s the house itself with the courtyard. Hosoda hired a real architect to design the unusual house for film, explained in-story by Kun’s father being an architect. I love this house. The way it makes the most of their narrow plot of land and the courtyard is great. I would be happy to live there. I also love the small details – not just in the environment. The dog barking at the vacuum cleaner, the way Mirai behaves like a real baby, and dad’s quirks when working from home while looking after the kids add a layer of authenticity to the world.

It’s a shame the story lacks gravitas to back up all the effort that when into the visuals. For emotion, I look to how Wolf Children made my heart break; for fun, I look to how Girl Who Leapt through Time made me fall in love with the girl’s attitude. Mirai is Hosoda’s love letter to his family, yet not one I recommend to others.

Art – Very High

Lots of detail, beautiful animation, and interesting environment designs are a pleasure. The only real flaw is an overreliance on making background objects in CG.

Sound – Medium

The acting is good all around, though I wonder if Kun doesn’t sound a few years too old. The 80s “city pop” opening and ending themes are a nice touch.

Story – Low

Past and future relatives of a little boy teach him life lessons when he can’t handle all the attention given to his newborn sister. A severe lack of weight to the adventures and overly simplistic moral storytelling don’t make an engaging story.

Overall Quality – Medium

Recommendation: For art fans only. Mirai’s story isn’t worth attending for. However, if you love anime with lots of visual and animated details, then there is much to notice here.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Toward the Terra – Anime Review

Japanese Title: Terra e… (TV)

 

Related: Terra e… (Movie – old version)

Similar: RahXephon

Gundam SEED

No. 6

Xam’d Lost Memories

 

Watched in: Japanese

Genre: Action Drama Science Fiction

Length: 24 episodes

 

Positives:

  • Grand scope with proper closure.
  • Intriguing open.
  • The sci-fi elements make for an engaging story.

Negatives:

  • Needs stronger key villains.

(Request an anime for review here.)

In another anime with the premise of a protagonist realising his world is a lie, we have Toward the Terra. Where No. 6 setup an ordinary world for the protagonist to exit from, Terra echoes events closer to the likes of The Island or Logan’s Run with a dash of RahXephon and Battlestar Galactica.

In Jomy’s world, talented people join the elites of humanity on the day they reach adulthood. This is an exciting occasion. Who wouldn’t want their child to lead humanity to greatness? This is also a lie. The test of adulthood is actually to identify any potential “Mu” among the populace. They are an evolved race of humans possessing psychic abilities that strike fear in the government. All Mu are executed.

Jomy’s birthday takes a turn for the weird when a mouse starts talking to him telepathically at an amusement park. It’s not long before he’s on the run as one of the Mu and the lie that is his world tears at the seams. Not only is there a race of psychics that live on a ship among the clouds, their leader Soldier Blue has fallen into a coma and wants Jomy to inherit his power and the burden of leading the Mu to a brighter future.

Toward the Terra immediately differentiates itself from the pack of like-minded stories by going off in a wild direction. This story spans years and ventures to places I didn’t predict. One could watch the first episode of Terra followed by the final episode and have no idea how it got from A to Z. No character is the same by the end of this series.

The first act sets up so many questions about this world and its characters. Where did the Mu come from? How blind is the average human to reality? Did Jomy’s human parents really love him? Is it possible for Jomy to undo the brainwashing on society? Who is leading the humans? Why are they so insistent on killing the Mu that aren’t a part of their society? Unlike No. 6, which setup many question but either forgot to answer them or gave meaningless payoffs, Terra delivers some great arcs and story conclusions.

This is my kind of sci-fi anime.

That said, it doesn’t reach greatness when looked at as a whole. There are moments of greatness – the setup episodes and other key events I won’t give away – but the problems are intrusive. The one that has stuck with me since having finished Terra months ago is the switch from Jomy’s perspective to one of the human elites in training.

We follow Keith, a Spock-like character except boring and with no personality. Furthermore, we have no clear idea why the focus is on him for so many episodes (turns out, he’s a major villain – no spoiler, they should have alluded as much from the start). Even furthermore, we don’t see Jomy during this section. It all makes sense in the end, of course, yet the structure of this early second act feels so disconnected from the plot that instead of enjoying the story, I’m asking, “Why does any of this matter?” for too long. It needed a back and forth of perspectives.

Oh yes, almost forgot – Keith’s main rival at the academy is a smiley evil guy. A laughable character. No one would just stand there and take his sneering for more than a day before removing all his teeth. When at this stage of the story, I thought all the good the premise had setup was going down a black hole. Thankfully, it picks up again once Jomy re-enters the scene and Keith’s role matters – he even becomes interesting after the academy years are over. The villains in general are on the weaker side.

Several other moments also standout as blots in the story. I can’t go into detail without revealing too much (as I said, this story goes in such unexpected directions), but they are in the vein of characters doing stupid things for the sake of forced conflict.

There is also a minor annoyance where each episode starts with several minutes from the previous episode. This isn’t a “last time on Terra…” bit, but a straight repeat of scenes. Could do without it, though not a deal breaker.

In all, the good outweigh the bad with the premise being a story type I love accompanied by strong sci-fi elements. I enjoyed Toward the Terra and may even rewatch it in future.

Art – Medium

The technical quality is average, but the creativity of the sci-fi world is good old retro-futurism. Beautiful skies. There is this one character, an alien scientist with the dumbest and most out of place design, like a stick figure in a scene of elfin people. I laughed every time she came on.

Sound – Medium

Solid acting and the soundtrack is suitable to the anime, though you won’t remember the details.

Story – Medium

On the cusp of adulthood, a boy learns he is an alien linked to the first of his race, which makes him an enemy of society and all humanity. This grand space voyage has a lot in it that works for the most part.

Overall Quality – Medium

Recommendation: For sci-fi fans. Toward the Terra’s sci-fi elements will make it a pleasure to fans of the genre, but those same elements will alienate others. And the characters aren’t strong enough to carry interest if sci-fi the premise doesn’t hook you.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None