Guilty Crown – Anime Review

Japanese Title: Guilty Crown

 

Similar: Code Geass

Neon Genesis Evangelion

The Future Diary

Black Bullet

 

Watched in: Japanese & English

Genre: Science Fiction Action Romance

Length: 22 episodes, 1 OVA

 

Positives:

  • Vibrant visuals.
  • That girl can sing!

Negatives:

  • Protagonist is such a whiner.
  • Corny villains.
  • The girl is flat.
  • Story tries too hard to shock you.

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Guilty Crown’s visuals don’t match the audience reception. When I look at a poster or trailer for this anime, I expect higher ratings from your general viewer. Guilty Crown has all the marks of anime destined for popularity – it looks good, has the popular art style of the age, and a young protagonist with a big sword and a girl hanging onto him. Yet, people don’t like it. This discrepancy is the sole reason I watched Guilty Crown.

After a virus crippled Japan, reliance on foreign aid allowed an independent military company called GHQ to control the nation. The guerrilla group Funeral Parlour has fought back for years, finding new hope for victory with the acquisition of a super power – the ability to draw weapons out of people’s souls. However, a failed operation forces the power’s carrier, singer Inori, to bestow it on high schooler Shuu instead of Gai the leader of Funeral Parlour. Shuu becomes an unwilling participant in the fight to reclaim Japan’s freedom.

This setup should sound familiar to any who have seen Code Geass. In fact, most of Guilty Crown feels inspired by that much-loved series – oppressed Japan, rebel force, unique power with dire consequences later on, and given by a girl. The problem with taking such obvious elements from a great story is that it increases expectations and thus the pressure to succeed. “You took a leg up from that giant and yet you still failed?”

Sadly, this feels closer to Aldnoah.Zero in quality. The protagonist even has “anti-social” as his defining trait, though is not as brain-dead as Aldnoah’s counterpart (and they share a villain whose personality is being disgusted at the dirty lower class). Just like that guy, Shuu isn’t actually anti-social – he’s boring, which the lazy writer shoved under the anti-social blanket as a defence.

Shuu’s introduction presents him as a kid with no power, no spine, and no purpose in life, allowing for plenty of growth, as is typical for a character of this story type. Minutes later, a girl with more cleavage than anything else says to this horny kid, “Take me, Shuu. You can use me!” and all of the character setup evaporates. Giving him instant power with little learning curve and no real competition undermines the position he started in. It shortcuts him out of his personal conflict. Look at Code Geass instead, where Lelouch has to experiment with the limitations of his power and find clever strategies to maximise his ability within its limitations. Shuu simply draws a giant sword from Inori’s chest and destroys everything.

Oh, I almost forgot, they do try having a learning curve, but that’s just an excuse to have the most forced boob grab in anime history as Shuu tries to draw a weapon from his classmate. Silly me for forgetting this crucial story point!

Remember how annoying Anakin is in the prequels, always whining about how Obi-Wan didn’t let him do whatever he wanted? That best describes Shuu. Most of his dialogue is whining. With no likeable quality, no girl would be after this guy, let alone three. Speaking of girls, Inori has no personality. Her job is arm candy, submissive to every guy around her. Pathetic character.

Why didn’t these writers put more effort into creating layered characters? When the plot shifts the landscape dramatically for the third act, Shuu has to make difficult decisions (just like Lelouch), but because he’s such a flat character, you don’t root for him to succeed. When supporting characters hate him, you agree with them. A better writer would have you feel sorry for him or understand his perspective even if you don’t agree with him. In Guilty Crown, I didn’t care who the hero was or who’s in charge as long as they got this series over with.

Guilty Crown has the elements for a great story – see Code Geass for it done correctly – but it just happens to have executed every one of those elements incorrectly. Production I.G.’s quality art was wasted on this anime.

Art – High

Production I.G. of Psycho Pass fame always puts effort in the visuals, regardless of story quality. Good animation, beautiful lighting, and vibrant effects made me want to watch Guilty Crown in spite of the negative buzz.

Sound – Low

I love that the girl, whose profession is singer, can and does sing. I wish they had used similar music for the theme songs. The script needs a top-to-bottom rework including character edits to succeed.

Story – Low

A teen gains the power to draw weapons from people’s souls and must fight to reclaim his country from external forces. Guilty Crown feels like any light novel anime, despite coming from a manga. Less clichés and more effort at originality would have gone a long way.

Overall Quality – Low

Recommendation: Skip it. Guilty Crown tempts you with its visuals, but don’t fall for it. There is nothing for you here.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Rubbish Major Characters

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Samurai Jack – Cartoon Review

Genre: Science Fiction Fantasy Action Adventure

Length: 62 episodes (5 seasons)

 

Positives:

  • Incredible style from top to bottom.
  • Balance of humour, action, and emotion.
  • AKU!
  • Less is more to perfection.

Negatives:

  • I can’t think of anything notable.

(Request an anime for review here.)

Samurai Jack is a unique show. I wager you won’t find its likeness just anywhere. From its striking visual style to its storytelling through sound and silence with little dialogue, this cartoon is a once every few generations type of art piece.

We follow Jack, a samurai thrown from his time into the future by the shape-shifting master of darkness, Aku. Jack must find a way back to the past to finish the job he started and stop Aku. His journey will take him to the far corners of the world, where Aku’s evil weighs heavily on all. This isn’t Jack’s world anymore. Robots, aliens, and all manner of beasts roam the world now.

Samurai Jack’s brilliance is in the cohesion of its every facet, each unique in style, yet brought together to perfection. The animation fluidity is low, for instance, but it’s sharp execution combined with precise editing gives it weight and impact, so much so that to improve the fluidity to the level of, say, a Ghibli film wouldn’t look right anymore. In fact, increasing the quality as they did for the final season could have been a disaster. Not the case, thankfully.

Genndy Tartakovsky has a style to his cartoons that extracts every grain of quality from a limited budget. It wouldn’t work without all elements uniting as one. Had the editing been off, the limited animation would stand out. It would have felt cluttered had there been more dialogue and sound. Genndy likes to give his scenes breathing time with subtle visual and auditory humour. When Jack meets a trio of talking dogs, everything stops for a long time to allow Jack’s awkwardness in this new world to sink in. It’s nothing but Jack looking left and right as club music pounds outside the booth. Less is more seems to be Genndy’s life motto.

Then when the action starts, the gear shifts into overdrive. Quick cuts, multi-panel shots, and single sound actions take over to give us the most tightly edited action scenes in animation. Samurai Jack never ever wastes your time. Watch the following video of a fight between Jack and a ninja to see what I mean.

It draws inspiration from many styles cinema and world culture. You will find influence from Kurosawa films, anime (Jack fights in a mecha samurai one episode), noir, cyberpunk, Ghibli, silent film, Star Wars, comic books, aboriginal art, and the list goes on. It would take several viewings to find them all. More importantly, this show succeeds in making them work together.

The future Earth in Samurai Jack is a post-apocalyptic melting pot that allows the series to bring you something new each episode. One episode could be in a city out of Blade Runner and the next could have Jack meeting a caveman. The overarching story is to defeat Aku, while the episodic plot is about Jack helping the many peoples and societies affect by Aku’s tyranny. This episodic structure allowed you to watch any episode back in the days when we were slaves to the TV schedule. Only the final season weaves ongoing narrative each episode, required in the build up to the finale.

This plethora of locations and characters to choose from also gives us great variety in the types of episodes. One has Jack polymorphed into a chicken, where he is kidnapped and forced into cock fighting. Sounds weird? It works. I imagine the production team kept thinking of crazier and weirder ideas for the series just to see if they could make it work. How about an episode that breaks the mould of minimal dialogue? Jack encounters a Scotsman that has the longest insults you’ve ever had the fortune to hear. He’s loud, brusque, and aggressive – Jack’s opposite. Hey, it works. Can we get Jack to join the mafia? Sure, let’s do it.

One of my favourite episodes has to be the season one finale, where Aku recites fairy tales to children with him featured as the hero or Jack as the evil villain. “Once upon a time there was a little girl with an adorable red cape, and great flaaaming eyebrows!

Aku is a brilliant villain. He may be the all-powerful evil of the universe, but he is so much fun! Every scene with the guy is a riot. He is a villain that loves being evil, but he has his share of problems too. His inability to catch Jack has him depressed at times, so he sees a therapist. It’s a clone of himself… Perfect.

Think about this: they managed to have a villain that kills indiscriminately in a kid’s cartoon. It should traumatise kids, but due to the careful balance with humour, it succeeds. Samurai Jack is full of humour, and yet full of emotion. It reminds me of Fullmetal Alchemist in how it balanced both ends.

And here we arrive at Jack himself. He could have easily been a standard protagonist surrounded by a brilliant series, someone we would remember for the series not for the character. Genndy could have gotten away with the cultural encounters and odd scenarios to keep us engaged. Most cartoon protagonists for kids don’t have much depth to them. It’s about the whole package of the cartoon rather than the character. However, Jack has the qualities of a character worthy of any drama series. He breaks, he falls, he thinks it all too much, especially when he arrives so close to success and it slips through his fingers. It is in his effort to stand back up that we see a complete character.

Samurai Jack adapts Bushido culture better than most anime. The final season in particular draws on the earthly and the mystical aspects of the samurai legend. His culture is at the core of his character, yet he is a character out of his time where such a culture no longer exists. The internal conflict that arises is fantastic. As I said – could have gotten away without it, but that extra effort elevates this show into the hall of excellence and makes it one worth remembering.

I have no notable complaints with Samurai Jack. At most, I could say some episodes aren’t as good as others, though that’s an occasional drop to 95% quality. Not a real complaint, is it? There was a time when I could bemoan its incomplete state, but after a 13-year wait, Genndy gave us the conclusion to the samurai’s journey. It was everything I had hoped for.

Art – Very High

Samurai Jack needs to be seen to appreciate the quality of its visuals, thanks in no small part to the sharp animation, pinpoint editing, and cinematic flair. I love the character designs – identifiable, distinct silhouettes, and it all fits together, from the caveman to the robot assassin.

Sound – Very High

Phil LaMarr as Jack and the late Mako as Aku – a perfect match. The stellar sound mixing matches the editing style. Minimalist, restrained, and flawless.

Story – Very High

A samurai searches for a way back to the past to save the ruined future from a master of darkness. You could watch any episode of Samurai Jack and have a great time. Why do that though, when you can watch all of them?

Overall Quality – Very High

Recommendation: A must watch. There is nothing else like Samurai Jack.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

CharmExtensive Character DevelopmentHilariousPhenomenal VillainRiveting ActionStellar Voice ActingStrategicStrong Lead CharactersStrong Support CharactersStunning Art Quality

Negative: None

Valkyria Chronicles – Anime Review

Japanese Title: Senjou no Valkyria

 

Related: Valkyria Chronicles 3: Unrecorded Chronicles

Similar: Fullmetal Alchemist

Allison & Lillia

Alderamin on the Sky

 

Watched in: Japanese

Genre: Historical Action Romance

Length: 26 episodes

 

Positives:

  • Faithful look and feel of the game.
  • Welkin’s goofiness.
  • Well-realised world.
  • Don’t need to play the games to get it. Miracle!

Negatives:

  • Added several unnecessary and dull characters.
  • Some episodes are a distraction.

(Request an anime for review here.)

A game to anime adaptation that doesn’t require you having played the source material? What world am I living in? Valkyria Chronicles may not be as good as the game, but it’s still a fun anime.

It follows Squad 7 led by biologist Welkin Gunther in the war effort to protect Gallia from the Empire and its Valkyria soldier. Accompanying him is his Darcsen sister Isara, childhood friend and baker Alicia, and an assortment of other mismatched Gallians. They’re just going to have to get along if they desire to make it out alive.

One can draw obvious parallels between World War II Europe (eastern France specifically, judging by the landscapes) and the world of Valkyria Chronicles, which it differentiates with the fantasy element of the Valkyria and a slight magi-tech twist to its weapons and vehicles through the use of ragnite. The Valkyria is a goddess-like angel capable of wiping out armies with a single shot of her lance. You feel the threat she poses to the Gallia, though not as much as in the game when she can wipe your team.

The game is a turn-based strategy that progresses from mission to mission with story cutscenes and dialogue in between. You can’t use that format for a series though, as who would want to watch a battle every episode bookended by bits of story? Instead, the team smartly took the story, characters, and world of Valkyria Chronicles and turned it into an enjoyable, though still flawed anime. It feels right, art style included. I get the cosy feeling from the anime as I did from the game. Not as strongly, mind you, but enough not to be disappointed.

The sense of fun remains as well, which is nice. When Welkin first returns to his village after years away on study, Alicia mistakes him in a hilarious scene for an enemy spy sketching out the terrain. He’s actually sketching a trout. Mid-interrogation, the village comes under attack and his sister, Isara, happens to keep a custom tank in their barn! They fight off the attackers and thus begins their war effort. The army gives command of Squad 7 to Welkin with Alicia below him, much to her irritation.

The game had a good balance between drama and fun, so expect anime tropes in this war story. However, the adaptation does go too far at times. For instance, a war reporter follows Squad 7 to report their triumphs and to score interviews with its heroes. Where she was a minor character in the game, popping up between levels for a little fun dialogue, the anime dedicates too much time to her, including a full episode of her playing hide and seek to land an interview with Welkin. There is no plot or character advancement through any of this. All extra story added to the anime that wasn’t in the game doesn’t succeed.

I wonder why they added these sections when there is already so much good unused material at the source. Most baffling of all are the new characters, a group as bland as mud, including this generic shounen anime kid. Who invited these people? They have a purpose, as shown later on, but why add new characters when you still have dozens unused from the original cast? Using the old might change the story a little, but that’s acceptable. I don’t get it.

Thankfully, the proper characters are solid. Welkin’s head-in-the-trees personality is always great, as skilled at war strategy as he is at animal study. He uses his knowledge of birds to read signs of incoming fog in their next skirmish. This use of his non-combat skillset in the plot shows good character design. Alicia’s baking sadly isn’t prevalent (does make for an omega cute ED animation though).

Not everyone gets along in Squad 7. Several members don’t take kindly to Isara’s presence in the group, for she is a Darcsen (marked by her black hair) and the animosity towards then hasn’t died down after a thousand years. This parallels the Jews in WWII, somewhat. The interpersonal conflict is solid, culminating in a satisfying subplot.

I wish they had kept the character classes, as they would provide extra flavour to the supporting cast. The game had you make teams comprised of scouts, engineers, lancers, and shock troopers, which gave more of an identity to each character as their class worked into their personality. Here, it doesn’t feel the same to have most of the squad fight in a common manner. Once more, I wonder why they made this change. It took more effort to remove the class identities than to keep them in.

The anime will never match the game – no one should have expected it to – yet it is still a damn good effort. You don’t need any prior knowledge to enjoy Valkyria Chronicles. That said, I don’t want to oversell it – this isn’t going to blow your mind. It’s…pretty good. And much better than I had anticipated.

Art – High

If they hadn’t made the effort to texture and shade the art in the same style as the game, I would have been sour. However, character faces look different and I can’t figure out why. They didn’t improve. The great world and character designs carry from the game (except for the new characters, who look like background extras).

Sound – Medium

The voice work is decent. I preferred the English in the game, though the anime has no dub. Good soundtrack. ED is disgustingly cute!

Story – Medium

A biologist, a baker, and an engineer join the army to fight off invaders in this WW2-inspired adventure based on the Valkyria Chronicles video game. Fun characters balance well against the war drama, though it does play it a little too safe.

Overall Quality – Medium

Recommendation: Try it. This is a fun war anime. You don’t even need to play the game to enjoy Valkyria Chronicles – I do highly recommend the game though. (Can’t wait for Valkyria Chronicles 4!)

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Real Drive – Anime Review

Japanese Title: RD Sennou Chousashitsu

 

Similar: Ghost in the Shell: Stand Alone Complex

Serial Experiments Lain

Time of Eve

 

Watched in: Japanese

Genre: Action Science Fiction

Length: 26 episodes

 

Positives:

  • Good music.

Negatives:

  • The teens.
  • Jarring sexiness.
  • Lacks world building.
  • The virtual world isn’t interesting.

(Request an anime for review here.)

Masamune Shirow of Ghost in the Shell fame steps up into a lead production role to bring us Real Drive, a science fiction series that brings exploration of the human creature to a younger audience.

I never would have known that this came from Shirow had I not glimpsed his name in the credits on Wikipedia when doing background research. Real Drive feels like someone tried to imitate Shirow without understanding what makes Ghost in the Shell, or more specifically, Stand Alone Complex so good.

We find ourselves in 2061 AD when a virtual network called “the Metal” has linked human consciousness on a global scale. However, security leaks and data breaches have begun to affect people’s minds beyond the virtual and into the real world. The young Minamo finds herself at the forefront of the investigation after she pulls Masamichi back from a failed dive into the Metal. She is to work alongside her brother Souta, the android Holon, and other investigators to find solutions.

Shirow’s first mistake was Minamo. I haven’t seen Ghost Hound, Shirow’s young adult horror anime, so I don’t know if he succeeded there, but he doesn’t seem to know how to write using or for teenagers.

I hate all the young characters in Real Drive. Their inclusion makes no sense in this, let alone having one as protagonist. She barely has anything to do with the Metal, which is the core of the story. When Minamo hangs out with her friends, usually at a dessert café, it feels included because “you need to have that in a young adult anime or it won’t be relatable,” said Shirow, not knowing what he’s talking about. Her brother would have made for a better protagonist. He is a young counterpart to the old Masamichi, is a lead diver for the Metal, has the romantic subplot, and has a justified presence.

Also, what is with the “sexiness” at random moments? You have the usual panty shots – bad panty shots aren’t a surprise anymore, so whatever – alongside weirdly timed instances of characters trying to act sexy. For example, when an old woman is in agony, possibly dying, during episode one, her granddaughter/assistant (?) makes sure to pose cutely with her arse in the air. “Old woman is dying, so let’s focus on the teen arse and have her turn like she’s in lingerie commercial,” said someone during production. “Get on it stat!”

Wait, it gets weirder. When the chairwoman of this Artificial Island video calls the investigation team, she presents herself as though she’s ready to ask Leo to draw her like one of his French girls. Why? What tone were they going for? Is there some hidden satire I’m missing? Shirow had a fair amount of eroticism in his Ghost in the Shell manga, and it’s adaptation weren’t shy either, so perhaps he felt obligated to have some erotic element in Real Drive. It doesn’t work here – more funny than sexy.

Next, we come to Shirow’s other big mistake, the virtual world itself. The Metal is incredibly boring. Remember Luke Skywalker floating in the batca tank in The Empire Strikes Back? Ever held your breath inside a swimming pool? Well then, you’ve experienced all the Metal has to offer. It isn’t engaging to watch people floating in water occasionally attacked by bubbles (!) as a substitute for action. Why didn’t he use marine life as proxies for viruses and data breaches? A monstrous, digitally warped shark is more frightening than bubbles. At most, we get some graphics in the environment and corruption on a character’s wetsuit. Do you know why Hollywood makes hacking sequences with effects, progress bars, and furious typing? Because real hacking is reading a bunch of text, which isn’t engaging.

I can’t wrap my mind around the notion that no one at production saw the Metal and pointed out that it‘s a load of nothing. The best scene in Real Drive is the very first, set in the past when a dive turns catastrophic. There is real action. After that, dives are mind numbing.

The vagueness of the overall plot compounds this dullness. For many episodes, Real Drive is about solving virtual problems with no concrete goal. You can’t have a non-episodic crime series and say it’s just about solving crimes. You need to be more specific. Which crime? Is the goal to ultimately catch the Seattle Reaper? Shirow already knows this – Stand Alone Complex is about catching the Laughing Man – so I’m surprised at the fault here. This gives the impression that he had an idea – “I want a series about solving virtual crimes” – but didn’t flesh it out, get at the core of his idea. I doubt Real Drive would have received the green light had it not had the name “Masamune Shirow” attached.

Art – Medium

What is with the doughy women? Every female character has extra dough packed on, even those that are said to be thin. I suspect that the artist has a fetish for “thicc” women, as the android Holon, designed to have the ideal female physique, is definitely for those who want to get down with the thiccness. The world has a lovely design akin to a futuristic paradise island, but the virtual side is plain water.

Sound – Medium

The music boasts a great orchestral soundtrack. However, the sound mixing is horrendous at times. In episode two, a scene of Minamo whining to her brother about breakfast has building tension music from the likes of Fantasia. Fire the mixer. The acting is fine.

Story – Low

A team of investigators dive into a global consciousness known as the Metal to resolve problems of this virtual world. The Metal is dull, the teenagers are superfluous, the sexiness makes no sense, and the plot offers little reason to keep watching Real Drive.

Overall Quality – Low

Recommendation: Don’t bother. Real Drive is a poor man’s Ghost in the Shell: Standalone Complex…made by the same man.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

ACCA: 13-Territory Inspection Department – Anime Review

Japanese Title: ACCA: 13-ku Kansatsu-ka

 

Similar: Kino’s Journey

House of Five Leaves

 

Watched in: Japanese & English

Genre: Mystery Drama

Length: 12 episodes

 

Positives:

  • And now for something completely different.
  • The grander plot.
  • Mauve is gorgeous.

Negatives:

  • Second acts of most episodes are dull.
  • The comic office staff are out of place.

(Request an anime for review here.)

What an unusual anime. When a dear reader requested ACCA: 13-Territory Inspection Department for review, I wasn’t really looking forward to it, if I can be brutally honest for a moment. A bureaucrat goes around the states of a peaceful nation to audit the peace? What…? Where’s the conflict if everything is peaceful? I had to force myself to start it for the sake of the review.

The first episode didn’t impress me beyond the visuals. We learn that the kingdom of Dowa has known peace for a century thanks to a government initiative called ACCA that cares for the needs of citizens. Rumours have started stirring, however, of a coup d’état against the king. Jean Otus of ACCA now has the job of auditing the Dowa’s 13 territories to see how peace suits them and to uncover the truth of these rumours.

The slow start and lightweight feel, for lack of a better word, to the mystery of the rumours didn’t compel me to keep watching. If not for the “peace” in the blurb, one would expect ACCA to be in the vein of Bridge of Spies and similar Cold War films, where tension holds the very fabric of reality at peace. But because Dowa is at peace and the storytelling slant is tranquil, I found myself questioning why this story needed telling. I don’t joke when I tell you that only my love for the visuals kept me going. (If I’m not feeling an anime for review, I will often take forever to get through it.)

By the second episode, I’m starting to love the opening song (I wouldn’t skip it from here on) and the protagonist Jean is growing on me. Let’s not forget Mauve, one of anime’s most gorgeous women and her role in the plot. She has a mysterious air about her and this sultry confidence that made me unsure if she truly was Jean’s ally. Then we learn of someone spying on Jean, who himself is acting like a spy in his tour of the states. The layers of spying go all the way to the top. I’m not hooked, but I’m no longer dreading it.

The problem with ACCA is the overrepresentation of daily life. I understand that this is a country at peace and peace breeds routine, monotony in society. But! They should have worked in more spying as an undercurrent to the ordinary events, extracting bits of information during chitchat, and everyone suspicious of something, all with a fun angle like The Man from U.N.C.L.E. and Kingsman. From the outside, it would seem like daily life, but underneath that is spy work. The existing second acts of most episode are boring. Most third acts of episodes interested me enough to keep going.

The second issue I have with ACCA relates to the territories. Each territory has a specialty – one is agriculture, another makes all the movies, and so on – yet most of them don’t feel much different and aren’t interesting, unlike Kino’s Journey where every location brought something new. It wasn’t until Jean visits the territory that lives akin to 17th century France, with electronics such as mobile phones banned, that my interest piqued. Alright, some variety!

The core of the plot also comes to light soon. As the coup builds, Jean needs to learn which side each district will fall on, should a power play occur – with the crown or the conspirators.

ACCA had slowly built my interest until the third act, where it delivers its best episodes as all the secrets come tumbling out. If anything, its story is too end-loaded and could have measured it out more to boost engagement earlier. Still, the strong finish left me with a good impression.

ACCA’s aversion to anime tropes also helps its case. In fact, the one notable trope it does use – goofy co-workers from Jean’s home office – is an eyesore. Their comedic relief isn’t funny and doesn’t fit the tone of the show. Their inclusion was to counterbalance the drama, though the fun spy work I mention above would have been more fitting. It could have done without them.

ACCA: 13-Territory Inspection Department isn’t going to blow you away nor is it a great anime, and yet, because it’s something different, you don’t have the feeling of “same old, same old” when watching it. I urge you to give it a chance.

Art – High

ACCA looks different yet familiar to anime. I love the colours and character designs. This anime adores animating things fluttering in the wind. It also uses small visual techniques you rarely see in anime, such as characters fading into view as the camera reverse dollies through them.

Sound – High

The OP is great and went on my playlist before I finished the series. The woman’s vocals struck me. As for the acting, it’s good in either language, so go with your default preference.

Story – Medium

An inspector from ACCA, the government department responsible for the country’s peace, travels to the 13 states after rumours of a coup d’état surface. ACCA overcomes its dull segments with an unusual concept executed through interesting characters.

Overall Quality – Medium

Recommendation: Try it, I urge you. ACCA: 13-Territory Inspection Department won’t be for everyone. In fact, this little-known anime will interest very few among us, but it’s worth trying in case you are one of those few. I wouldn’t want you to miss out.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

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